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Mass Effect 2: Arrival (Xbox 360)

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100 point score based on reviews from various critics.
5 point score based on user ratings.

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The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Arrival is not quite as good as Lair of the Shadow Broker. It lacks that piece of DLC's emotional engagement, and nothing in Arrival comes close to the sense of discovery you got while unveiling the true identity of such an iconic character. Still, that doesn't mean it is by any means bad or even mediocre. As Mass Effect 2 DLC goes, Arrival is about as good as Overlord, which I'd rate as an 8/10, with respect to the ground combat, and better in terms of the storyline's impact on the wider Mass Effect universe. Since the gameplay is mostly the same thing you've seen before, the final verdict relies heavily on how much you care about the Mass Effect universe. However, as this is the final piece of Mass Effect 2 DLC and because it follows the fantastic, but higher priced, Lair of the Shadow Broker, I can't help but feel that BioWare missed an opportunity here to create the ultimate piece of DLC to show the world just how you bridge the gap between two titles in a story-driven trilogy.
In all, Mass Effect 2: Arrival serves primarily as an appetizer for Mass Effect 3. It's over in a flash, but when it's done you'll be eager to find out what happens next.
Arrival is (really) the final expansion for Mass Effect 2, and the game goes out in the same way it began, with a bang, setting the stage for one of this years’ biggest releases, Mass Effect 3.
God is a Geek
It’s great to get some more out of this title, especially with the next instalment looming on the horizon. Although Arrival will only take a few hours to finish, it definitely is worth purchasing and is an absolute must if you are a fan of this epic saga, as it will also give you an idea as to how Mass Effect 3 will begin. If you take Arrival in the context that it is supposed to be played, then it is a good addition to the Mass Effect universe. It may not be as explosive as Shadow Broker, but it does deliver some bang for your buck.
Gamereactor (Sweden)
I och med Arrival är alltså Bioware klara med Mass Effect 2. Därmed har man infriat sitt löfte till fansen om att supporta spelet med nytt material in i det sista, något som man lyckades sisådär med i det första spelet. Men här har man lyckats galant. Tidigare har vi fått tre ytterst välgjorda delar som alla tillfört något relevant och spännande till ett redan mästerligt spel. Mass Effect 2: Arrival är inget undantag.
Es evidente que para el seguidor del universo creado por BioWare la compra de este nuevo contenido descargable es más que recomendable, siendo como es un claro nexo de unión entre entre el final de la segunda entrega de la saga y el principio de la tercera (y última). Arrival cumple con creces y condensa algunos de esos momentos que hicieron tan grande a Mass Effect 2, sí, pero también le falta ese puntito de emoción que sí hizo memorable a La Guarida del Corredor Sombrío. Llegados a este punto, y por increíble que parezca, aunque su precio no sea demasiado elevado ya no basta con alargar una hora más la experiencia: incluso el fan más acérrimo sentirá una ligera decepción al ver que este último DLC no es la gran explosión final con la que esperábamos que se despidiese el GOTY del año pasado, sino una pequeña pieza más en el engranaje que conduce a su inevitable conclusión.
Gamereactor International
With Arrival Bioware are finished with Mass Effect 2 and they have delivered on their promise to support the game with new material until the very end, something you can't really say they succeeded in with the first game. We've previously gotten three very well crafted expansions that each delivered something relevant and exciting to an already awesome experience. Mass Effect 2: Arrival is no exception.
Cheat Code Central
The seven-dollar price may be hard to justify based solely on time spent and substance outside of the story, but if you have been a Mass Effect fan this long and can't wait till the "final" installment, there's no reason you should not already have this downloadable content.
With the final debriefing at the end of the chapter, "Arrival" proves itself to be more of a patchwork setup for the future rather than a standalone piece of insight into the series' universe. This late in Mass Effect 2's life-cycle, "Arrival's" creation feels more like a reaction to the development of Mass Effect 3 than a key add-on that had been planned from the start. That's not to say add-ons always need to be pre-planned, just that without anything occurring directly after Arrival until Mass Effect 3 shows up, it feels incomplete. At 560 Microsoft Points, the add-on is a bit steep with its lack of content and for the casual player, but for the completionist who want to absorb the complete canon of the series and prepare for the next game, it's worth a stab.
3D Juegos
La Llegada es, de todos los DLCs de Mass Effect 2, el más orientado hacia satisfacer el ansia de acción de los fans de la saga de BioWare. No llega a la altura de las expansiones anteriores del videojuego, que dejaron el listón muy alto, pero se trata de un añadido muy estimable que crea interesantes lazos entre la segunda y la tercera entrega de las series.
RPG Site
Arrival is by no means the best DLC for Mass Effect 2, but it's also a very competent addition to our RPG of the Year 2010 - and more Mass Effect 2 is no bad thing. It adds to the story and gives Shepard more to do - and for anyone who seriously enjoyed Mass Effect 2 that has to come recommended.
Purchasing Arrival means there’s more to do in Mass Effect 2, and that’s always a good thing. It sets up the tone of urgency that’s prevalent in the Mass Effect 3 trailer, but don’t expect it to explain a lot. If you don’t mind combat-focused, linear missions, it’s worth the $7 or 560 Microsoft points.
Gry OnLine
Kolejny już dodatek DLC do drugiego Mass Effecta wypada dość przeciętnie. Zaprezentowana w nim historia na płaszczyźnie mikro nie wywołuje podobnych wrażeń jak te z podstawowej wersji gry. Brak emocjonalnych więzi z kluczową bohaterką oraz tylko nieliczne wybory natury moralnej nie angażują gracza. Na szczęście od totalnego zapomnienia Arrival ratuje skala makro i wydarzenia ściśle powiązane z głównym wątkiem fabularnym. Swój niemały udział mają w tym Żniwiarze.
Spazio Games
Se lo scopo di Avvento era semplicemente quello di introdurre agli sconvolgimenti che aspettano i fan nel terzo capitolo della serie, lo scopo può dirsi senza dubbio raggiunto. Tuttavia, il gameplay tutto sommato ripetitivo e la generale fretta con cui gli importanti avvenimenti vengono narrati lascia un po’ d’amaro in bocca. Un’occasione parzialmente sprecata, per un pacchetto che ci sentiamo di consigliare solo agli affezionatissimi della saga.
There are some choice moments across Arrival's duration, but it's just a shame that Mass Effect 2's final piece of DLC is undoubtedly its weakest.
After the brilliant Lair of the Shadow Broker episode though, it’s a shame that BioWare ends Mass Effect 2’s run on such a substandard piece of DLC... a piece of DLC that strips everything that we loved from the main game and left us with nothing more than a run-and-gun shooter. With next to no dialogue, no major choices and RPG elements to speak of and no squad interaction, the Arrival DLC unfortunately has left us with a sour taste in our mouth. Going out with a bang, BioWare? Hell no... I’ve had farts that were louder than that and more complex... Hey, at least Mass Effect 3 can’t be as distinctly mediocre as this, right?
Game Revolution
I'm a big fan of Mass Effect and Bioware, but sadly, there's a whole lot of things wrong with The Arrival. Even though the combat is thrilling and the premise somewhat interesting, this DLC's very short and clumsily constructed story in detriment of gameplay makes skipping it an easy decision. You're better off giving Commander Shepard a little time off from active duty.
Alla luce di questo, sempre che non nutriate un amore incondizionato nei confronti di Shepard e della sua avventura, il mio consiglio è dunque quello di rivolgere le vostre attenzioni altrove. Così come nel caso del più recente DLC di Dead Space 2, un esborso di 7 euro per un'ora scarsa di gioco risulta davvero eccessivo, specie se i contenuti offerti non offrono nulla di realmente innovativo o meritevole di attenzione.
Video Game Talk
The true travesty of the whole narrative is that you end up exactly where you started at the start of Arrival. Bioware only offers up the illusion of morality as they cannot change the coming threat of the Reapers and it cheapens the entire ending in a very insulting manner. This is certainly not the way you want to remember Shepard over the coming months while waiting for Mass Effect 3. Players are looking at about 90 minutes of playtime with this DLC pack, heavy on the action and light on the dialogue. It definitely feel overpriced compared to the experience in Lair of the Shadow Broker and can easily be skipped without missing out on events that lead up to ME3. However if you are a Mass Effect 2 junkie, you might find a sliver of entertainment value in Arrival, assuming you love fighting solo and don't give a hoot about the story arc.
50 (UK)
Throughout, it's hard not to see the ways this could have been made so much better. For all its controversy DLC is perfect for games like this, offering the chance to really capitalise on our organically evolving emotional investment with a sprawling fictional universe and its inhabitants; to provide a poignant bridge between one story and the next, an epilogue for adventures past and a promise of things to come. Instead we get this perfunctory morsel, where the narrative treads water as the action goes in circles. With his final act looming, Shepard deserved better.
Decent shooting does not make for a fitting finale to Mass Effect's second chapter, however--not when prior add-ons have set the bar so high. Compared to what has come before in this universe, Arrival is a husk--outwardly familiar, yet lacking the character and careful construction that give Mass Effect 2 its soul. This is how a game can suffer when the elements that make it special are remixed or removed. By withholding excellent characters, squad banter, and the element of choice, Arrival transforms Mass Effect 2 into a mediocre third-person shooter.
Une belle déception que cet add-on qui ne tient pas ses promesses. Ceux qui attendaient un teasing ou une intro à Mass Effect 3 resteront sur leur faim, à l'exception d'un choix moral que le jeu prend à notre place, ce que chacun appréciera comme il se doit. Côté gameplay, l'enfilade de combats en solo manque singulièrement d'intérêt mais a au moins le mérite d'être un poil corsée par moments.
Xboxdynasty (XD)
Von den kostenpflichtigen DLC’s ist Arrival bisher der mit Abstand schwächste. Die Story wird gut präsentiert und ist gerade in der zweiten Hälfte interessant erzählt. Spielerisch fehlt der Erweiterung aber jegliche Brillianz. Das Leveldesign stellt sich als brutal langweilig heraus, ihr werdet wie an einer Schnur durch die Schlauchlevels gezogen und seid nur damit beschäftigt Feinde niederzumähen. Wenigstens dort wünscht ihr eure Kameraden zurück die sie für etwas Abwechslung gesorgt hätten. Die Entscheidung dafür eine abgedroschene Stealth-Passage einzubauen kann Ich beim besten Willen nicht nachvollziehen. Absolute Mass Effect 2-Fans können zugreifen, um sich auf den Nachfolger einzustimmen, aber die magere Spieldauer rechtfertigt auf keinen Fall den Kaufpreis von 560 Microsoft Points.
Official Xbox Magazine (UK)
For a game so heavily reliant on the impact of choice and consequence, it's disappointing to realise you've got less sway on important decisions than the average Liberal Democrat. Clumsily side-stepping Mass Effect 2's key themes of companionship and consequence, Arrival feels a bit too much like an unwanted departure.
L'invasion des Reapers dans Mass Effect 3 eut été plus rapide sans l'action de Shepard dans le DLC Arrival pour ME2. Le petit pont entre les deux jeux est vite torché, avec un scénar « mouaif » (un astéroïde avec des propulseurs, je n'ai pas déjà vu ça ?) et la part belle à l'action, parfois corsée. Aucun choix moral intéressant, rien de passionnant dans les dialogues. Shepard a encore fait son devoir inévitable, et les politiciens vont encore lui tomber dessus. C'est tout ? On aurait pu s'en passer. Enfin, pour 5 euros...
Game Critics
After spending an hour and a half going through Mass Effect 2: Arrival from start to finish, I'm a little puzzled as to why BioWare felt like this was a good way to close the books on Commander Shepard’s second game. Corridor shooting is not something I think a lot of players were hungry for more of, and the story elements in this mission carry little significance or emotion. For a piece of DLC that offers so little, $7.00 seems steep. Save some hard-earned money and watch the videos of it on YouTube instead… the most relevant bits can be seen in a minute or two, and those Microsoft points can instead be spent on something more substantial.
Alors ce DLC c’est du lard ou du cochon mon bon monsieur ? Mais c’est du lard bien sûr ! Comme les précédents DLC qui nous ont été servis par Bioware jusqu’à présent (je sauve juste Suprématie du marasme). L’Arrivée se résume à une suite de combat dans de jolis décors limitant les dialogues au minimum et ne proposant aucun moment de pause. Même à seulement 560 Mpts, même en étant fan de la série, on ne peut se contenter de ce DLC qui aura comme seul mérite de nous y faire réfléchir à deux fois avant de repayer pour un DLC made in BioWare.