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There is no doubting it, Mass Effect 3 is an absolute masterpiece. Bioware have delivered on every count and created something that every gamer should experience. With stellar audio and gorgeous visuals to match up with the fantastic Bioware storytelling, Mass Effect 3 is a pleasure to be played.
For those willing to brave a conclusion that isn’t spoon fed to them by idiots, Mass Effect 3 is a breathtaking, gorgeous piece of software. Its few quibbles aren’t enough to detract from the monumental achievement in storytelling that Bioware has released. Let’s just hope they don’t cheapen it with an MMO.
Mass Effect 3 is the perfect ending to a masterful trilogy that's gone from strength-to-strength with each title. It's the conclusion you're hoping for, with each decision demanding that you think twice before pulling the trigger. Thanks for the memories, BioWare... It's been emotional.
Profondo, spettacolare ed emozionante, Mass Effect 3 entra a pieno titolo nell’Olimpo degli action RPG che faranno parlare di se per molto tempo! Migliorato sotto ogni aspetto è capace di impressionare genuinamente il giocatore sia per la magistrale sceneggiatura single player che per il divertente e efficace sistema di combattimento. L’introduzione azzeccatissima del Kinect rende la versione Xbox 360 ulteriormente appetibile ed in grado di strappare al giocatore un’espressione di compiaciuto stupore in diverse occasioni! Se non giocate a questo titolo non sapete proprio cosa vi state perdendo...siete stati avvisati!
I have never given a “5 out of 5″, and I probably never will, can anything ever be truly perfect? But I can promise you I gave it some very serious thought in this case. Very serious. I’ve ended up cheating and giving it a 4.75 out of 5, which I’m not technically allowed to do. (*Sorry Ed.!) What is Mass Effect 3 like overall? Put it this way; if you buy this and don’t like it I’ll personally refund you. If you own a system capable of playing this and do not buy it I actually feel bad for you. Seriously. Please do yourself a favour and spend your hard earned cash on this piece of gaming genius. Please.
Does Mass Effect 3 live up to the hype that came with it the months, weeks, days and hours before it was released? Yes in short, because it completes one of the best trilogies in videogames today. It ties up loose ends and concludes the story nicely. It builds upon what the previous games had and provides an experience that fans of the franchise can get behind as well as new people to the franchise. By having Role-play, Story, and Action for the differing modes you can play the Single Player Campaign on, you give something for every type of player. With the addition of multiplayer, which is necessary in any kind of game that has a shooting element to it this game, provides the player with many opportunities to keep playing well after the single player campaign has ended. Whether you are a fan of the franchise or someone new who heard about the game and all the hype, I am here to tell you it’s worthy of the hype and you should buy this game right away.
Bioware have pulled all of the tools out of the box to craft Mass Effect 3, the penultimate conclusion to an elaborate and ambitious trilogy. For me the success of Mass Effect is greater than the sum of its parts. I believe my satisfaction is somewhat coloured by my love for the Mass Effect Story. Is that a bad thing? For me no, but it is for the individual gamer to decide. Will the ‘first time’ Mass Effect player feel as drawn to the story, engaged by the characters, and satisfied by the gameplay? Yes they will, but in a less steadfast way than I, and many others who have played all three games, will. For me, as a player, I signed on to the Normandy and all its foibles back in 2007. I have not been disappointed and my commitment has been rewarded with an exceptional conclusion to what I feel is one of the best video game series I have ever played, and I think that many others will end up feeling the same way.
One thing that I will say, and this is specific to a Renegade playthrough, is that I felt as if there weren't as many options to perform renegade actions. Plus, many of the renegade actions I did perform seemed quite a bit more mellow and watered down than it would have come off in the previous games. I figured this would've been the game for a Renegade to truly shine. Don't get me wrong, you do make some tough decisions as a Renegade; ones that make me stop and say, "Damn!" even as I write this. But, it seemed as if, in the interest of rallying the galaxy together, BioWare wanted even Renegades to be somewhat diplomatic in the fight against the Reapers. In the end, this is still one of my favorite RPGs of all time, and though this game falls under the class of unsatisfying endings that continue to plague our games today, I still hope BioWare's plans to clarify things succeeds...because everything else about the game does with flying colors.
A handful of bugs and dodgy moments aren't enough to drag Mass Effect 3 down. It's not perfect, but as a delivery of the package Bioware had conceived, it's pretty damn close. It's epic, exciting, fun and ultimately - above all else - satisfying. Shepard's story may be over, but I can't wait to see what this team does - and what happens to this universe - next.
BioWare have pulled out all of the stops for Mass Effect 3. At its core it is the decision making, relationship building RPG story experience but wrapped inside a coating of tight combat mechanics, breathtaking cinematic pieces and highly emotional engaging content set in a universe that is struggling to survive. I’d love nothing more than to shower you with examples from the game but it wouldn’t be right - you need to experience Mass Effect 3 yourself.
Un mot pour résumer Mass Effect 3 ? Jouissif ! Plus immersif, plus dynamique mais également plus profond que ses prédécesseurs, celui-ci constitue la conclusion parfaite pour une série tout simplement exceptionnelle. Shepard s'offre donc un final en apothéose mêlant le meilleur des deux premiers opus et porté par un scénario extraordinaire. Le terme épique prendra alors tout son sens et on ne peut désormais que prier pour que la licence perdure.
It was BioWare’s decision to make Mass Effect 3 more action-heavy and combat-focused than the first two games, and in doing so they will likely attract a bunch of action gamers who might not be comfortable with the more refined aspects of role-playing. For those gamers, Action mode is the perfect choice, but for fans of the series and true role-players who want to get the most from their Mass Effect trilogy, RPG mode is the only real way to play. And kudos to BioWare for having the confidence in their game to offer us very unique and focused ways to play.
Epique. Voilà le mot qui vient immédiatement à l'esprit lorsque l'on pense à l'expérience Mass Effect 3. Si les aspirants explorateurs ne manqueront pas d'être choqués par le contraste entre l'immensité de l'espace et les aires de jeux cloisonnées, il est difficile de ne pas reconnaitre l'efficacité du cocktail proposé par BioWare. Avec son système de combat rodé, son rythme haletant, sa progression dramatique maîtrisée, en continuant d'enrichir sa mythologie et en s'attachant à ses personnages, le jeu tient en haleine. Pour les fans de la première heure, ceux qui voulaient voir la série renouer avec ses racines RPG, le dilemme restera entier. Mais dans le segment action-RPG spatial à grand spectacle, Mass Effect 3 fait preuve d'une belle maîtrise. Contrat rempli pour le studio canadien qui, après un coup de mou, signe ici une conclusion en fanfare pour sa licence galactique.
Mass Effect est une série qui a viré de RPG mâtiné TPS à TPS saupoudré d’un zeste de RPG. Alors certes on se retrouve devant un flot d’incohérences, la montée dramaturgique du scénario est aux abonnés absents mais même avec ça, les dialogues sont tellement bien écrits et les retrouvailles avec les personnages emblématiques de la saga tellement bien amenés que l’on tombe sous le charme de Mass Effect 3 en faisant fi des aléas et de ses errances scénaristiques. Le multi met les deux pieds dans la faiblesse de Mass Effect 3 en ce qui concerne sa partie TPS à proprement parler. Cela restera un TPS assez moyen et très redondant dans ses approches, mais lorsque l’on y ajoute la garniture, une garniture savamment préparée depuis deux épisodes, le jeu prend une toute autre tournure. Un plaisir immense qui ne trouvera sa quintessence que si on y a goutté dès le premier épisode..
Mass Effect 3 is thoroughly enjoyable and a good sci-fi romp. But it's not "the most intricately crafted stories in the history of the medium" as Andrew Reiner of Game Informer put it. It's good, there's little doubt of that in my mind, and I had fun with the game overall, even at the point that I blew up the galaxy and everyone in it (thereby giving the Reapers the last laugh on that particular score) but it's not the pinnacle and there's plenty of "space" for BioWare to explore not only in the Mass Effect universe but also interactive storytelling.
So when you look at it as the sum total of its parts, does Mass Effect 3 close out the tale of the first human Specter, one of the only beings willing to do whatever it takes to save all advanced life in the galaxy? Yep. How you will feel about this final chapter in Shepard’s saga might very well depend on how much of your time you have already given to saving the galaxy over the past five years.
There is, in short, a hell of a lot of game here, and at a time when free social and smartphone games have analysts wondering aloud whether full-priced retail games can cut the mustard, here is a package that represents exceptional value. There's little here to convert non-believers, but then this game is not for them. This is one for the fans, and few who buy it will be left unsatisfied by how the story - their story - ends.
At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all. All it would take is getting to the new character creation screen and being forced to select between Numerous, Ashley, or Kaiden from a screen that asks you who died during your previous missions for a new player to realize they're being asked questions they couldn't possibly answer in an educated way. The value in this story is from seeing characters you adore dealing with a continuing situation. Even though it doesn't come together quite as successfully as it did in the previous games, those of you with an attachment to the Mass Effect universe should still play it.
In spite of the hollow feeling that I got from pieces of the experience in Mass Effect 3, there is a degree of finality. This chapter is closed, at least in my story, but the universe will doubtlessly continue. Perhaps the most important gauge of ME3's success is how willing I am to look forward to BioWare's next venture.
I’ve played thousands of games in my lifetime, and I’ll play thousands more. Mass Effect 2 will undoubtedly continue to put the large majority of them to shame, while Mass Effect 3 will be remembered as an exceptional experience marred by no small amount of issues, both technical and by design. Make no mistake — what BioWare does well, it does better than the vast majority of other developers. I was equally exhilarated and disappointed by Mass Effect 3, and though I mostly enjoyed Commander Shepard’s final chapter at the time, I’m now left pondering everything that it could have been, yet sadly never will be.
Unterhaltsam, actionreich, ernüchternd - das ist der konsequente Abschluss einer Saga, deren Qualität mit jedem Teil sank. BioWare gelingt es wieder einmal nicht, so zu begeistern wie in alten Zeiten. Es macht Laune, die Kräfte seines Teams zu bündeln und auf die Feinde loszulassen. [...] Man trifft alte Bekannte und fühlt sich auf der Normandy fast wie Zuhause. Für all das schätze ich diese Saga. Aber das ist der inhaltlich schwächste, weil eintönigste Teil eines futuristischen Abenteuers, das sich in die falsche Richtung entwickelt hat. Irgendwann geht einem das primitive Geballer einfach auf den Keks: Nicht weil es Geballer ist, sondern weil es zu eintönig ist und zu selten die situative Spannung erstklassiger Shooter wie Killzone oder Gears of War erreicht. Anstatt die Taktik der Kräfte weiter über Konter zu vertiefen oder mal die schrecklich dumme KI zu verbessern, setzt man auf brachialen Nahkampf und einen Koop-Multiplayer mit blöder Wellenaction!