User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (8 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameLemon (Oct 31, 2008)
Got it started yet? Okay, good. As you can tell, I thoroughly love this game. There isn't much fault you will find in it, except maybe the heightened difficulty for some gamers. The story finds that perfect balance between campy and cool, the music is awesome as always, and it's hard to overcome the joy you get from realizing that you're essentially playing a brand new NES game in 2008. This is definitely a must-have.
Game Over Online (Oct 30, 2008)
I can't imagine any casual gamers getting much out of Mega Man 9. It requires and tests a skill set that you only tend to have these days if you've been playing games for the last twenty years. If you happen to have that, though, it's a flashback to an entire era of gaming, and is definitely worth checking out. It's a testament to the talented game design of a previous decade. Mega Man 9 is a chunk of playable history, and it'll keep you guessing right up until you beat it.
GamesRadar (Sep 22, 2008)
Buy it, finish it, love it, because if this takes off we’re going to see a renaissance of new-old games. And if that happens, a whole new batch of gamers will grow up learning why rock-solid gameplay, not tera-flipping flop-bib shaders, make games truly exceptional.
TeamXbox (Sep 22, 2008)
When it comes to recommending Mega Man 9, it’s truly a know-who-you-are affair. Those that cringe at the site of the arcade or 8-bit style of games on XBLA need to stay far, far away from Mega Man 9; the difficulty and overall replay value will not sit well with you. But for those that are simply in love with the Mega Man IP, or those that continually pull out the NES for old time’s sake, Mega Man 9 is one is a rare treat– a tasty morsel likened to the decades-later discovery of a previously unreleased recording from Zeppelin, or similar rock gods.
GameDaily (Sep 23, 2008)
So what if it has a challenge level that'll eat you alive? So what if the graphics aren't "remixed"? The bottom line is Mega Man 9 relies on its old-school charms, and that's why it works. The gameplay, level design and presentation reek of classic Mega Man goodness, and the extra modes and downloadable content add to its already significant value.
Gamer 2.0 (Sep 29, 2008)
Mega Man 9 is an extraordinary accomplishment through and through and has come at the right time. In an age where high-definition graphics and sound have become the norm, it is games like The New Super Mario Bros. and Mega Man 9 receiving less flack because of their emphasis on simplicity and bringing everything back to their roots. If there’s any knock to this game, it’s that you have to actually buy the extra difficulties. Be that as it may, Mega Man 9 actually isn’t a finished product, as Capcom has said they will continue to add all sorts of features to the respective consoles’ shops. But however way you look at it, Mega Man 9 is an absolute must-download and is well worth the price(s) of admission.
86 (Jan, 2009)
Playing Mega Man 9 is like traveling back in time. To a time when "3D" meant switching screens to move forward or backward. A time when sprites ruled, new legends were made, and new ground was being broken with every release. This is the magic of going retro, and Mega Man 9 brings back the magic almost flawlessly. I commend Capcom, which has been my favorite game company since I was a kid, for taking this step off the beaten path and doing something entirely different. It’s been a very successful step, and I hope to see more like it in the future.
Game Freaks 365 (Oct, 2008)
Mega Man 9 is a testament to how fun old-school gaming is. Sophisticated graphics, advanced A.I. and Hollywood voice actors can't match the intensity of Mega Man 9's difficulty and the masterful level design that goes into making a good game. I just wish that more developers would follow Capcom's lead in returning to gaming's roots. Mega Man was made for 2D and that's the way that he should stay. After more than ten years of waiting, Capcom finally realized what everyone else already knew. Better late than never.
IGN (Sep 19, 2008)
Mega Man 9 is exactly what hardcore gamers were hoping it would be, as Capcom has come out of the gate with a game that's full of nostalgia and fan service, but also one that truly does rival the best in the franchise's 8-bit roots. If you look at this game as a time warp into the NES era, it's one of the top titles out there, as it's hard as hell, somehow fresh in design (even though there have been well over 100 Mega Man games in 15 years), and simply a blast to rip through.
85 (Sep 22, 2008)
Obwohl es nicht so aussieht, so klingt oder sich so spielt, ist MegaMan 9 ein komplett neues Spiel, das konsequent und mit voller Absicht auf Alt getrimmt wurde - kein Remake, kein Fangame, obwohl es nachweislich von Fans für Fans mit Pixeln im Blut gemacht wurde. Das Leveldesign ist wunderbar ideenreich und frustrierend, ein Bosskampf herausfordernder als der andere, die Präsentation sprüht vor Charme und der Soundtrack sorgt ganz automatisch für zuckende Beine - entweder, weil man im Rhythmus der Frequenzmodulation mittappt oder weil man aufgrund des Getutes Krämpfe kriegt. Dieses Spiel polarisiert wie kein anderes: Wer einfach mal klassisches Spieldesign in moderner Darreichung erleben will, dem sei Bionic Commando Rearmed ans Herz gelegt. Die beinhärtesten MegaManiacs hingegen bekommen hier das beste MegaMan seit Jahren - das sich selbst und der Serientradition treu ist.
Gaming Nexus (Oct 24, 2008)
Mega Man 9 is going to give you your money's worth in the long run. Even though its quite difficult, fans of the previous games in the series will appreciate the 8-bit feel to the game while younger gamers can experience some of the frustrations that a simple, yet difficult game can give you. It's worth the ten dollars to download this title, although you may go nuts trying to unlock every one of those achievements to have one heck of a notch to add to your bedpost.
Worth Playing (Oct 16, 2008)
While Mega Man 9 does a fantastic job of emulating old, difficult games from the late '80s and early '90s, many people aren't drawn in by the nostalgia. The majority of gamers is going to take one look at Mega Man 9, wonder why somebody would release such an ugly-looking game with such simple audio and crushingly difficult gameplay, and never look at Mega Man again. This definitely caters to the hardcore gamer who wants to experience the original Mega Man titles again. Mega Man 9 does a fantastic job of this, and for at $10, it's a steal.
TalkXbox (Oct 15, 2008)
Mega Man 9 is definitely a challenging game and designed for the hardcore gamer that remembers a simpler time consisting of two button controllers, cartridges and 8-bit graphics. The quasi side scrolling shooter and 2D platformer has aged incredibly well and manages to stand out in its own way even in this day and age. A lot of games may coast on the nostalgia and fan service factors alone, but this title uses them to get you in the door and its gameplay does the rest. I couldn’t help but have fun playing, even after dying a dozen times in a row, because of the immense satisfaction that overcame me as I finally completed a stage. Casual gamers need not apply as this title’s legendary difficulty serves to fend off all but the most dedicated of gamers. For longtime fans of the series as well as new gamers who appreciate a hearty challenge and can progress past the intentionally dated presentation, there’s a great game to be had.
Cheat Code Central (Oct, 2008)
Taking Mega Man back to his 8-bit roots may seem like a step backward for the series, but I think it was the right move. Giving players a new experience that evokes the fond memories they had with the character in years past will go a long way to reinvigorating the franchise. That and having a new 8-bit-styled full game available for ten dollars is quite a bargain, considering how much it would have cost twenty or so years ago. Here's hoping this title will be successful, perhaps leading to more companies releasing new retro installments to beloved franchises.
UOL Jogos (Sep 26, 2008)
Ainda que seja um bom jogo de plataforma, obviamente não é para qualquer um. Seu nível de dificuldade elevado aliado aos gráficos e sons extremamente simples podem não atrair jogadores mais novos, que não acompanharam de perto os primórdios da série. Por outro lado, aos saudosistas, "Mega Man 9" é uma viagem nostálgica e imperdível de volta à gloriosa era dos 8-Bits.
Armchair Empire, The (Oct 27, 2008)
All that and I can't stop playing it! Mega Man 9 rides the wave of nostalgia to land on my playlist but it has become more than that. It's a "cool down" game from the likes of Brothers in Arms: Hell's Highway or the relentless dread of Dead Space. I may die a dozen times in as many minutes, but the simplicity of the controls and game mechanics and the great level design make for an experience that can be equally rewarding and damning.
JustPressPlay (Oct 03, 2008)
This was my biggest problem with MEGA MAN 9. This was never a problem in any 8-bit series entries. If they were trying so hard to duplicate MEGA MAN 2 that they eliminated sliding and the charge-up shot from MEGA MAN 3, then why even have the shop? If the three or four or five energy tanks laying around in the game are used up before you reach the final boss, and you don’t wanna be a little bitch and buy any shit at the store, it’s not very likely you’ll be beating Wily anytime soon. This happened with MEGA MAN 7 on the SNES, but never on the NES, ever. It’s the one real flaw I can see in the game, but realistically, it only cost me a couple hours of time, and it’s circumstantial, so whatev.
80 (Sep 24, 2008)
So, some things change, and some things stay the same. My 2D platforming skills have certainly changed. For the worst. My time with Mega Man 9 has proved that conclusively. But some things stay the same, even when everything else moves on. For that, Capcom should be praised. Still, a 'next-gen' Mega Man would be so cool...
80 (UK) (Sep 29, 2008)
There will certainly be a large number of people who will view Mega Man's ninth outing as post-modern pandering to hopeless nostalgics. They won't be far wrong, but that's missing the point somewhat. Capcom has crafted a love letter to its own past, and its own fans, that is both effective and generous in satisfying its peculiar niche audience.
Official XBox Magazine (Oct 01, 2008)
From its quirky mechanical enemies to its strident strains of deliciously lo-fi music, this run-and-gun platformer honors the 8-bit era. As usual with this renowned series, you’ll negotiate tricky jumping puzzles, spend screws on energy reserves and extra lives, and defeat bosses to add their offbeat special attacks to your arsenal. Of course, every world’s packed with instant-death obstacles and checkpoints are few, so just reaching those leaders demands the patience of a saint. Mega Man 9 is one of the better games in the series, and this $10 adventure tickles the right retro pressure points; but whether you enjoy its perverse trials or run screaming will depend mostly on your tolerance for its brutally punishing difficulty.
GamingExcellence (Oct 14, 2008)
All this said Mega Man 9 has a lot going for it. It isn’t terrifically expensive but you can have hours of fun with it, trying to master the stages and the Robot Masters. You might think that you have what it takes to be a hardcore gamer but go ahead and give this a try, see if that really stands up. Capcom is pulling a serious number by reviving its old classics, first Bionic Commando Rearmed and now this, and it’s bringing a whole new level of hard to a brand new generation of gamers.
60 (Sep 25, 2008)
Il est extrêmement difficile de juger un tel titre, sortant à l'heure où la puissance de calcul des consoles de salon atteint des niveaux hallucinants. Criard, ardu, exigeant, assumant son statut oldschool, le jeu satisfera les hardcore-gamers avides d'un challenge relevé au piment de Cayenne. Les nouveaux venus dans l'univers des jeux de plates-formes à l'ancienne devraient en revanche tester la bête chez une connaissance avant de procéder ou non à l'investissement. Avant de soulever une fronde indignée, sachez enfin que cette note finale est dédiée aux fans de la première heure. Les autres peuvent enlever 3-4 points.
Game Revolution (Nov 14, 2008)
Really, though, there’s nothing wrong with the game itself, and it will appeal greatly to the legions of longtime fans. The franchise has always been difficult, and dying a lot has always been a part of getting through the games. Yet ultimately, Mega Man 9 is so difficult that it gives newcomers very little reason to pick it up. (Oct 13, 2008)
If I had to sum this game up for a quote on the box, I’d say it was perfectly fun retro gaming. Capcom did a good job of recreating a vibe that they had lost in recent years with Mega Man, and who knows maybe we’ve finally found a way to revitalize the Blue Bomber.