Monday Night Combat Reviews (Xbox 360)

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Critic Score
100 point score based on reviews from various critics.
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Critic Reviews

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90 (UK) (Aug 12, 2010)
But the systems the presentation clothes are nothing short of beautiful. This is a game designer's game, one that cherry-picks ideas from gaming's contemporary landscape and melds them together into something at once fresh and familiar. There will be a need for class balancing as the weeks roll by – that much is true of any team combat game – but even in this initial guise the experience sparkles, offering a worthy distraction no matter what the day of the week and providing a significant step in the evolution of Tower Defence.
Gamereactor (Sweden) (Aug 13, 2010)
Monday Night Combat förtjänar enligt mig en riktigt stark åtta och för den som sätter sig in i det väntar otaliga timmar av genomarbetad, strategisk action. Så sätt igång: ladda ned, välj klass och håll koll på din boll.
GameSpot (Aug 13, 2010)
The clever combat design and well-tuned class complexity make this a great online multiplayer class-and-team-based, third-person tower defense shooter. And if that's a bit wordy for you, then just call Monday Night Combat a very addictive and very entertaining game.
GamesRadar (Aug 09, 2010)
Like the other Summer of Arcade titles, Monday Night Combat isn’t cheap at 1200 points. Considering how replayable it is, though, it feels like a bargain. Its flaws are largely a matter of preference. Some might not like its somewhat generic, Team Fortress 2-alike look, but we didn’t mind it. Some players might dismiss it due to the unavoidable presence of bots, although we think that would be a mistake. There are also a number of “what the hell how did I die?” moments where enemy players will insta-kill you with grapple moves out of nowhere, but this can be mitigated by proper situational awareness (and learning how to detect the presence of those annoying invisible Assassins). Overall the frustration factor feels very low for a competitive shooter, yet at the same time it’s very hardcore skill-based, so it can appeal to all skill levels. Even when we lost matches or got crappy kill/death ratios, we were still having fun, which can’t be said for a lot of shooters out there.
IGN (Aug 09, 2010)
Monday Night Combat doesn't offer a large variety of modes or maps, but all of the content being offered is focused and fun. With so many "serious" shooters out there trying to be hardcore, this lively, playful effort is refreshing. It's a great fit for Xbox Live and manages to stand out in a crowded genre.
75 (Sep 02, 2010)
Original et bien équilibré, Monday Night Combat est un bon défouloir à télécharger contre 1200 Points Microsoft sur le Xbox Live Arcade. On s'y plongera donc avec enthousiasme même si l'on ne peut s'empêcher de penser que l'expérience aurait pu se révéler encore plus sympathique si la réalisation et la durée de vie avaient été un peu plus soignées.
That Gaming Site (Aug 16, 2010)
While I don't feel we need anymore online multiplayer shooters these days, there's no denying that class-based shooters are scarce. Couple that with MNC's original take on the genre and it has the potential to be your summer shooter of choice. (Aug 21, 2010)
The ability to tinker with your custom classes, unlock tags and badges and play as many as 11 different classes (6 regular, 5 custom) will keep you coming back time and again for the laughs, the bangs and the murders. This is just barrels of fun in a nice 1200-point package. If you’re looking for a game to throw in when you want to blow shit up with some friends without having to think too much, Monday Night Combat is your Huckleberry. The most fun I’ve had on XBLA in years.