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Still, N3 has that "something" that will force you to come back. It may not be immediate, but as soon at the thought of barreling through a mob of foes with ease enters your mind, this is the game to reach for. It makes the Xbox 360 translation of Dynasty Warriors Empires seem two generations behind. For its art design, extravagant style, and feeling of pure power in the hands of the player, the title is a resounding success.
Overall, Ninety-Nine Nights does provide a very fun experience and in the end, that’s what should matter. The lack of AI and any real strategy elements makes the game a bit mindless, but you can often get yourself lost for hours hacking away at enemy ranks. The story is compelling enough to make you want to continue forward and the character swapping provides tons of replay value. The bottom line is that this game isn't the greatest thing since sliced bread, but it provides a purely fun experience and really, what more do you want from a game?
Phantagram is a company from South Korea known for developing some exciting action hack-and-slash titles for the first Xbox, including the ‘Kingdom Under Fire’ series. If you are a gamer in the know however, you probably know of this title more, as it is being produced by Q Entertainment, headed by Tetsuya Mizuguchi, producer of titles such as “Space Channel 5 and “Rez”. However, it is clear that Phantagram had much more to do with this title. ‘N3’ puts you in the world of Elves in a fantasy world not much unlike the ‘Kingdom Under Fire’ series.
Ninety-Nine-Nights hätte so ein richtig schönes Spiel zum Abreagieren sein können. Einfach die Xbox360 anwerfen und innerhalb einer Stunde tausende von Feinden mit sehenswerten Komboangriffen den Garaus machen. Zeitweilig macht N3 auch wirklich Spaß, die Schlachten sind unglaublich packend, doch auf die Dauer fehlt es an Langzeitmotivation. Auch der Frustfaktor ist viel zu hoch, warum zum Teufel gibt es bei einer knapp einstündigen Mission keine Rücksetzpunkte? Der Spielablauf strotzt ohnehin schon von Wiederholungen, da habe ich wirklich keine Lust einige Missionen gleich mehrmals spielen zu müssen. Die sieben verschiedenen Helden und die dadurch leicht veränderten Missionsabläufe rechtfertigen auch kein erneutes Durchlaufen der kargen Landschaften. Insgesamt verschenkt N3 daher viel Potenzial, mit einem besser ausbalancierten Schwierigkeitsgrad hätte ich mich gerne noch länger durch die Spielwelt gekämpft.
On a superficial level, N3 represents our worst fears of next generation gaming: that of giving tried and tested templates a cursory lick of paint, charging top whack for them and expecting people to get excited about that fact. Some of you will rightfully want to take a stand against that sort of thing, but for those simply looking for an uncomplicated action RPG with often stunning production values, it's far better than first impressions might suggest. When we started playing N3, we had this down as 4 or a 5, but by the end we enjoyed it enough to think of it as a solid 7, but whichever way you look at it, N3: Ninety Nine Nights is never the classic it deserved to be.
Ninety-Nine Nights schotelt je een slachtveld voor, rijkelijk gekruid met duizenden vijanden en tientallen combo’s, maar het is aan de gamer om er een heerlijk gerecht van te maken. Jij moet de moeite opbrengen om de vele bewegingen te leren en te beheersen, om de personages te trainen tot het uiterste, zodat je doordacht een hele resem spectaculaire combinaties ten berde kan brengen en kan smullen van een prachtig staaltje gevechtskunst. Je kan uiteraard ook simpelweg als een gevorderde ADHD-patiënt voortdurend de aanvalsknoppen inrammen en willekeurige actie op je scherm zien verschijnen die je al snel zal vervelen, maar is het dan de fout van het spel dat jij de makkelijkste route naar het einde koos? Het is niet omdat het kan, dat je het ook zo moet doen. Tenzij je uiteraard wil vermijden dat je je ooit kan inleven in de game en er enkele uren vermaak uit kan halen…
Overall I think Ninety-Nine Nights is a decent game. But while it may be next gen in the graphics department the game itself is very old skool, due to the fact that you’re just going from point A to B to C hacking and slashing through non-interactive environments. I still enjoyed it but underneath it all it’s not the greatest 360 title around.
Auch wenn man mit weiterem Fortschreiten neue Charaktere freischaltet so gibt’s kaum neue Levels zu sehen sondern spielt die wohlbekannten Schlachten einfach noch mal mit einem anderen Charakter durch. Bleibt also zum Abschluss zu sagen das Ninety Nine Nights zwar Optisch ein recht ansprechendes Stück Software ist was aber einige Längen im Gameplay aufweißt. Durch stures Button hämmern kommt man meist schneller voran als wenn man die Tastenkombos benutzt, die KI ist zu doof selbst naheliegende Gegner anzugreifen und die fehlende Speicherfunktion sorgt sehr oft für Frust. Das Schlimmste ist aber das sich am eigentlichen Spielablauf nie irgendetwas ändert. Man hämmert auf die Tasten bis einem die Hand einschläft und nach spätestens 2 Levels hat man auch die Schnauze voll und giert nach Abwechslung. Wirklich schade denn mit etwas mehr Abwechslung im Gameplay hätte aus Ninety Nine Nights ein noch besseres Spiel werden können.
Selbst als bekennender Dynasty Warriors-Spieler und erklärter Fan der Kingdom Under Fire-Serie auf der Xbox habe ich Schwierigkeiten, Ansatzpunkte zu finden, die den Kauf von Ninety-Nine Nights rechtfertigen. Gut: Das Spielprinzip ist einfach nicht totzukriegen und wurde im Vergleich zu den Dynasty und Samurai Warriors leicht verbessert. Nicht gut: Losgelöst von der Taktik der Kingdom Under Fires zeigt die Kampfmechanik Schwächen in der Tiefe. Gut: Der Begriff Massenkämpfe wird neu definiert. Nicht gut: Es hätte noch intensiver sein können, wenn man mehr Gegnervarianten und eine bessere KI eingebaut hätte. Gut: Die Spezialeffekte sind Next-Gen-würdig. Nicht gut: Der Rest der Kulisse ist meist nur „Fast-Next-Gen“. Gut: N3 macht kurzfristig einen Heidenspaß. Nicht gut: Es wird zu schnell eintönig und gleichförmig. Ihr seht schon: Ich bin hin- und hergerissen. Aber unter dem Strich bleibt N3 hinter nahezu allen in den Titel gesetzten Erwartungen zurück.
I don't want to come off as spewing too much venom, but Ninety Nine Nights had such huge potential to completely "wow" me, and I'm left with only a slightly bitter aftertaste to show for my time. It's even more infuriating that almost every major issue with the game could have been resolved with very little effort. Save points, more "big battle" moments, less dull boss encounters... the list goes on and on. It's not to say that N3 doesn't have its enjoyable, or even fantastic moments, but I can almost guarentee that you'll have to plod through just as many terrible ones to see them all. Passable, but far short of my expectations.
Ninety Nine Nights is an interesting addition to the hack 'n' slash action genre, but it could have been a whole lot better. Aside from the basic RPG elements and decent storylines, Ninety Nine Nights remains a shallow game with little to make it stand out. However, fans of the Dynasty Warriors series who could do without the strategy elements in favour of a stronger storyline may want to check this game out.
N3: Ninety Nine Nights may be worth a rental to some, but fans of the Dynasty Warrior series might seriously enjoy seeing what the technically inferior Dynasty Warriors franchise could eventually deliver. If you are looking for button mashing carnage that will push the limits of your console, then by all means jump in, but if you are looking for a meatier experience, you may be better of dusting off Kingdom Under Fire.
The hack-and-slash genre is a tough nut to crack, especially when dealing with new console technology. It feels like more could have been done with Ninety-Nine Nights without losing its button mashing appeal; what exactly, I don’t know. But I left the battle bloody from the knuckles to the fingertips and didn’t really feel that satisfied. Was something lost in translation? Could be. But I’m convinced that the button mashing genre needs to grow up a bit before invading the Xbox 360 again.
How does a game this bad still manage a 6.5 rating? Graphics. The game looks nice. The environments are quite varied, going from field to forest to desert to snow level. They are literally a castle and a dark-world away from Super Mario 3. The characters are well modeled and the animations look fluid. The real draw is the number of characters that fill up the screen. It is fun to charge into the middle of a crowd and watch the bodies fly as you press X. That's pretty much it. That's the best part. This game is fun like Jager-bombs: if you can still smile after 30 minutes, consider yourself lucky and move on. Too much more and you're spending the rest of the night puking in your best friend's dresser drawer. Sorry about that dude. You're going to need to buy some new shirts.
Quite a solid and fun game for the hack and slash fans out there although it can get quite tedious and repetitive at times. Quite an interesting story is somewhat spoilt by the games' strange flow, slowly revealing bits and pieces of the story will leave people confused. It really didn't work for me anyway. However, it's definitely a fun game that I'll most likely be coming back to at some point in order to find more items, level up characters and smack as many goblins in the face with sharp and blunt objects as possible.
If anything, Ninety-Nine Nights shows how behind the times these types of games are. It excels in everything you love about Dynasty Warriors and the like, but its ambition stops there. As a result, the fun you're having will stop far short of making it worth dropping $50 on. Its lack of multiplayer is especially disappointing. Dead Rising on the other hand, while also lacking in multiplayer, went ultra-creative with weapon types and the picture-taking mechanic; and as a result, became much more than any killfest or zombie game before it. Also, the enemies are supposed to act dead. From here on out, next-gen games are going to be separated into two categories: those that have evolved, and those that have not. Even though N3: Ninety-Nine Nights gives us literally 1,000 onscreen opponents, I'm afraid it sits firmly in the latter section.
"Ninety-Nine Nights" era a promessa de um grande épico, mas virou apenas um jogo de combate em que um personagem enfrenta exércitos inteiros. Destruir tamanha quantidade de inimigos é até divertido no começo, mas como não há quase nada além disso, acaba cansando rapidamente. O título realmente peca pela falta de conteúdo e nem seu preço um pouco menor que a média, de US$ 49,99 (na época do lançamento), parece atraente para o que ele tem a oferecer.
There are other virtues to be found here: for one, the music is fantastic – but this game has Mizuguchi’s name on it, so was there ever any doubt? The in-game graphics are great, with a lot of very well rendered people showing on the screen without any noticeable slowdown. The arc of your sword-swings, spins and jumps are shown with some nice flair as well, and there is some impressive artwork to unlock with the points you earn when you complete missions too. Finally, the gameplay itself, while repetitive and limited, does offer a certain release to the button-masher in all of us. There really isn’t much you can do to get good at the game, which means that you can pass the controller on to someone, tell them to mash X and Y to win, and they’ll do just fine, having a blast at the same time. Just don’t let them play for too long.
In the end, "Ninety-Nine Nights" this is a very average title for the Xbox 360 and it's hard for me to recommend spending your hard earned money on such a mediocre title.
With no Xbox Live features and very repetitive gameplay, there's not a whole lot to do once you've beaten each of the characters story-lines other than go for A ranks on each mission and maxing your character's level for the achievements.
Still if your a true "hack 'n slash" gamer, then N3 will definitely bring you a lot of fun!
Ninety-Nine Nigths était attendu comme un Dynasty Warriors boosté aux hormones. Le résultat est donc d'autant plus décevant surtout pour ceux qui espéraient trouver un aspect stratégique au moins aussi important que dans Kingdom Under Fire. Mal fini, émaillé de plusieurs problèmes bien réels, trop redondant, une difficulté mal gérée, N3 souffre de beaucoup de tares souvent contrebalancées par le plaisir ressenti lors de joutes gigantesques. Inutile de dire qu'on pourra s'amuser mais encore faudra t'il s'armer de patience et ne pas avoir peur de recommencer certaines missions s'étirant parfois sur d'interminables minutes.
Mais les éloges s’arrêtent bien vite. La faute à une répétition abusive de l’action et à des angles de caméra trop souvent mal ajustés. Sans doute trop ambitieux, Ninety-Nine Nights possède malheureusement des défauts trop importants qui nuisent à sa qualité et qui, malgré toutes les éloges que j’ai pu lui faire, font rapidement descendre la note d’intérêt.
If they decide to make a sequel to Ninety-Nine Nights, let's hope they add some much needed features because this could be a very good game (for what it is anyway), but as it is, I can't recommend anything more than a rental. Save your money and wait for the next game to come along because this game just leaves too much to be desired.
Ninety-Nine Nights falls a little short of expectations even though N3's soul is in the right place. N3 wants to be deep and engrossing, but the depth of the story never really translates because it's cased in a host of boring and simplistic gameplay elements. Even fans of the similar Kingdom under Fire might not feel at home with the strategic element missing. N3 is interesting enough for a rent, but I'd pass on purchasing this game until it hits the bargain bins.
What is good and what is evil? It's hardly as black and white as it ever seems, or at least in how it's usually presented. That's the message Ninety-Nine Nights (N3) producer Tetsuya Mizuguchi wanted to drive home with this massive warfare action game that borrows not so much from Dynasty Warriors as it does from developer Phantagram's own Kingdoms Under Fire series. Like Kingdoms Under Fire, you take control of one of many different battlefield leaders, although at the beginning you can only play as Inphyy, the winged, red-corseted, bloodthirsty female general out to avenge her father's death. Through each chapter of the game, your character must make its way through literally thousands of swarming enemy forces, cutting them down by the dozens and hundreds.
Ninety-Nine Nights is a reasonable action title that manages to serve a purpose on the Xbox 360. Unfortunately the game quickly suffers from issues of repetition, along with a number of other gripes that continue to hinder the overall experience.
You feel like you can take on the world, kid? Then grab the biggest sword you can find and tackle up to 1,000 enemies at once in Ninety-Nine Nights for the Xbox 360. Hack, slash, and maybe even block a few times as you rack up an unheard-of kill count -- all in the name of revenge. Sounds pretty sweet, right? Well, it is...to a point.
Ninety-Nine Nights attempts to mine the same ground that games like Koei's Dynasty Warriors and Phantagram's Kingdom Under Fire have covered in the past, but it does so with only a bare minimum of strategy. While you still have limited control over other troops, this game is all about running into a crowd of hundreds of enemies and slamming on the two attack buttons until everyone is dead. While those attack buttons produce some flashy combos, Ninety-Nine Nights is a very shallow game that gets old fast.
You know what the Xbox 360 has been missing? A good hack n’ slash. Microsoft is hoping that they have the game to fill that niche with N3: Ninety-Nine Nights. The game was developed by Tetsuya Mizuguchi (Lumines and Meteos) and SanYoun Lee (Kingdom Under Fire). The game is very similar to Kingdom Under Fire, the hack n’ slash title for the Xbox.
Ninety-Nine Nights owes as much to the Dynasty Warriors series as Capcom's own copycat, Devil Kings. Both of these titles took almost the exact same formula from the Koei series, but while Devil Kings offered absolutely nothing fresh, N3 had a chance to thanks to the power of the Xbox 360. Even with the advantage of next-gen hardware, this title features even more repetitive action than Dynasty Warriors (and more glitches and annoyances to boot). N3 takes the concept of Dynasty Warriors, adds more enemies, and subtracts much of the polish and fun. If you're looking for this kind of constant hack-and-slash gameplay, you'd be much better off going with the long-running Koei series.
If you haven't grown tired of the hack-and-slash gameplay in Dynasty Warriors games, Ninety-Nine Nights might be the title that does it. The gameplay is shallow, the story is generic, and there isn't anything present to make you feel like you're going to miss out if you just turn the game off and walk away. Although we are months into a new generation of hardware, N3 shows that not all games have made the jump.
Nostalgic cameos and sweet pyrotechnics aside, Ninety-Nine Nights is ultimately a frustrating experience. A better save system would have upped the score by as much as two points, because while it’s fun in controlled bursts, the novelty of the extreme on-screen (and strangely, bloodless, with occasional slow-down) carnage grows almost tiresome when extremely long levels have to be repeated from square one.
Ninety-Nine Nights did break new grounds with certain things, but it does share a lot of the same things that are in every other Hack n Slash game. If you want a good Hack n Slash game then I do recommended Ninety-Nine Nights. I enjoyed this game for a good bit and on some rare occasions I do put it on, mainly to see if I can finally beat that one stage to each my two final achievement points. With other Hack n Slash games coming out monthly you many be able to get this one for a good price, just make sure you don't pay over fifty for it, you may be disappointed.
Ninety Nine Nights isn't a pleasure to play, but it's certainly not the worst game available for the Xbox 360. The humdrum nature of the story, the many faulty aspects of the gameplay, and the visual issues are the main detractors from the game. Even to hack and slash lovers, I can't recommend this title for purchase at any price. But it might be worth renting if you are in desperate need of new content. Beyond that, I say leave this shallow title on the rack at your local game store.
N3: Ninety-Nine Nights may very well be the biggest disappointment that the Xbox 360 has had to date. What should have been a gripping, intense action game is nothing more than a grossly average game that could have been. Move along, play Dead Rising and enjoy your summer until the holiday releases start coming out next month.
N3 does have an initial addictive factor that appears when you first begin the game. I know I was hooked for the first day or two after going through the initial stages. (I’m a fan of Dynasty Warriors, after all.) The seemingly never-ending hordes were rather entertaining to decimate, and the beautiful locations were a pleasure to do battle in. But once the “wow factor” wore off, the game grew VERY repetitive for me. I was no longer sucked in, but bored to tears. At least DW5: Empires had a lot more strategy aspects going for it with the ability to manage your armies in between battles. N3 has none of that.
Rez (PS2), Meteos (DS), Space Channel 5 (Dreamcast)--as evidenced by this resumé, Tetsuya Mizuguchi is one developer who doesn't stick to the videogame norm. Or that's what I thought. His latest project, the fantasy-rich hack-n-slasher Ninety-Nine Nights (N3), is as generic as they come. Is this really what we should expect from Microsoft's much-hyped Japanese support for the Xbox 360?
This was clearly rushed to market, and obviously not worth your time. The only question that remains is, “Would this actually have been any better if they did have more time?” My guess is that it probably wouldn't improve by much. Maybe the character models look a little less disgusting, maybe the problems with the item drops and combat would have been fixed. But it would have still been a Dynasty Warriors knock-off with no innovation to separate the games, and it would have still had the awful, awful story. Even giving the guys at Phantagram another 6 months, I see this game getting boosted maybe another half point, maybe a full point. That's it. This game is designed badly. The fact that it's implemented badly doesn't help matters any, but this really should have been shot down in the very beginning.