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TrueAchievements (Jan 31, 2012)
NeverDead is a fun romp, with sprawling and frenzied fights. Whilst the enemies and tactics may not be hugely varied throughout, the massive customisation options and XP system is very rewarding and ultimately manage to draw you back into the game for 'just one more checkpoint'. In a campaign that doesn't set out for 'most original plot', there are a few moments that stand out from the rest of the gameplay. You'll soon find that the title details what is required of the player early on in the game, and does little to shake things up or increase the tempo throughout the campaign. For a new IP, it perhaps plays a little too safe and doesn’t take enough risks.
65 (Jan 31, 2012)
NeverDead est un jeu bourré de bonnes idées qui auraient pu s'avérer particulièrement plaisantes. Il se prend malheureusement les pieds dans le tapis et se trouve plombé par son gameplay maladroit. On se retrouve donc devant un jeu d'action qui a le mérite d'innover mais dont le principe finit par s'essouffler.
60 (Feb 02, 2012)
Was Rebellion und Konamis Shinta Nojiri sich haben einfallen lassen, klingt konzeptionell richtig gut: Das Prinzip des untoten Dämonenjägers ist zwar nicht neu, doch die buchstäbliche Unsterblichkeit exzessiv auszureizen, indem man seine abtrennbaren Körperteile bei Rätseln gezielt einsetzen kann, um in neue Bereiche vorzustoßen, ist bemerkenswert. Aber in der Umsetzung wirkt vieles ebenso zusammengestückelt wie der Held: Die Kamera z.B. wird in den hektischen und trotz aller Ansätze letztlich weitgehend gewöhnlichen Gefechten immer wieder zum Stolperstein. Die skurrile Charakterzeichnung schafft im Gegensatz zu Bayonetta leider nicht den Spagat zwischen Komik, Selbstironie und Coolness, so dass die Dialoge gezwungen witzig klingen. Und die sich anbietenden Rätsel werden nur sporadisch eingestreut. Zur Ehrenrettung muss ich allerdings sagen, dass sie dann durchweg gelungen sind. So wandelt Bryce stets mit einem seiner ausreißbaren Beine an der Grenze zur Belanglosigkeit.
45 (Feb 17, 2012)
The stages look great, background music helps the sound, but outside of that this game is a pass. I would encourage you to rent the game if you feel like you really need to play it, however, do not expect anything great out of it. The first stage made me thing that the other reviews I had read or heard about were entirely wrong, then after about thirty minutes of playing I realized they were correct and I was just spinning my wheels. I pushed through the boss fights and stages and was waiting for some unexpected twist that never came. The game is very predictable and uninspired.
40 (Feb 07, 2012)
The campaign is quite poor too. The story is not interesting enough, with nothing to really immerse the player. Every time I put the game down, I never found myself wanting to pick it back up and play. This is in no part helped by the lack of variety in each level. The game uses the same formula in every stage: Go into room, kill demons, roll head through small gap, kill demons. It's as if the makers have made one level and reproduced it ten times. Although if it can be counted as an advantage, the campaign is quite long, which when added to the online can provide a lot of playing time.
Splitkick (Mar 05, 2012)
The story wasn’t interesting, the mechanics were not even mediocre, and by four hours in I was so annoyed by the half-assed puzzles that required getting down to just a head to traverse the terrain and the constant chase and search for my body parts that I gave up. The game was just too bad, repetitive, and frustrating. That’s right folks, I didn’t finish NeverDead and this comes from a person who did finish Call of Juarez: The Cartel.