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NeverDead (Xbox 360)

missing cover art
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (1 vote) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
NeverDead is a fun romp, with sprawling and frenzied fights. Whilst the enemies and tactics may not be hugely varied throughout, the massive customisation options and XP system is very rewarding and ultimately manage to draw you back into the game for 'just one more checkpoint'. In a campaign that doesn't set out for 'most original plot', there are a few moments that stand out from the rest of the gameplay. You'll soon find that the title details what is required of the player early on in the game, and does little to shake things up or increase the tempo throughout the campaign. For a new IP, it perhaps plays a little too safe and doesn’t take enough risks.
NeverDead est un jeu bourré de bonnes idées qui auraient pu s'avérer particulièrement plaisantes. Il se prend malheureusement les pieds dans le tapis et se trouve plombé par son gameplay maladroit. On se retrouve donc devant un jeu d'action qui a le mérite d'innover mais dont le principe finit par s'essouffler.
Was Rebellion und Konamis Shinta Nojiri sich haben einfallen lassen, klingt konzeptionell richtig gut: Das Prinzip des untoten Dämonenjägers ist zwar nicht neu, doch die buchstäbliche Unsterblichkeit exzessiv auszureizen, indem man seine abtrennbaren Körperteile bei Rätseln gezielt einsetzen kann, um in neue Bereiche vorzustoßen, ist bemerkenswert. Aber in der Umsetzung wirkt vieles ebenso zusammengestückelt wie der Held: Die Kamera z.B. wird in den hektischen und trotz aller Ansätze letztlich weitgehend gewöhnlichen Gefechten immer wieder zum Stolperstein. Die skurrile Charakterzeichnung schafft im Gegensatz zu Bayonetta leider nicht den Spagat zwischen Komik, Selbstironie und Coolness, so dass die Dialoge gezwungen witzig klingen. Und die sich anbietenden Rätsel werden nur sporadisch eingestreut. Zur Ehrenrettung muss ich allerdings sagen, dass sie dann durchweg gelungen sind. So wandelt Bryce stets mit einem seiner ausreißbaren Beine an der Grenze zur Belanglosigkeit.
The campaign is quite poor too. The story is not interesting enough, with nothing to really immerse the player. Every time I put the game down, I never found myself wanting to pick it back up and play. This is in no part helped by the lack of variety in each level. The game uses the same formula in every stage: Go into room, kill demons, roll head through small gap, kill demons. It's as if the makers have made one level and reproduced it ten times. Although if it can be counted as an advantage, the campaign is quite long, which when added to the online can provide a lot of playing time.
The story wasn’t interesting, the mechanics were not even mediocre, and by four hours in I was so annoyed by the half-assed puzzles that required getting down to just a head to traverse the terrain and the constant chase and search for my body parts that I gave up. The game was just too bad, repetitive, and frustrating. That’s right folks, I didn’t finish NeverDead and this comes from a person who did finish Call of Juarez: The Cartel.