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Raven Software | | Project Lead | Eric C. Biessman | | Art/Animation Lead | Kevin Long | | Design Lead | Jim Hughes | | Programming Leads | Jeff Newquist, Rick Johnson | | Audio Leads | Zachary Quarles, Kevin Schilder | | Studio Head | Brian Raffel | | Director of Product Development | Michael Crowns | | Line Producer | Rosalie Kofsky | | Assistant Art Lead | Fred R. Hooper | | Art | Djordje Cakovan, Derrick Hammond, Kim A. Lathrop, Caryn Law, Simon Paul Mills, Nichol Norman, Isaac Owens, Kurt Richards, Paul Richards, Arnie Swekel, Andrew Trabbold, Matt Vainio | | Additional Art | Les Dorscheid, Mark A. Nelson, Tara Rueping, Jeff Unay, Creat Studio | | Assistant Animation Lead | Michael Pleva | | Animation | Michael Egnew, David Gulisano, Nick Maggiore, Michael Pleva | | Additional Animation | Robert Gee, Kimberly Sanchez, Jarrod Showers, Ryan Watson | | Cinematic Consultant | Dan Hay | | Level Design | Kenneth Banks, Matt Breit, Roger Cordes, Robert Bettenberg, Chad Bordwell, Ford Dye, Mike Majernik, Scott McNutt, Corey Peters, Michael Renner, Andrew Weldon, Patrick Williams | | Additional Design | Matt Breit | | Programming | Aaron Bahr, Gretchen Carlson, Bryan Dube, Jeff Dischler, David Dynerman, Mike Ekberg, Michael Chang Gummelt, Dwight Luetscher, James Monroe, Nathan Rausch, Aurelio Reis, Allison Salmon, John Scott, Jim Shepard, James Singer, Anthony Whitaker, Marcus Whitlock | | Additional Programming | Ste Cork, Keith Fuller, Gil Gribb, Steve Houchard, Ryan Hummer, Chuck Nicholson, Christopher Reed, Kerry Sergent | | Motion Capture Lead | Bobby Duncanson | | Motion Capture | Jerry Ashworth | | Additional Motion Capture | Jeff Degenhardt, Nicholas Stevenson | | Writer | Robert Love | | Internal Quality Assurance | Ryan Jackson | | Special Thanks | Raven Spouses and Significant Others, Shaun Absher, Jason Chappell, Nick Choles, Rick Dimond, Ben Geisler, Joe Koberstein, Nathan McKenzie, Jason Smith, Everyone at Raven, Splash Damage, Infinity Ward | id Software | | Executive Producer | Tim Willits | | Sound Design | Christian Antkow | | Programming | Jan Paul van Waveren, Timothee Besset, Robert A. Duffy | | Design | Mal Blackwell, Matt Hooper, Jerry Keehan | | Quake II Xbox 360 Programming | Brian Harris | | Art | Kenneth Scott | Published by Activision | | Executive Producer | Graham Fuchs | | Producer | Doug Pearson | | Associate Producers | Kekoa Lee-Creel, Glenn Ige | | Production Coordinators | Eain Bankins, Daniel Taylor | | VP North American Studios | Mark Lamia | | Global Brand Manager | Tabitha Hayes | | Associate Brand Manager | Ed Lin | | VP of Marketing | Dusty Welch | | PR Manager | Michael Mantarro | | Publicist | MacLean Marshall | | Jr. Publicist | Megan Korns Russell | | Project Lead | Jeff Grant | | Senior Project Leads | Glenn Vistante, Frank So (Night Shift), Henry Peter Villanueva (Third Shift) | | QA Senior Manager | Marilena Morini | | QA Manager | Adam Hartsfield (Night Shift), Jason Levine (Third Shift) | Test Team | | Floor Leads | Pedro Aguilar, Ashleigh Boslet (Night Shift), Tim Shanks (Third Shift) | | Single Player Coordinator | Marc Williams | | Multiplayer Coordinator | Mike Salwet | | Testers | Chris Haile, Jason Tom, Lawrence Wei, Garradan Simmons, Darryl Austin, Joseph Villarroel, Dan Mortenson, Tim Huddleston, Adam Robert Thomas, J. W. Starrett, Paul Carrion, Dannie Berry, Jeff Fennell, Oscar Rodriguez, Adamah Taylor, Ryan Keddy, Francisco Díaz, Matthew Airada, Ronald Cannon, Luis Campos, Aunri James, Ryan Nelson, Elijah Vehon, David Bond, Jesse Duarte, Brian Magrum, Sean Coleman, Ian MacIntyre, Derrick Crowder, Roger Marshall, Aaron Camacho, Marc Villaneuva, Christopher Keithley, David Wilinkson, Teak Holley, Tomohiro Skikami, Chris Keim Sr., Francis Jimenez, Matthew Nelson, Nicholas Westfield, Jennifer Vitiello, Peter McKernan, Gabriel Galaz, Nelson Monterroso, Patrick Cullip-Brennan, Garth MacAleavey, Kellin Fitzpatrick, Oriel Zelcer, Jared Krichevsky, Andre Harley, Cesar Velasco, Eric Patten, Guiliano De Paolis, Derek Stowe, Donny Fox | | Sr. Manager, Technical Requirements Group | Marilena Morini | | Sr. Lead, Technical Requirements Group | Siôn Rodriguez y Gibson | | Localization Manager | Tamsin Lucas | | Senior Localization Project Manager | Mark Nutt | | Localization Project Manager | Corinne Callois | | Quake 4 theme produced by | Chris Vrenna | | Quake 4 theme composed by | Clint Walsh | Voiceover | | Strauss | Peter Stormare | | Harper | Charles Napier | | Voss | Michael Gannon | | Rhodes | Dave Earnest | | Bidwell, Announcer | Khary Payton | | Anderson | Danny Cooksey | | Cortez | André Sogliuzzo | | Sledge | Dimitriy Dyachenko | | Morris | Greg Eagles | | Computer, Pilot VO | Kat Cressida | | Marines | Phil LaMarr, Steven Jay Blum, Wally Wingert, Andre Ware | | Casting and Voice Direction | Margaret Tang, Womb Music | | Voiceover Recording, Editing and Post | Rik W. Schaffer, Womb Music | | Packaging Design | Hamagami Carroll Associates | | Manual Layout | Ignited Minds LLC |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Marilena Morini, 154 other games Steven Jay Blum, 136 other games Adam Hartsfield, 117 other games Chris Keim Sr., 103 other games Jennifer Vitiello, 103 other games André Sogliuzzo, 85 other games Glenn Vistante, 85 other games Jason Levine, 76 other games Siôn Rodriguez y Gibson, 69 other games Marc Villaneuva, 65 other games Paul Richards, 65 other games Mark Lamia, 63 other games Dusty Welch, 60 other games Aaron Camacho, 59 other games Margaret Tang, 59 other games Henry Peter Villanueva, 58 other games Rik W. Schaffer, 58 other games Frank So, 58 other games Wally Wingert, 55 other games Mark Nutt, 53 other games Tamsin Lucas, 53 other games Francis Jimenez, 49 other games Phil LaMarr, 48 other games Teak Holley, 41 other games Greg Eagles, 35 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Wolfenstein, a group of 90 people DOOM³, a group of 54 people Marvel Ultimate Alliance, a group of 54 people DOOM³ (Limited Collector's Edition), a group of 52 people Marvel Ultimate Alliance (Special Edition), a group of 51 people X-Men Origins: Wolverine (Uncaged Edition), a group of 47 people X-Men: Legends, a group of 46 people Soldier of Fortune II: Double Helix, a group of 43 people Enemy Territory: Quake Wars, a group of 41 people X-Men: Legends II - Rise of Apocalypse, a group of 40 people Star Wars: Jedi Knight - Jedi Academy, a group of 38 people DOOM³: Resurrection of Evil, a group of 37 people Star Wars: Jedi Knight II - Jedi Outcast, a group of 34 people Star Trek: Voyager - Elite Force, a group of 30 people Soldier of Fortune, a group of 27 people Call of Duty 2, a group of 27 people Soldier of Fortune (Gold Edition), a group of 26 people Call of Duty 3, a group of 25 people Call of Duty 2: Big Red One (Collector's Edition), a group of 25 people Heretic II, a group of 24 people True Crime: New York City, a group of 23 people Ultimate Spider-Man, a group of 22 people Spider-Man 3, a group of 22 people GUN, a group of 22 people Call of Duty, a group of 22 people
Credits for this game were contributed by Yearman (13983) |
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