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I recommend Red Faction: Armageddon quite highly. It does miracles graphically, the game play is awesome and it lends itself to being a maliciously creative player in combat. It gets high marks for all this and proving that you can make an over the shoulder view shooter title that isn’t slow or clunky. That, in and of itself, is a freaking accomplishment worthy of song and praise. Now, I am going to boot it up even though I just beat it and play through again. Why you ask? Because blowing stuff up with Singularities is an activity that does not depreciate with time. Boosh.
At the end of the day I have to say that Volition has managed to create yet another great entry into the world of Red Faction. Red Faction: Armageddon’s story manages to keep you somewhat interested, which is much more than the previous entry into the series, and the gameplay is addicting as ever. Although the game loses most of the adversarial multiplayer modes of Red Faction: Guerilla, the inclusion of Infestation Mode and Ruin Mode manage to make up for this and adds to the overall experience. I really enjoyed my time with Red Faction: Armageddon and I think that most of you will too.
Red Faction: Armageddon is a great follow-up to Guerrilla, and while it's not quite as large or as ambitious as its predecessor, it's still a fun, riotous and entertaining game that's well worth playing.
The storyline has been played out before, this one is told pretty well though and it's not a bad game at all. Red Faction: Armageddon has potential and there aren't really any game breaking bugs either. Yet there's something I can't quite put my finger on with the game, something that stops it from getting a higher score. It could be because without the game's GeoMod 2.5 I don't think we'd give it much of a chance, regardless of how the gun combats play out or how well the AI challenges you. There's something glorious about destruction on this kind of scale and that's what Armageddon has going for it. Without it, we'd be looking at generic third person shooter #321 and we've got way too many of them already. It's a game worth getting if you want a change from the previous sandbox and still want to blow things up bigtime.
Red Faction: Armageddon is all but a bad game. The graphics are good, the gameplay is tight, there are fascinating weapons and powers and with the Magnet Gun you can have fun for hours. Only too bad that everything feels so déjà-vu, going from the story to the opponents, that the last quarter of the game has little new left to keep you going. The setting and maps also never reach the level necessary to really make these weapons come to life. All in all this makes the latest Red Faction an action snack that you'll run through once but will hardly remember afterwards.
While this game does lack many of the major things I was looking for when I saw it was being released, I still recommend playing this game. The characters are enjoyable, the visuals are great, and the story is truly fun. While it isn’t the sandbox game that previous installments were, this game does still give an enjoyable experience to those who play it. For those that want a great story and more of a Dead Space experience, this game is for you.
Overall, Red Faction Armageddon offers a decent shooter experience. All the mechanics are there, it just doesn’t do anything to wow or stand out. If you’re in need of a shooter this summer, it’s worth checking out for a weekend, if just to check out the magnet gun.
Une fois de plus, la force de ce Red Faction : Armageddon est son côté destructeur pleinement assumé et son action soutenue qui plaira forcément aux joueurs qui ne veulent pas se prendre la tête. Si rendre le tout linéaire permet de mieux maîtriser le rythme du jeu, on peut regretter le manque de variété au niveau des environnements et des objectifs, une prise en main un peu raide et des modes de jeu en ligne peu étoffés. Heureusement que l'expérience reste défoulante, avec notamment un moteur physique qui remplit son office et un Fusil Magnetique qui offre de belles perspectives.
On peut louer l'effort de Volition qui a souhaité une nouvelle fois changer la formule de sa série, tout en regrettant que cette orientation perde un peu de l'éclat du volet précédent. Red Faction Armageddon est l'exemple parfait du shooter un peu convenu mais efficace, qui alterne séquences plates et passages bien tendus. Heureusement, la destruction des environnements grâce au fusil magnétique aide grandement à pardonner les lacunes du titre.
Despite its forgettable story and pacing issues with the campaign, Red Faction: Armageddon is good fun for letting out your inner destructive child. They ability to tear apart and repair the environments at will is a hook that keeps working, and when the campaign gives you plenty of stuff to tear apart it’s easy to lose yourself to a primal need to destroy. Combine this with the other modes, including the especially fun take on cooperative survival, and you have a flawed game that definitely deserves a try.
Red Faction: Armageddon presents its players with the unique opportunity to cause destruction on a scale few other games allow, however it is hamstrung by poor pacing, a boilerplate storyline, and some jarringly oppressive design choices that keep the player on its narrow track. As fun as the arsenal may be (and it is fun) the overall experience is just above average.
Doch die Entwickler scheinen hoffnungslos überfordert mit ihrem technologischen Schwergewicht: Erschufen sie im Vorgänger noch eine offene Welt, in der man destruktiver Lust und Entdeckerdrang freien Lauf lassen durfte, quetschen sie diesmal endlose zerstörbare Objekte in endlose gleich aussehende Höhlen - zum Kaputtmachen, zum Selbstzweck. Schon nach zwei Stunden hat man alles gesehen und verrennt sich nur immer tiefer in der einfallslosen Endlosschleife. Man sieht ansehnliche Filmszenen, vermisst aber eine brauchbare Geschichte. Man schießt auf alles, repariert es wieder, schießt auf alles usw. Dass man mitunter im riesigen Roboter auf alles schießt - geschenkt. Die kreative Armut ist erschreckend. Im Grunde ist Red Faction: Armageddon ein herausragendes Statement zur Ideenlosigkeit der Spielebranche. Bedauerlich nur, dass die Einfältigkeit kein Stilmittel, sondern bitterer Ernst ist. So darf kein moderner Shooter aussehen!
See, the real issue here isn't so much that Armageddon is a mediocre game -- which it is -- rather that it's such a letdown after its excellent predecessor. I'm not sure why Volition tried to reinvent the wheel here, but (while Armageddon's got some good ideas) it was a major mistake to do so. Ah, well... if this one kills Red Faction, maybe Volition will finally make another FreeSpace game. I can dream, can't I?