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I can't recommend Red Faction Guerrilla highly enough and I haven't even touched on the excellent multiplayer part of the game. If you're looking for a fun game that allows you to blow stuff up in cool ways then there's not a better game than Red Faction Guerrilla. It's a fantastic game that raises the bar for the entire industry and well worth your $60.
Red Faction: Guerrilla is an in your face, balls to the wall, destroy everything in your path treat. With a ton of missions to complete, an entire planet to destroy, and online modes that will have you sitting in front of your television for hours upon hours, this game has it all. I know this has been said a ton of times before, but it holds true for this game; if Red Faction: Guerrilla doesn't get your blood pumping, check your pulse. Red Faction: Guerrilla should not be overlooked by anyone, period.
Regardless of those shortcomings, Red Faction: Guerrilla is an essential game to play if only to see Volition's exemplary game design in action. Failing that, the sheer amount of fun derived from taking on an entire military yourself with some of the most over the top weaponry ever to find itself into a game should seal the deal.
It's become a rare thing for me to actually stop playing a game to call one of my friends and gush about something amazing that happened, or how much they need to play it when it comes out, but I did this countless times while playing Guerrilla (and probably annoyed quite a few people along the way). The game isn't perfect, but what it does right it does insanely well and it's easy to forgive some of its minor issues in favor of enjoying the hell out of the rollercoaster ride of maniacal action found within.
If Red Faction: Guerrilla was merely a war game, or if it was merely a demolition game, it probably wouldn’t be this great, but the seamless blending of both elements into the massive futuristic landscape of Mars with loads of vehicles and weapons, sinister enemy AI, territory acquisition, and morale balancing, makes this one of the most inventive, addictive, and guilt pleasures on my Xbox 360 this year. For an explosive good time, join the Red Faction and help liberate Mars from the EDF…Guerrilla style.
Mars without Arnie in sight is a breath of fresh air and RFG delivers action, story, destruction and fantastic multiplayer with insane goals and addictive experience tallying in one smoothly done package. Geo Mod 2.0 is the best thing to happen to gaming, sandbox or otherwise and whilst there are sure to be imitators, you’ll never look at another so-called physics based shooter again in the same way. I highly recommend this game to everyone, no matter what the platform, 360, PS3 or PC.
Volition has re-branded the Red Faction franchise in a big way with Guerrilla, changing the series from a first person shooter, to one of the most enjoyable sandbox games on next-gen consoles today. Full of eye-blistering visuals, mind boggling destruction and a lengthy single player; it's one of the best surprises this year. I'm just waiting to get a hold of the ostrich hammer for some "foul play" online.
THQ and Volition have truly outdone themselves with Red Faction: Guerrilla. They have effectively “mined” the eight-year-old franchise and struck gaming gold, combining several recent yet tried–and-true gameplay mechanics with a spectacular physics engine, top-notch production values and a great story, resulting in a worthy (and easily the best ) sequel to the franchise as well as a highly original product in its own right. How often does that happen? For action-adventure and shooter fans looking for a fresh, solid and fun title to last them well into the summer, this is a day one, “must buy” purchase.
After playing Red Faction: Guerilla I'm still not sure just what makes the EDF (Earth Defense Force) so evil, other than they like to shoot rebel Martian miners. And as Alec Mason, both my character and I seemed to quickly forget that we reluctantly joined the rebel Red Faction after witnessing the death of Mason's brother at the hands of the EDF. But you know what? It didn't really matter to me. I had so much fun destroying the EDF's outposts, intercepting convoys, and running amuck through EDF bases in tanks and construction mechs, that all I needed to know was that the EDF were the bad guys and the Red Faction the good guys. And did I mention the thrill of crushing a roadside checkpoint bunker under the weight of an enormous ore hauler?
It is safe to say that Red Faction: Guerrilla has exceeded our expectations in almost every regard. While it is not a perfect game, it breaks a tremendous amount of new ground from a technical perspective and bundles in an enjoyable single-player experience with a solid multiplayer component. Red Faction: Guerrilla may not have the name recognition of Halo or Call of Duty, but it has enough depth of play to hold its own against any contenders.
In all, one of Red Faction: Guerrilla’s biggest strengths is that it’s simply a lot of fun to play. Smart design decisions such as the minimal impact of death (which will happen) are of great benefit in achieving this goal. As well, some of the larger structures will have you reloading and destroying it again and again, just to see how many ways you can bring a bridge or building to its knees. A very solid single player offering, expansive multiplayer modes, and an offline party game that’s accessible to anyone, Red Faction: Guerrilla is an early candidate for one of the top games of the year. The destruction engine is a marvelous technical achievement, and really sets it apart from other games in the genre, and the diverse multiplayer offer up significant replay value. For anyone with an appetite for destruction, Red Faction: Guerrilla comes highly recommended.
At the centre of it all, the games success revolves around simply how much fun it is. When playing, it always remains a pleasure and hours can be easily sunk without any trouble. The replayability aspect is heightened due to the opportunity to embark upon a mindless destruction rampage, which, ignoring the story, could keep you entertained for a good while. As the pace of the story is dictated at the player's own pace the game's lifespan is difficult to quantify, but if you go through it too quickly you will probably find yourself replaying, for the simple thrill of knocking down a monolithic tower with just a sledgehammer and what must be some incredibly beefy biceps.
Bringing the Red Faction franchise to next-generation consoles might have took three years but the final result is astounding. There’s no doubt that THQ and Volition have put all their knowledge, energies and hearts into this project not only to please Red Faction fans who were disappointed by Red Faction II but also to captivate a whole new audience looking for the next great game. By delivering a solid campaign mode, an incredibly vast open world, destructible environments and addictive multiplayer modes, THQ and Volition brings you a high quality game that you can’t miss. Red Faction: Guerrilla is a must have in your collection and it won’t be forgotten when award season starts somewhere by the end of the year. While people aren’t expecting the game that much, they will be extremely surprised by it. We highly recommend it.
Red Faction Guerrilla’s unabashed destruction is so much fun that the lengthy load screens gave me an unfamiliar feeling of anxiety. I desperately wanted to move on to the next area and come up with a cool, entertaining way to execute a mission. But not because I cared about my dead brother or what he was fighting for. Forget vengeance. Forget liberty. The cheesy action movie story is background noise to the sound of 12 bombs crippling a skyscraper, tires tearing across a craggy Mars, and a sledgehammer smashing the skull of EDF infantry. Good times.
Despite its lackluster storytelling, Red Faction: Guerrilla is a whole lot of fun to play, thanks to its meaty campaign and well-rounded multiplayer offerings. The game makes sure you have a good time blowing stuff up, and in this case, that's more than enough.
"Red Faction: Guerrilla" traz a cultuada série para a geração atual, tirando total proveito dos recursos dos consoles. A devastação causada nos cenários é muito divertida, com muito espaço para improvisos, mesmo durante os tiroteios mais intensos. A campanha principal também se beneficia da narrativa eficiente e gráficos adequados, complementada por modos multiplayer elaborados.
As you may have guessed we quite like Red Faction: Guerrilla. It is explosive fun throughout, but ultimately it is a one-trick pony. You ache for more regular and emotionally engaging cut-scenes that sink you deeper into the plight on Mars. You wonder what other cool mission tangents could have existed in the corners of the Red Planet where there isn’t something to blow up. And how finely tuned car-physics and a strong audio catalogue would have improved the experience. These elements are the ‘X’ factor which Red Faction lacks, but of which Volition seem to show little concern. This developer just wants you to have a planet-load of fun, and Red Faction: Guerrilla most certainly delivers on that.
Red Faction: Guerrilla is a very complete package as a game, and it will provide a lot of entertainment for those who decide to plunk down their hard-earned cash for it. It’s by no means perfect, but it’s a great reboot of the series that has us looking forward to the next one.
Red Faction Guerrilla has a fun single player, an addictive multiplayer, and destruction unlike anything that has ever been seen in a game. This is not just a game for shooter fans, this is a game for video game fans in general.
Was soll ich groß sagen? Red Faction Guerilla hat’s mir einfach angetan. Während andere Titel zwar auch oftmals um ein herausragendes Spiel-Feature gebaut sind und dann aber scheitern, klappt es hier einfach. Mit einem Fahrzeug durch Mauern zu brettern und für Chaos in den gegnerischen Reihen zu sorgen, rockt derbe. Ja, manche Gebäude haben hin und wieder eine komische Physik und stehen noch, obwohl sie schon längst in sich hätten zusammenstürzen müssen, aber das stört nicht wirklich. Und dann gibt es noch den Mehrspielermodus, der eben nicht nur der typische Einheitsbrei ist, sondern noch mal neue Komponenten in die Spielmechanik integriert. Red Faction Guerilla ist das Sandkastenspiel für alle mit dem Hang zum zerstörerischen Chaos.
A seemingly generic third person shooter that is suddenly lifted up to greatness by the superb destructibility and explosive nature of the gameplay. You can forget guns when you have detonators and rockets to play with instead and the feeling of satisfaction when a mighty edifice comes crashing down is second to none. The online may suffer from being a bit shallow but as a package this game ticks all the right boxes and I would recommend it to anyone interested in a long term challenge or a few short term thrills. Stand back and watch this game go.
You'll end up hearing that "thunk" a lot in Red Faction: Guerrilla, but you'll never get tired of it because its deep, crunchy sound is tied so intrinsically to the satisfying visual destruction you see. Guerrilla's gameplay is similar--many of the missions may feel like they're at the same, loud, all-out pace, but when devastation is this well presented, it's difficult not to get swept along by its primal energy. Red Faction: Guerrilla mixes a long and involving single-player campaign with a fun and satisfying online segment, with both adding up to a game that proves that a little chaos (or in this case, a lot) can be a positive thing.
It crashed on me a couple of times which was lame, but this game is one giant red barrel, and highlighted a little from Sims 3, it made me realize it really is more fun to tear down, than it is to build, I’m giving it 8.5
you do see the limitations of the open world pretty fast, whereas most open world games keep surprising you for ages, but it’s still great fun especially because of all the space buggies weeee...
Red Faction Guerrilla is a refreshing and very enjoyable sandbox game that offers an alternative to the Saints Rows, GTAs and Godfathers out there. Don't expect anywhere near the insight and polish found in GTA IV, but do expect a rollicking good time.
There's more than enough content to get your money's worth, especially if you don't need to be told by a game what to do, and can create fun and mayhem in a sandbox world by yourself.
Red Faction: Guerilla steht für moderne Action, jedenfalls in technischer Hinsicht! Leider tut Volition aber nur das Nötigste, erzählerisch sogar zu wenig, um das technische Spektakel inhaltlich zusammenzuhalten: Die Geschichte wird wie mit einer abweisenden Handbewegung erzählt, die Charaktere spielen praktisch keine Rolle und als einzige Reaktion auf mein Tun erhalte ich Bemerkungen zum aktuellen Stand der Freiheitskampfes. Das uninspirierte Design sowie kleine grafische Schwächen geben sich zudem alle Mühe, um die Rebellion auf dem Mars wie eine sterile Zeitungsmeldung wirken zu lassen. Doch wer einmal am Steuer eines Mechs durch eine komplette feindliche Basis wütet, um realistisch zusammengebrochenen Schrott zurückzulassen, den scheren diese Kleinigkeiten nicht! Denn explosive Feuergefechte, abwechslungsreiche Missionstypen und die spannende Zerstörung im Internet zaubern ein zufriedenes Grinsen in die Gesichter großer Spielkinder.
Défouloir absolu, Red Faction : Guerrilla est un titre absolument unique en son genre. Addictif, souple et séduisant, le titre de Red Faction délivre des séquences d'action mémorables au sein d'un bac à sable parfaitement conçu. Dans une certaine mesure, le soft parvient même à nous faire oublier son caractère fondamentalement répétitif grâce à de nombreuses petites trouvailles. Pour ne rien gâcher, Red Faction : Guerrilla se paie même le luxe de nous offrir un mode multi d'excellente qualité. Une bonne surprise donc qui mérite amplement d'être essayée, et même adoptée.
Red Faction Guerilla has some missteps, including the AI and cover system, but the game is definitely on point when it comes to destruction.
Per Fernzünder jage ich die Sprengsätze in die Luft und eine Schuttwolke verschluckt kurz den Bildschirm. Eine EDF-Anlage weniger! Ja, die Abriss-Funktion von Guerrilla ist durchaus lustig – hat man sich daran allerdings satt gesehen, fällt auf, dass es dem Titel etwas an Abwechslung im Missionsdesign mangelt. Trotzdem: Ein guter AAA-Sci-Fi-Shooter, der noch etwas besser hätte sein können.
Violition finally did it. They delivered the ultimate destruction engine but I feel as if they’ve released a kick-ass sandbox yet forgot to build a true game one can embrace at the same time. Luckily enough, the pace is good and they introduce ‘the twist’ just at the right time which kept me going until the end still feeling rewarded. They should also have invested a bit more in a decent AI engine and some proper game flow because the missions are easy and just get repetitive, a chore and even borderline boring. However, the multiplayer alone merits the purchase of this title and will have me grabbing back to this for a long time. On to Red Faction 4 please!
Bottom line; if a decent, demolition-oriented action game is what you seek, chances are you won't be disappointed with this game. Don't expect much beyond that.
Red Faction Guerrilla est un jeu à la réalisation solide, qui amuse par son concept et qui propose un vrai challenge grâce à sa durée de vie et à sa difficulté. Presque trop élevée et artificielle…
Things can become a bit repetitive early on in the game, but pushing through until you open up the Badlands and beyond is a real treat and well worth the effort. There are annoying factors to deal with such as simple AI, overwhelming odds (and a serious lack of good armour) and the daily grind from Safehouses to mission points (the play areas are really pretty big), but the fun you can have with the Geo-Mod 2.0 tools and Havok physics make up for this in a big way. A deeper storyline wouldn't have gone astray, but as it is I get to live out my Total Recall fantasies of traversing the surface of Mars without my eyes popping out of my head, so Red Faction is a winner in my book - well worth the trip to Mars.
Taken as a whole, the net result is a generous game that remains fun despite its frustrations, yet never quite achieves its full potential. Think of it as the game that Mercenaries 2 should have been. The presentation is polished, the visuals solid, the core gameplay gimmick amusing enough to keep you playing even as irritation creeps up. The gameplay has its ups and downs along the way, and some will find its lumpy structure a problem, but Red Faction is the very definition of a solid 7/10 - a game that should have been better, but offers more than enough to warrant a purchase during the quiet months.
For my liking, Red Faction Guerrilla has too many inconstancies to be considered grade-A material, but then maybe it was never designed to be that way. In-between the frustration of being penned into a rock face by hordes of enemy vehicles, the random nature of the AI has its charms. It leaves you entering a mission not knowing quite what will happen. Most likely you’ll just ram your way into a building, take the goods and fly back out of there, but along the way something goofy will happen that either have you thanking your lucky stars, or tearing your hair out in anger. I just don’t know whether I like it or loathe it.
But despite the series’ shift into open-world, Guerrilla is far from a revolution. Volition’s Geo-Mod 2.0 tech is leagues ahead of anything that we’ve seen previously, but you can’t help but think that Guerrilla is ultimately little more than a glorified tech demo. It’s smashing good fun – that you can’t deny – but unfortunately, it’s also a bit of a one-trick pony.