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Rely on Horror
I always say this, but it bears repeating: Anything Leon stars in is pure gold. This is no exception.
Resident Evil 6 is once again not the same game that many first fell in love with fifteen years ago, which will be disappointing for those that have long been seeking a game that has more in common with its roots. Nevertheless, there’s a strong offering here that embraces the action genre more than ever before, but its executed to a high enough degree for it to be one of the best of its ilk.
Affichant une première partie laborieuse nullement représentative du reste de l'aventure, Resident Evil 6 se montre étonnamment généreux tout en se payant le luxe de s'amuser au détriment des autres épisodes. Parsemé de clins d'oeil à la série et au cinéma fantastique des années 80, 90 et 2000, tout en étant cantonné dans la vision coopérative que Capcom se fait désormais de «l'actioner / horror», cet opus franchit néanmoins une étape significative dans l'évolution de son gameplay. De plus, entre son excellente durée de vie et quelques passages très inspirés, il peut se targuer d'avoir voulu parler à un plus large public en piochant dans les épisodes passés tout en dynamisant son récit via des éléments plus actuels. De fait, si les différents binômes ne sont pas aussi intéressants les uns que les autres et que la technique n'est pas toujours optimale, Resident Evil 6 a su voir plus loin que Resident Evil 5.
Resident Evil 6 is a truly immense RE title that succeeds as a third-person action shooter, but falls flat on its face as a survival horror game. Yes, times have changed, but if Dead Space can still provide a good balance of scares and set-pieces, then why can't Resi? Here's hoping that Capcom sees the next-generation of consoles as a golden opportunity to take Resident Evil back to its roots. Or perhaps a reboot is in order. Until then, Resident Evil 6 is certainly not a bad game by any means, just a bit of a disappointment. Nonetheless, it'll still get its slimy hooks into you if you let it.
The game has plenty of OH CRAP moments that made me jump out of my skin… and you know what? Those are some of the adventures I am looking for. I am just hoping for a bit more next outing.
Everything in Resident Evil 6 is bigger, louder, and prettier than its predecessors, but that does not necessarily make it a better game. While it finally embraces the adrenaline-fueled action the series has slowly moved toward for so long, the rest is a schizophrenic mess. Capcom can’t seem to decide whether Resident Evil is a campy blockbuster film (undoubtedly its greatest strength) or a serious reflection on the human condition. For all of our sakes, let’s hope it chooses the former for future editions.
Chip Power Play
Mich stört an Resident Evil 6 nicht, dass es voll auf Action setzt. Mich stört vielmehr, dass es bei zig Action-Titeln klaut und kaum noch eine eigene Note hat. Sicher, das Monsterdesign ist schön eklig und grafisch wird einige Abwechslung geboten. Aber mit wenigen Ausnahmen kämpfe ich nach 35 Stunden noch genauso wie nach 35 Minuten, abwechselnd ballernd und nahkämpfend. Der schlimmste Feind aber ist kein Adipositas-Zombie und kein Flug-Mutant. sondern die Kamera nebst unpräzisem Fadenkreuz. Den meisten Spielern dürfte das bald zu zäh werden, mit Ausnahme beinharter Serienfans und Freunden des Koop-Modus. Nicht, dass letzterer besonders toll gemacht wäre, die meisten kooperativen Elemente wirken aufgesetzt. Resident Evil 6 will zu viel: Halb so viele Spielstunden bei höherem Erregungsniveau wären die bessere Alternative gewesen. Ganz so, wie es beim intensiveren 4. Serienteil der Fall war, der überdies weit beeindruckendere Bosse bot.
In the search for Resident Evil's identity, Capcom seems to have given up and just thrown all of their ideas into the game and hoped for the best. The result is an ambitious but sloppy, tense but mislead blockbuster of a game that only serves to disappoint. There are moments in Resident Evil 6 that are new benchmarks for the series, but unfortunately, they're few and far between and Resident Evil 6 feels like a major letdown.
But how far can cinematics get you when the gameplay sandwiched between them is so poorly paced, so utterly misconceived, so reliant on stick wriggles and button tapping? There's a place for contextual prompts and cinematic storytelling in video games, but Resident Evil 6 is a mishmash of elements put together without any sense of care or direction. Series faithful might stumble through for the sake of story, and perhaps to appreciate those few moments that recall when Resident Evil was at its peak glory. But this long, poor sequel is the ultimate test of patience for even the most dedicated.
At a glance, Resident Evil 6 is built on the basic blueprint of a good action game, swaddled in what must have been one of the most expensive productions in video game history. You could offer a lot of ifs about how to make this game better: if the fat were trimmed out in service of a shorter, tighter campaign; if the designers had drilled down more intently on one style of gameplay rather than trying to cover all of them; if the player's core interactions with the game were simply as refined as they should have been. But in the real world, we're left with what's in the box. It's hard to fathom how Resident Evil, which almost singlehandedly redefined the action genre just two installments ago, has now become such a strange, mediocre pastiche of the better games this series once inspired. What a bitter irony that is.
Anime News Network
Resident Evil 6 does have its hints of inspiration, like constantly mutating enemies who may become stronger, or more agile, or more resilient when you remove one of their limbs. It has a great idea in pairing you up with other players when storylines intersect, so that a 2 person game becomes a 4 person game, and the Chris you meet when playing as Leon is not an NPC, but an actual person somewhere out there who happened to be at the same boss fight at the same time. Enthusiasm for these things is difficult to muster, stultified by the conga line of scripted events. Interesting segments exist, but they are in tiny bits and pieces, and the rest of the game is the part where you think "thank god that's over, I never want to do that again."
If any consistently good thing can be said of Resident Evil 6, it's that it has made Paul W.S. Anderson's film adaptations look like fine works of art in comparison.
The Video Game Critic
Some of the chapters are excessively long (over two hours) and I was practically begging for them to end. There's no shortage of action in Resident Evil 6, but there's a serious shortage of fun.
Quarter to Three
In fact, it’s a sad state of affairs overall. The Resident Evil series has been on a roll, from 3 to 4 to 5 to Mercenaries to Revelations. Even the uneven Operation Raccoon City had a lot to love. But Resident Evil 6 is noisy, sloppy, busy, bloated, tedious, and ultimately too familiar to even appreciate for the usual ridiculousness. Where’s my copy of Resident Evil 5?