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In spite of its technical shortcomings, Rise of the Argonauts is still a truly fun game that has gotten a bit of a bum rap. The story is very intriguing, and the leveling system is handled superbly. While the combat may not be particularly heart-pounding, it's still quite enjoyable to bash in a baddie's head with a mace, impale and toss him with your spear, or chop him in half with your sword. Granted, animation and sound problems are annoying and unforgivable, but the title still manages to be fun in spite of all that, which is saying something. Much like the Greek heroes it portrays, Rise of the Argonauts is a flawed but otherwise noble and good game, and one well worthy of your time.
There's no multiplayer so this is a definite single player experience and a game that I feel has been treated unfairly at times. It's not the best game of its kind but it's far from the worst and it has some nice moments in the story as well as pretty solid combat mechanics. Liquid Entertainment have certainly done a lot of good with this title, they just needed to polish a few aspects for it to be a truly worthy contender.
Rise of the Argonauts had the potential of being a great game. Taking aspects from some of the beloved games of the past was a good idea, but at times it seems to be fighting each other for control on what game it is trying to be. The final package is still good, but if you were planning on it being the next big thing, you may be disappointed.
Und auch wenn es kaum einer zugeben wird: Man kann ähnlich wie in Too Human Spaß mit dem Mythen-Mix haben. Erzählerisch sogar mehr als mit dem nordisch-futuristischen Abenteuer von Silicon Knights, was größtenteils der spannenden, wenngleich recht freizügig mit dem Original spielenden Story (Heinrich Schliemann dreht unaufhörlich seine Runden im Grab) sowie den im Ansatz Bioware'schen Dialogen samt Entscheidungen zuzuschreiben ist. Bedauerlich ist allerdings, dass es das Team von Liquid Entertainment nicht geschafft hat, die Unreal Engine in den Griff zu bekommen, womit man im Gegenzug deutlich hinter Too Human zurück bleibt. Gebeutelt von Rucklern, allerdings mit teils coolen Lichteffekten ausgestattet, steht sich die Engine immer im Weg: Der Gesamteindruck zeigt von "naja" bis "passt schon" alle Facetten, die für sich alleine allenfalls eine ausreichende Wertung nach sich ziehen würden.
I wouldn’t pay full price for this game. What I would do is find a good deal on this game, the purchase it. It is worth a shot for the story and a few neat features. But paying full price for what looks like an original Xbox game? It is a crime.
Rise of the Argonauts is a difficult game to judge, mainly due to its backwards design. The majority of the game is spent engaged in the story rather than the combat, which is unusual for a game of its type. If a strong story based in ancient myth is something you'd enjoy, Rise of the Argonauts is not likely to disappoint. However, those seeking an action-packed, gory adventure will likely find the story focus to be a turn-off rather than a highlight. The game is also quite short, wrapping up after less than twenty hours, sidequests included, which makes it fairly pricey for the playtime it offers. There are also multiple difficulty settings, but even on medium difficulty, the final boss is the only one likely give the player any real trouble. All things considered, Rise of the Argonauts is a good game that could have been a lot better. Players should consider what they want out of it before purchasing.
Liquid Entertainment has done a good job in creating a gripping story filled with tons of mythological fodder to keep any fan interested, but the lack of a concrete combat system and the ability to actually make your own fateful decisions in dialogue truly hampers the experience. With an adventure at only 10 hours long with no redeeming co-op component, your first run-through should be enough to get what you want out of the game, which is a shame cause Rise of the Argonauts, could have been so much better.
So Rise of the Argonauts isn’t the best action RPG on the market, but it’s no where near the worst. If you enjoyed God of War, or action role-playing games with a mythological twist then you should check out Rise of the Argonauts. Depending on your love of dialog, this could be a hit or miss. Either way, buy or rent, Jason and his Argonauts deserves a look this holiday season.
Rise of The Argonauts is a title which deserves some acclaim for trying to break a staid and somewhat overused mould. The storyline and characters will appeal to fans of ancient Greek mythology however unfortunately the implementation in the long term is sadly lacking in execution. The combat system is simplistic and the dialogue is meaningless and overindulgent. The frame rate issues also do nothing to help the immersion factor. A nice first effort from Liquid Entertainment but hopefully the next attempt addresses the problems.
Ambitieux et souvent généreux, Rise of the Argonauts propose de se plonger dans une formidable épopée qu'il est difficile de quitter une fois débutée. Cette conclusion pourra d'ailleurs sembler étrange compte tenu de nombreux bugs graphiques, des ralentissements et du système de jeu incomplet. Pour autant, Rise of the Argonauts provoque bel et bien une sorte d'hypnose chez le joueur, de celle qui nous fait accumuler tant d'heures de jeu au détriment de notre vie sociale. Etonnant donc car le titre de Liquid Entertainment n'est pas le jeu de cette fin d'année mais réussit malgré tout son office lorsqu'il s'agit de maintenir toute notre attention.
Rise of the Argonauts tells a great story with interesting characters, but fails to utilize Greek mythology well enough to reach its full potential, falling short as both an action game and an RPG.
Met meer nadruk op strijd en minder op de technische tekortkomingen zou Rise of the Argonauts een echte aanrader zijn. Maar op deze wijze is het echter een geweldig verhaal dat slecht is verteld. Een gemiste kans!
Es hätte so schön werden können! Griechische Mythen sind ja derzeit ohnehin sehr gefragt, selbst mit all den Verdrehungen. Rise of the Argonauts leidet aber sehr an den vielen Bugs und technischen Ungereimtheiten, die zu etlichen Abstürzen führen. Dann noch der sehr geringe Umfang und der fehlende Koop-Modus ... Immerhin, allen Gerüchten zum Trotz handelt es sich hier nicht um ein reines Hack’n’Slay-Game, sondern um ein „richtiges“ Rollenspiel mit dem üblichen Umfang an Dialogen und „Fetch-Quests“. Die Grafik wirkt etwas veraltet, ermöglicht aber ein nahezu wartefreies Spielen.
I feel sorry for Rise of the Argonauts; mature RPGs are hard to come by. The interesting yet predictable narrative is buried deep within poor design choices. Weapon selection occurs on the Argo only. (This is purely ascetic, since you can kill everything by pressing X). The frame rate suffers during combat and town exploration. Overall, with all of the issues, I felt that the game needed more time. I was able to complete the game but only because it’s about 10-12 hours long. Hopefully Liquid learns from their endeavors. Their attempt at changing some of the elements we have come to accept as concrete is welcome. However, they need to take into consideration the elements they don’t change as well. I would recommend renting the game first since you can beat it in three solid gaming days.
It's great to see original intellectual properties try things a little differently, something that could be said of Liquid Entertainment's Rise of the Argonauts. With a storyline and characters rooted firmly in Greek mythology, there's an element for those who know or admire the Classics to enjoy. The problem is how the game's put together – so much has been stripped from what we traditionally think of as an RPG and an action game that the result feels like an awkward, neutered hybrid bloated by hours and hours of static dialogue sequences. Add a sloppy combat system in which the most basic moves serve you well all game long and some serious framerate issues, and the result is a frustratingly limited product that, even as it weaves an interesting tale of deceit and betrayal, fails to rise above the compromises made for its hybrid design.
Rarement un jeu aura à ce point pratiqué le grand écart entre grandes qualités et grands défauts. En patinage, la note artistique aurait été de 9, la note technique de 3. On ne peut qu’avoir d’immenses regrets que les faiblesses techniques et de finition nuisent à un jeu qui aurait pu sans cela être un grand titre. Cela n’empêche pas le jeu d’être passionnant par bien des aspects, et étant donné qu’on peut maintenant le trouver à un prix très bas, ce serait dommage de s’en priver quand on est amateur de bonnes histoires dans un environnement dépaysant : c’est une chose que trop peu de jeux proposent. Pour en profiter, il faudra par contre faire preuve de beaucoup d’indulgence sur les autres aspects, tant le plumage n’est pas à la hauteur du ramage.
"Rise of the Argonauts" faz uma grande mistura sobre o mito de Jasão e os Argonautas com o intuito de criar um RPG de ação simples e acessível. Pena que tal simplicidade tenha diluído a mecânica ao ponto de transformar o jogo em uma aventura de pancadaria de apenas dois ou três golpes, interrompida por muita falação. Ainda assim, o roteiro é interessante o suficiente para prender a atenção daqueles que curtem o tema.
Rise of the Argonauts is an unquestionably flawed game. This should not be taken to mean it's not fun to play. Even with the underwhelming aspects of the game factored in, this is a truly ambitious game. It feels like an A-list title made with a C-list budget, but there is heart to it. I believe the team at Liquid was trying to make something special, and while they didn't fully succeed, you can see glimmers of what could have been shining through fairly often. It's these moments - when you pull off a beautiful killstroke or endure a child's five-minute musical sales pitch or debate the merits of the Golden Fleece myth with a dissembling villain while senators cheer and jeer you on - that makes Rise of the Argonauts an odyssey worth a playthrough.
To say that Rise of the Argonauts has pacing issues would be an understatement of Olympian proportions; so much of your time is spent running around and talking to people that combat feels like a rare treat rather than a focus of the game. It's a real shame that getting to the end of this adventure is as much a test of patience as it is a test of skill, because the combat gets increasingly satisfying as your arsenal of moves and equipment grows. It's true that only boss encounters will pose any real challenge on the default difficulty setting toward the end, but by then that feels appropriate because you're wielding godlike weapons and powers that can literally call down lightning from the heavens. With a greater emphasis on combat and fewer technical shortcomings, Rise of the Argonauts could have been easy to recommend. As it is, though, this is a great story poorly told.
Als Fazit muss bei diesem Spiel leider gezogen werden, dass es noch nicht ausgereift wirkt. Die Steuerung ist zwar einfach, jedoch fühlen sich die einfachen Bewegungen eures Charakters oftmals stark Computergelenkt an und die Kollisionsabfragen sind sehr schnell nervig. Ihr bleibt oft an Gegenständen hängen, an denen ihr eigentlich schon vorbei gelaufen seid und auch unsichtbare Wände kommen des Öfteren mal vor. Dazu viele Ruckler und einzelne Szenen, bei denen ihr neu laden müsst, um voran zu kommen, weil Skriptfehler vorgefallen sind. Dazu die grausamen Dialoge, die jeder normale Spieler nach einer Weile sofort überspringt, weil es oftmals nicht auszuhalten ist. Wir wollen aber auch etwas positives herausheben, denn die Story weiß nach einer gewissen Zeit zu gefallen und auch die Musik im Hintergrund ist wirklich gelungen.
If there's an upside to this game, it's that despite the shallow combat system, it's rather amusing to spill blood in battle. That's a small upside for a game that costs $60 and demands you sit through hours of talking just to kill stuff.
Who knows what could have been with this game had it received some more time in production, but a lot of it seems misguided from the start. Too bad, because if they would have gotten this game right, it could have been one of those all time great sleeper hits. It was a valiant effort, but ultimately ended up a Greek tragedy.
The combat fails to shine despite getting so many of the basics right and the game almost completely wastes the interesting worship-based progression system. There is fun to be had here, at least initially, if you're not looking for anything special, it is just not sufficient to make you want to keep playing long enough to get any sense of value from the game. This kind of thing has been done so much better so many times before there's no reason to invest your time and money here, even if you've a hankering for ancient Greece.
Rise of the Argonauts is not a terrible game, and in some respects is quite enjoyable, especially in regards to its story. However, the low production values in the gameplay and graphics department, does mean that you’ll possibly find enjoyment is severely hindered and your patience somewhat tested. There’s some really bad design choices which may help prolong the game, but ultimately could turn gamers off completely. If you like action/adventure, then there are probably a lot more games out there worth spending your money on. If you are a fan of Greek Mythology and can overlook some of the game’s negative issues, then you’ll garner some enjoyment, albeit somewhat muted. I would recommend this game as a rental only, because there’s really nothing worth shouting about here; it’s adventuring by numbers, and its only real saving grace is a semi-engaging storyline.
Ei ehkä kauhean suuri yllätys, ettei tämä riitä. Rise of the Argonauts on lyhyt, halvan oloinen ja ontuva köyhän miehen Jade Empire / Mass Effect -kopio, jonka suurimmaksi houkutukseksi koituu sen miljöö. Idea on sinänsä hyvä, mutta olisi ehkä kannattanut hioa taistelujärjestelmää hieman kauemmin ja pysyä alkuperäisessä tarussa. Tällaisenaan peli on yhdentekevää, parissa illassa ohi menevää rahanhukkaa.
But if this is a cautionary tale, it's one of this player's misplaced, increasingly desperate hope to derive some greater meaning. There is only one path, and while you meet a few interesting people and solve a few worthy problems on the way, the fundamental paradox at the heart of Rise of the Argonauts is never explored or resolved. Instead, the game concludes disagreeably, as virtually everyone Jason is supposed to protect is left tortured and dead by his original departure, and he simply has a party because he got what he wanted. For an action RPG elevated beyond its serviceable components by the allure of rich mythology to end in such a desperate contradiction is comprehensively self-destructive.
Rise Of The Argonauts suffers from hubris. Not only does it openly ape the classical bloodshed of God Of War, but it tries to marry that game’s hacking and slashing to the measured storytelling of BioWare.
It’s hard to single out just one tragic flaw in the final product, which is buggy, crude, plodding and sure to disappoint gamers and mythology nuts of all stripes.
It didn’t have to be like this. The grand sweep of the Argonaut adventure reduced to lots of wandering about spouting badly lip synced dialogue and cheesy button mashing combat. Fans of the ancient myths will want to give this blandly rewritten adventure a wide berth as will RPG fans and people waiting patiently for the next God of War. There’s no challenge here, no excitement and ultimately no game worth playing. What a wasted opportunity.