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Obviously, The Saboteur isn’t representative of the peak of next-gen gaming but for my money, this is the most fun and addictive gameplay I’ve experienced in 2009, and I’ll probably be pulling it off the shelf in 2010 to work on those secondary targets. It builds on the best parts of games like Mercenaries, GTA, Hitman, Infamous, and Mafia, and then adds on its own superior element of historic flavor and Parisian charm. The Saboteur is Pandemic's finest project to date and I am terribly sad to see them go, but we’ll always have Paris…
All respekt till Pandemic som jag numer sörjer att de gått i graven. Jag hoppas innerligt på att kärnteamet som fick stanna kvar hos EA redan har inlett arbetet på en uppföljare. Vive la résistance! Vive le saboteur!
It’s a tragedy that this has come out when it did. Pandemic’s closure means that the developer will never get the acclaim it deserves, and as a result The Saboteur will probably never land in enough consoles to get the praise it deserves. If it had arrived out in the middle of 2009 instead of at the end, could it have helped save Pandemic? Who knows? All I do know is that, despite the complexities of weaving so many game styles into a cohesive whole, this is a game that has surprised greatly, and on that basis, it’s worth investing in.
Game Over Online
At its root, The Saboteur is a classic revenge tale with some tasks to perform to distract you from the main story. The fact that the side tasks have little to no effect on that main story is a bit of a shame, as these open-style games tend to really shine when some act you committed causes unforeseen consequences. All in all, it can be said that Pandemic’s last offering is a worthwhile one, especially for the gorgeous visuals and nail-biting gameplay that comes from trying to undermine a Nazi occupation one building at a time. Do yourself a favor and find yourself a copy… perhaps the one Ugarte gave to Rick to hide under the lid of the piano.
If The Saboteur is to be Pandemic's final game, then it's safe to say that Pandemic ended on a very high note indeed.
Silly slapstick mechanics and shenanigans aside, The Saboteur is a capable contender for this year’s fourth quarter brawl. Pandemic's last will be a sleeper hit, but hopefully enough will wake up and take notice of an impressive swan song.
In all, The Saboteur is a very enjoyable game; for me. Some may be disappointed but given the chance you'll find the game play features (of which I've only touched on in this review) are comfortable, if not revolutionary. So grab a glass of your favorite Merlot, relax and enjoy a veritable joyride of boobs, bullets, rooftops and explosions.
“The Saboteur“ macht es einem wirklich nicht leicht. Die super gelungene „Open-World“ von Paris ist eine tolle Abwechslung und gekonnt inszeniert. Auf der einen Seite die Grauen Besatzungszonen und auf der anderen Seite die farbige Stadt. Die Idee dahinter ist schon ziemlich genial. Leider wurde die Umsetzung nicht mit letzter Konsequenz durchgezogen. „Pandemic“ hat es aber verstanden dem Stil des Spiels auch eine passende Story zu verpassen. Die Charaktertiefe ist zwar nicht überragend, muss sie aber auch nicht sein. Die Dialoge sind teilweise wirklich gut geschrieben und ab und an konnten wir uns den einen oder anderen Lacher einfach nicht verkneifen.Und sind wir uns ehrlich, sich so im Untergrund herum zu treiben wie Sean Devlin, immer einen lockeren Spruch auf den Lippen, so wollten wir uns schon immer mal aufführen. Paris ich bleibe.
I quite enjoyed my time with The Saboteur, and while we can't reverse time and wish things could have worked out better, the story was well told, the acting believable, the action enjoyable, and the new ideas implemented will inspire future games, but when all is said and done, the game just feels unfinished in too many areas to feel like a AAA title. Not to mention, the timing of the game's release is just as poor, as it is sure to be buried in the mass of critically acclaimed titles, which will no doubt result in poor sales. All things considered, with a little more time all the game's faults, from execution to sales numbers, could have possibly been rectified. As is, it is a shame The Saboteur will find its audience in a bargain bin and be appreciated after the game has made its initial run. By then, the attention, much like Pandemic themselves, will be dead.
While it’s a little rough around the edges we enjoyed this game more than we thought we would. It’s far from perfect, but it’s great to see Pandemic going out with a bang.
Ultimately, The Saboteur is a refreshing change from the usual WWII hodgepodge because it finally brings open-ended sandbox gameplay to such a historic era. The Saboteur embellishes the established formula and tells a solid story wrapped up in Michael Bay-sized servings of fiery explosions and a body count that can embarrass Arnold Schwarzenegger's "Commando." However, it's also disappointing to see the title stumble as often as it does, with graphical glitches, unreliable climbing controls and lackluster enemy AI.
The thing for me is that no matter how many times this one piece of software makes me smile and chuckle; it’s always tinged with a little sadness, as this was Pandemic’s last game. Why they ceased to be is beyond me, but if this is their final act then it deserves to be applauded. The Godfather II, which was EA’s last sandbox game, was such a huge disappointment compared to the original one, but I can only imagine what would have happened if these guys had been allowed to get their hands on it instead. I found the whole experience a joy to play, and while it may have gotten a little repetitive (as most of these games do, to be fair) and some screen tear and the occasional graphical glitch were noticeable, it still can’t take away from just how much fun I had with this.
MS Xbox World
Pandemic have done a good job bringing the streets of Paris to life and offering yet another game set during WWII. The game isn't a straight up shooter, which is a good thing, and if you've got the patience to test the stealth mechanics properly, you'll find some rewarding moments. However, with such a large open world to traverse you'll at times be a little miffed at the excessive driving from point A to B during missions and the general lack of diversity within such a large game world. The niggly bugs aren't game breaking, but might test your patience more than you'd like and with so many open world games on Xbox 360 which offer better experiences all round, The Saboteur can only be recommended if you're a fan of the genre and have exhausted all other avenues or the appeal of a film noir looking Paris tickles your fancy.
The Saboteur is a charming mess. Yes, the unpolished gameplay can be frustrating and, yes, the storytelling can be silly. But as soon as we drove through the gorgeously stylized Paris – then jumped out of our nitro-fueled racecar to snap a unsuspecting Nazi’s neck – we didn’t care anymore. For us, the good overwhelmed the bad.
Official XBox Magazine
While the lifelessness of a black-and-white tone sucks the life out of Paris, it doesn’t strip The Saboteur of its personality. It’s a beautiful and unique world that’s well-constructed and believable, whether you’re snapping soldiers’ necks at the Eiffel Tower, rescuing POWs, or cruising the countryside in a stolen sports car. Très bien.
Game Informer Magazine
The Saboteur may lack the polish of the contemporaries it boldly mimics, but protagonist Sean Devlin’s quest for revenge and an alluring 1940s Paris make this a World War II memory worth making.
If you saw any of the early promotional trailers for this game, you may remember a clip that was cut to the svelte tones of Nina Simone, as she sung Feeling Good. Well, that track has been included here - along with several other excellent jazz numbers that play whenever you enter a vehicle. The thing is, that song was recorded in 1965 - over 20 years after World War II ended. It's inclusion makes no sense at all, and yet the tune itself is a perfect match for the tone of the game. It's this winning contradiction, more than a pair of polygon breasts, that truly sums up The Saboteur. Pandemic Studios may be no more, but at least we can say that the boys went out on a high note.
From planting explosives beneath enemy sniper nests to speeding over the lush Parisian countryside, there's so much to do and see in Saboteur that it's incredibly easy to lose sight of the game's minor quirks and frustrations. It may not be the most original title under the sun, but it is an absolute blast while it lasts, and an innovative and welcome addition to the overwhelming selection of World War II games.
The Saboteur marks the end of Pandemic Studios in the form gamers have come to know. They certainly went out with a bang with The Saboteur and there is plenty they should be proud of. It nails the essence of good gameplay with plenty of variety and fun set in a beautiful rendition of Paris. The thread that ties the action with the motivation might be frayed in spots but it doesn't distract too heavily from ruining the Nazis' day Paris with all kinds of fun explosives. A special aside has to go to the audio team that recorded all the sounds in the game as well as the people that secured the songs, it completes the setting like a beautiful bow on a beautiful package. When it comes to The Saboteur, come for the art style, stay for the gameplay and leave the script behind.
Though it is another sand box game, it is so much fun running around and blowing up Nazis. Sad that this is Pandemics final game but its a good one to go out on.
Der Teufel steckt hier mal wieder im Detail. Trotzdem ist The Saboteur eine atmosphärische GTA-Alternative.
The Saboteur was the last title released by the ill-fated Pandemic Studios, and as such, serves as an admirable swan song. The game offers up the kind of open-world gameplay fans of the GTA series enjoy while presenting a fresh take on the overused World War II theme. Despite a few issues with reluctant AI and somewhat clunky platforming, The Saboteur stylishly proves that the genre of open world action-adventure is considerably bigger than GTA.
Hit and miss is an appropriate phrase for The Saboteur. There is no doubting it is a decent game and a lot of fun, but at times, it can be frustrating. Not as raw as Mercenaries 2, but it definitely needed another layer of polish to smooth off the rough edges.
Planet Xbox 360
If you fancy your chances as a demolitions expert (albeit a foul-mouthed, whiskey-drinking one) then look no further than The Saboteur. Just make sure the flint on your Zippo lighter isn't wet, that dynamite won't light itself. All in all The Saboteur is an awesome game with hours of fun, entertaining game-play with fantastic and authentic sound.
Cheat Code Central
The only thing more played out more than WWII is perhaps open-world action. Nevertheless, both conventions are overused for a reason: they have great video game potential. In the case of The Saboteur, they combine to provide for a compelling if uninventive experience. Working in concert, this game's tired, uninspired mechanics still manage to get the job done; the whole is definitely more than the sum of its parts. If you're looking for a truly unique experience, this game isn't for you. However, if you love WWII or open-world action games, The Saboteur is a gorgeous title that somehow manages to remain fun from beginning to end.
However much its color scheme may protest to the contrary, The Saboteur is not a classic. It gets the basics right, though, and it's peppered with a lot of exciting, memorable moments. If you haven't had your fill of open world mayhem this year (and quite a year it's been), you shouldn't begrudge it an explosion or two.
I like the idea of the Saboteur. I like the idea of an open world game in the GTA style set in the 1940’s. I applaud the game for not having as many bugs as some of Pandemic’s previous games. They’re still there, but it’s nowhere near as bad as Mercenaries 2. The driving mechanic is pretty good, and the idea of mixing stealth with heavy action combat is a good idea. But the problem is that after the first couple of hours it’s near impossible to use stealth. Every mission will break down into a huge fire fight where you basically win once you kill every enemy or make a big explosion. If you’re a fan of GTA or Mercs 1 or 2 you’ll probably get some enjoyment out of the Saboteur, but for everyone else this game is a rental at best.
The action in The Saboteur is well executed and rewarding, so even though World War II is merely a backdrop and the stealth elements are underdeveloped, it's still a blast to spill gallons of Nazi blood and blow targets sky-high. The Saboteur may not be the most original sandbox game around, but it certainly stands out from the glut of other World War II-themed adventures, and it's a darn good time as long as you can put up with its minor problems.
In the end The Saboteur falls victim to several things that keep it from being a great game. Mostly it is due to timing. This game is launching right after the holiday rush has died down and people are still trying to catch up on the massive library just released. It also suffers from not feeling like it was completely ready to be on store shelves. Still I cannot help but find enjoyment in the creative setting, excellent visual style and intriguing story. Even with all of its problems The Saboteur is one enjoyable trip down the overplayed setting of World War II. If you love open-world games and are willing to be patient with its shortcomings, there is a lot to love about this title.
On paper, The Saboteur is a winner. The plot is intriguing and the conversation is snappy. And if you tire of following the particulars of "La Resistance" there are always some nicely rendered nude women to ogle. But boil it down to the gameplay and you're left with a good chunk of clumsy third-person shooting with bits of awkward driving. The Saboteur borrows plenty of great elements from other games, but doesn't execute on them as successfully. That's not to say there isn't fun to be had because there's plenty. It just isn't as well constructed as many other similar games on the store shelf.
The Saboteur rust op erg sterke fundamenten. De game kent veel elementen die enorm vermakelijk zijn of hadden kunnen zijn. Het saboteren is een nieuwe vorm van spelen die met open armen verwelkomd moet worden, want de potentie is duidelijk aanwezig. Daarnaast is Parijs dankzij het zwart-wit effect een sfeervolle plek waarin je graag rondloopt. Het is jammer dat de ongepolijste aspecten op veel fronten overheersen en echt afbreuk doen aan de game. Wie zich niet stoort aan een glitch hier en daar en de soms wat knullige vertoning, kan zich wel wagen aan dit ijzersterke concept. The Saboteur is namelijk een prima manier om de periode tussen het najaarsgeweld en de voorjaarsstorm te overbruggen.
PAL Gaming Network (PALGN)
Despite all the problems with the game that we've described over this article, we still recommend checking it out. It's worth playing for its ambitious nature, as well as the fun, if silly, story and interesting visual style. While all of the components that make up the whole may not be spectacular, they are functional and can be quite fun. In no way is it realistic for you to smash an old timey-car into a Nazi tower, then gun down everybody inside while barely sustaining any injuries, only to lay down some dynamite and bring the whole thing down, but it is silly fun. Give it a rent, and if it charms you enough then you'll find plenty of content and plenty of Nazis to sabotage.
Hoewel de gameplay van The Saboteur niet geweldig is, is de presentatie van de game goed verzorgd. Een game over de Tweede Wereldoorlog hebben we al zo vaak gezien. Maar gelukkig weet The Saboteur toch nog origineel te zijn.
The Saboteur could have been one of the year’s most impressive games. Sadly, Pandemic tries to do too much, and players are left with a game that never becomes more than the sum of its parts. While it’s certainly not a terrible game, there’s nothing remarkable about it either. It’s truly a shame this game couldn’t do enough to set itself apart from other mediocre open-world adventure games, but at the very least, Pandemic can say they tried.
The Saboteur es un triste ejemplo de lo que pudo ser y no fue. Su calidad es más que aceptable, y el título merece llegar a un ajustado notable. Sin embargo es imposible no mirarlo con tristeza y pensar en lo que se podría haber logrado si una base tan interesante como esta hubiera gozado de una ejecución a su altura.
La ambientación y su planteamiento jugable, si se le disculpan esos fallos que hemos señalado, lo convierten en un juego interesante, pero no es, ni mucho menos, uno de los mejores trabajos firmados por Pandemic, estudio cerrado por la compañía una vez se cerró el desarrollo de este juego.
In the end, The Saboteur fails to make much of a case for the Resistance. There’s an abundance of things to see and do, and some great moments are present; however, they’re too few and the sense of missed opportunity too strong to make a convincing recommendation. After a year that included the open-world mayhem of Red Faction: Guerilla, the convincing story and characters of GTA IV: The Lost and Damned and the intricate and stunning world presented in Assassin’s Creed II, The Saboteur feels like a game several years past its sell-by date. The tone of this review is negative, because once the game was finished, The Saboteur’s flaws are what stuck with me, but If you’re captivated by its aesthetic choices and can look past the so-so mechanics and tedious mission structure, there are things to like and fun to be had. For the rest of us, though, The Saboteur proves to be a competent yet ultimately disappointing conclusion to Pandemic Studios’ stint in the genre.
Pero los resultados no han sido tan gratificantes como se esperaba. Algunos problemas técnicos que entorpecen la acción, tanto de físicas como de inteligencia artificial y el único idioma disponible, hacen de este título un quiero y no puedo. El contexto histórico es muy apetecible, la estética y la producción artística están muy trabajadas y la historia engancha. Incluso es digno de elogio la propuesta de mezclar diferentes géneros para crear un estilo muy personal; pero todo ello no consigue hacernos disfrutar completamente de la aventura. Hay aspectos mejorables del juego que nos lleva a preguntarnos si la prematura desaparición de Pandemic Studios habrá comportado una menor dedicación por parte del estudio a la hora de terminar el juego. Pero en todo caso, el título atesora suficiente calidad como para convencernos de que hay motivos para echar de menos al equipo desarrollador.
The Saboteur è un buon titolo, incapace di imporsi ai vertici di una stagione videoludica così ricca di grandi capolavori, ma sicuramente idoneo ad intrattenere l’utenza per tutte la durata della storia, grazie ad un’ambientazione ispirata ed un gamaplay piuttosto vario. Alcune ingenuità nel gamedesign e qualche limite tecnologico di troppo vanno ad inficiare il giudizio globale. Il titolo Pandemic è quindi una buona alternativa per tutti coloro in crisi d’astinenza da GTA o Assassin’s Creed o per chi non vede l’ora di intralciare per l’ennesima volta i piani dei malefici nazisti.
In the end The Saboteur is a solid swansong for a struggling developer. It vastly improves over Mercenaries 2 with a lot of enjoyable, explosive combat and a fantastic visual style. The characters and story leave a lot to be desired but it’s a fun ride and a cool take on the World War II genre. It has its problems with control issues and glitches, but the biggest crime of all is that this solid concept isn’t fully realised.
En resumen, The Saboteur es un juego de esos que no te arrepientes de haberlo jugado, y eso ya dice mucho a su favor. La historia está muy bien y hay muchos diálogos tremendamente ingeniosos. Eso sí, todo en inglés, que ni se ha doblado ni subtitulado. La estructura de las misiones es simple pero no llega a cansar y la variedad de lo que tienes que hacer y de cómo tienes que hacerlo está bien equilibrada. Podría haber sido mejor, sin duda, pero también mucho peor. Si queréis darle una oportunidad lo pasaréis bien.
As it stands however, with obvious flaws, no multiplayer, and no studio to provide ongoing support, it's hard to see longevity in this one.
Great visuals, unique WWII-era storytelling, and explode-and-run fun made me love the game, but the shooting, driving, climbing, and stealth gameplay made me want to choke myself. The game improves with time and is enjoyable, overall.
Timing is everything, and despite all the hard work Pandemic has put into The Saboteur, it is a little too late. A few more months in development could have made the difference. However, it is unfortunately that Pandemic didn’t have that luxury. Overall, The Saboteur has its moments, with a number of solid ideas that will likely keep you entertained for a while, just don’t expect the same level of polish that you can get out of some other sandbox action games. This time around the Saboteur couldn't ignite the fuse, and like its clever use of colour, this one fades to gray.
You can spend hours ranting about The Saboteur and its questionable design merits, and you wouldn’t be wrong. If Pandemic Studios were able to see the light of day for the next few months, The Saboteur could have been given the time to make a more sizable impact. Still, it’s hard to argue with driving through the streets of Paris and the French countryside in a slick classic car and blasting away the Nazi military machine, piece by piece, as you slowly walk away. Because cool guys don’t look at explosions. Oh, and titties.
In a year that also contains Red Faction: Guerrilla, which does open world action much better, and Assassin's Creed 2, which makes stealth action and wall-scaling effortless and fun, Saboteur falls a little flat. I almost feel like I'm beating the game up unfairly -- acquiring new weapons and vehicles, and escaping pursuing Nazis is always thankfully easy, and you'll have fun exploring WWII Paris. But too many other titles do the exact same things better for Saboteur to hold your attention long.
It's not a game to really snub your nose up at, and in this day and age where no mature game is safe in Australia, you'd be remiss to ignore a game with sooo much bewbage (purely because it's something that has never existed like this before), but you'd also be remiss to ignore one of Australia's late, great developer's final works, and an indication they may have been heading in very good directions.
Che The Saboteur deluda leggermente le alte aspettative è un fatto innegabile sotto gli occhi di tutti: le atmosfere, per quanto coinvolgenti, non sopperiscono ad un comparto tecnico decisamente sotto tono e, soprattutto, ad un gameplay non all’altezza delle ottime produzioni action degli ultimi tempi.
Il titolo Pandemic, tuttavia, sa divertire e far divertire, soprattutto grazie ad una buona varietà di situazioni che garantisce una longevità al di sopra della media e ad una trama comunque capace di far rivivere da una prospettiva diversa le sempre affascinanti vicende della Seconda Guerra Mondiale.
The Saboteur can be both addictive and engaging, but also rather stale, all at the same time. Serious issues such as the nature of a resistance campaign, terror tactics, victory at all costs, etc... are fairly buried underneath the game's lighter tones. Still, it's in line with Pandemic's other works so it's not like you should expect a moral masterpiece. If you want to put in the effort, than the rinse/repeat actions won't seem as boring as they should be. It's good to see that Pandemic's last game has some decent production values,(Although there are still some trademark glitches to be seen), but unfortunately the lack of proper post-release support could mean that any annoying bugs could be there to stay. Pick it up if you're looking for some destructo-derby fun, and don't mind a bit of travel.
That Gaming Site
Various technical issues ruin what could have been a great game, had the game been given more development time it would have been an excellent swan song for Pandemic.
With a concept and feature set that’s so tantalising, it’s a crushing disappointment that The Saboteur is a victim of its own ambition. It promises a game like no other, with a setting and subject matter that’s unique to the genre. Unfortunately the reality is something that harks back to the darker days of open world games, its individual elements uninspiring and its story a poor patchwork of clichés sewn together with juvenile smut and swearing - and it's a melancholy swansong for the once brilliant Pandemic.
The Saboteur’s greatest fallacy is that it nicks and steals aspects from better sandbox games. Grand Theft Auto 4, Assassin’s Creed 2, Infamous, all of which were probably in development cycles at the same time as The Saboteur, all pull off this sandbox parkour/violence/death/freeing the civilians nonsense a lot better. Maybe you have a strong urge to rescue the French, and that may be your motivation for playing The Saboteur. But that sense of Parisian pride will fade when you hear Luc’s wonderfully Looney Tunes accent.
Die idiotischen Kämpfe erreichen manchmal nicht mal Moorhuhn-Niveau und zerstören die teilweise aufkeimende Atmosphäre. Wenn ich nicht wüsste, dass das Spiel von Pandemic entwickelt wurde, also jenen Leuten, die mit Full Spectrum Warrior einen realistischen Kriegsschauplatz inszenierten, würde ich vielleicht auf die Jungs von Alarm für Cobra 11 wetten. Wer hier einen Alarm auslöst und von deutschen Soldaten gejagt wird, darf sich auf programmierte Realsatire freuen, die jeden Anflug von Verfolgungsspannung im Keim erstickt. All das explosive Zerstören, das Sammeln, das Rasen und Aufrüsten macht vielleicht zwischendurch Laune, aber liegt zwei bis drei Klassen hinter der Faszination eines Assassin's Creed II, inFamous oder GTA IV. Pandemic hätte sich weniger auf Möpse und Strapse, sondern mehr auf das Spieldesign konzentrieren sollen.
Official Xbox Magazine (UK)
These problems do their best to obscure the cleverness of the open-ended stealth missions, and how well these succeed comes down to how much you're prepared to persevere. That, and how much you enjoy inventive swearing in bad accents. "Grinning like a cat with a cream-flavoured arse" does make up for a lot.
The Saboteur, then: not half as bad as the limp first few hours suggest. It's perhaps not the greatest company epitaph in the world but, as Devlin might say, while throwing himself out of a speeding car, knocking back a slug o' the good stuff and mashing a Nazi's head in with one punch: "It coulda been a lot worse."
But while the combat and destruction portions of playing as the Saboteur are fun, the story and effect you have on the world are disappointingly underdeveloped. Without spoiling too much, I'll just say that the story is cliched to a point where no surprises exist, and it's full of characters that you never quite give a crap about. It's sad how little your actions affect the world; despite giving people the "will to fight," wherein the world around Sean changes from black-and-white to color as the Nazi presence diminishes, you won't suddenly see the resistance actually fighting soldiers in the street, nor will the Nazis fully vacate "liberated" areas. If this concept of changing the will of the people had been more fully realized, and if the story hadn't been so forgettable, The Saboteur could've been pretty fantastic. Instead, it's less of a swan song and more of a pop single: catchy at times, but ultimately not something that will stick with you.
About the greatest success an open-world game can achieve is to dupe the player into believing, even on a sub-conscious level, that they are in a real place. Deep down, we know that these are all clockwork playgrounds constructed specifically for our amusement, so it's not an easy thing to do. But The Saboteur's gameplay systems never let you forget that you are playing a game, and the nakedness of the underlying machinery is one of the game's greatest shortcomings.
The Saboteur kent door haar unieke opzet veel potentie, maar weet dit te weinig om te zetten in een goede game. De sfeer is goed, maar het verhaal wordt nergens echt interessant. Qua gameplay heeft The Saboteur simpelweg te weinig om het lijf om echt boven de middelmaat uit te stijgen. Geen fantastisch afscheid voor Pandemic Studios dus.
The Saboteur could have been excellent. It has presentation, usually solid mechanics, characters that you are at least interested in if not actually engaged by, and things look pretty when they explode. However, the simply unforgivable control and climbing mechanic is just too hard to get past - constantly interfering with your game to the point of swearing and projectile gamepads. None the less, it is hard not to have some affection for The Saboteur, even if you have to try and look to what the game could have been.
It's a shame that Pandemic is no more, as The Saboteur is a worthy effort marred by lackluster gameplay design and wonky controls. As it is, nothing really separates it and makes it unique. Despite the cool setting, this is by the numbers game design that you’ve played a million times before.
It's hard to imagine why anyone would opt for The Saboteur when they've got Assassin's Creed II as an alternative. Beyond its Parisian setting, The Saboteur fails to add any new ideas to the sandbox genre other than breasts. While this will probably be enough for some of you to consider a purchase, we'd strongly advise against it on the grounds of bog-standard gameplay. Still, if you want some very expensive softcore porn, then The Saboteur is right up your alley.