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And so to the score. A ten. A big, fat ten. Does that mean it's perfect? That you can't improve on it? No. That's unattainable but this is a ten point scoring system and if you're going to deduct a point here and there for minor niggles, then you'd better start from twelve because Saints Row 3 gives you more action and more full on larks than you get from other games. This is pure fun distilled, bottled, swigged and then thrown up all over your gimp suit. And yes, you can wear a gimp suit. Both in the game and while you are playing it if you choose.
All told, it's one of the shining lights when it comes to 2011's last few big releases. It's bold, brassy, amusing and fun, plays like a dream and ends in a way (or should that be "ways") that will have you practically hugging yourself with glee. Stop arsing around and go buy it.
Canadian Online Gamers Network
Saints Row: The Third is my first in-depth taste of the Saints Row franchise and I came away wanting more. This ain’t no GTA I can tell you that, as Saints Row: The Third is the most crazy and insanely violent game I’ve played in years, perhaps ever, but it has a story to go with everything else and a very well implemented cooperative mode. The game is a well-done piece business, with obvious detail and care oozing out of every sin soaked pore. It definitely deserves a play or two, as it is one wild ride that no gamer should neglect.
With 8 islands, an airstrip, a military armory, hookers, hundreds of missions, distractions at every corner, and writing that hits damned near every time, Saints Row The Third delivers on almost every promise. The game makes you feel like a badass from the word go, and it just gets even more out of control as things progress. Sure, there are some hiccups graphically, and sometimes things can be a little clunky mechanically, but there is no doubt that Saints Row The Third is crazy fun from start to finish. Professor Genki approves – most honorable, win GET!
News flash: people find sex and violence entertaining. Saints Row: The Third gives the people what they want and drops us into an open world adult theme park where we can treat ourselves to delightful acts of bloodshed and perversion. It doesn't take itself too seriously and only asks that you don't, either.
It’s easy to overlook a game like Saints Row in a holiday filled Sword, Skyrim, and Uncharted 3, but that would absolutely be different experience, which in many has surpassed its source ridiculous over-the-top fun. Saints Row: The Third isn’t meant It’s made to be ridiculous, balls-to-the-wall, stupid fun, and in absolutely succeeds.
Saints Row: The Third is the perfect answer to anybody who thought Grand Theft Auto IV took itself too seriously. The fact that I never knew what was coming next was enough to compel me to see the game through to the end. At a mere ten hours, this third Saints Row game is a fraction of the length of a standard Rockstar Games title, though you would never know it from the blistering in-your-face pacing. With so many must-see moments, you'll be talking about Saints Row: The Third for months to come.
Saints Row The Third really shakes it’s last vestiges as a GTA rip-off and turns into a silly and cartoonish parody of modern sandbox games, and in the process becomes a long and funny ride of awesome. Don’t miss it.
Despite it's avid marketing campaign, this sequel doesn't push away from overused sandbox elements as much as it promised. Its attempts to constantly shock are more than welcome in a year that's seen an abundance of games take themselves too seriously. For thorough players there's about 40 hours of content here. It's certainly a ride worth taking, even if on pure silliness alone. In some ways, it's difficult to see where the series can go next, as its crass style has now been stretched so far it'd probably rupture if it dared go any further. With that said, Saints Row: The Third is a consistently thrilling and addictive streak through the sandbox genre's most popular avenues, even if it is as shallow as the 'GTL' lifestyle it strives to promote.
Meilleur épisode de la série, Saints Row The Third représente l'aboutissement de plusieurs années de travail. Il parvient également à se créer une véritable identité pour ainsi se démarquer des autres jeux à monde ouvert. En optant pour un ton décalé, parodique, voire excessif, Volition a clairement fait le bon choix : l'ambiance est vraiment réussie et l'on prend énormément de plaisir à suivre l'aventure des Saints. Gros point noir de cet épisode, le moteur graphique commence sérieusement à vieillir... mais heureusement, la déception technique ne vient pas plomber la fête. Car entre la diversité des missions, la richesse des possibilités (customisation, véhicules, armes) et les nombreux réajustements judicieux au niveau du gameplay, Saints Row : The Third tient toutes ses promesses et se classe comme l'un des très bons jeux de sa catégorie.
Encore plus déjanté que d'habitude, Saints Row apporte assez de fraîcheur pour s'extirper du marasme des sorties de fin d'année grâce à son style irrévérencieux. Tanks, véhicules futuristes, guérilla urbaine, malgré son aspect technique dépassé et de vilains bugs, il offre une grosse dose de fun et de nombreuses options de customisation. Si vous aimez le style gangster-pimp, vous êtes au bon endroit.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
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