There are no reviews for this game.
Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (7 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Sleeping Dogs is an exciting open world adventure that charts Wei Shen's exploits as he attempts to infiltrate a powerful criminal organisation. It asks a few poignant questions and whilst it might cop out on a few of those answers it does provide an interesting ride all the same, with a few improvements on some tried and tested gameplay.
Overall, Sleeping Dogs for the Xbox 360 is one of the more impressive open world action games I have played in recent memory. Fantastic visuals, top-notch sound and varied gameplay makes Sleeping Dogs a must own for gamers who enjoy such titles as Grand Theft Auto, Saints Row and Crackdown. The compelling story manages to suck you right in and the level of depth offered up in the game is impressive. Sleeping Dogs is easily the sleeper hit of the summer and a game many should be playing well into the winter.
It's hard to believe that this almost got canned. United Front Games has crafted a stunning open-world action romp that draws on a variety of cinematic influences to startling effect. Sleeping Dogs is by no means perfect, but at times, it comes painfully close.
Sleeping Dogs si rifà ad un cultura pop orientale, ai film di arti marziali e alle storie sulla Triade di Hong Kong e offre scenari, situazione e volti nuovi nel panorama degli action free roam. Nonostante le magagne grafiche o alcune debolezze nel sistema dei controlli offre ore di genuino divertimento e una serie di piccole chicche che sicuramente apprezzerete! Se siete in attesa di GTA5 e settembre non ha nulla da offrivi, acquistatelo: non ve ne pentirete!
Sleeping Dogs is definitely one of the biggest sleeper hits of 2012. There’s no doubt about it. Leading up to the game’s release Sleeping Dogs appeared to be another generic open-world GTA clone, but it’s clear from the opening cutscene that Sleeping Dogs has an interesting story to tell. If you let the game get its hooks into you, you’ll find an enjoyable open-world action game that’s definitely worth your time. If it wasn’t for a few minor issues and the inability of the game to do any one gameplay mechanic extremely well, this could have been a possible contender for game of the year. As it stands Sleeping Dogs is still worth your time, but just barely misses the mark on being something truly special.
There is not much here you haven’t seen somewhere before, but you’ve probably never seen it all in one place, nor done with quite this level of grinning, joyful self-assurance. This is a game that marries a desire for weighty narrative with an understanding of the value of simple, lunatic messing around. Its best moments, which are many, bring to mind a sort of breathless fusion of Infernal Affairs and Saints Row, with more kung-fu. It pushes at no boundaries, but is blissfully happy to hop up on top of them and do a happy dance instead. That’s something of a rarity these days, and more than enough reason to be thankful that Square-Enix didn’t just let sleeping dogs lie.
Activision a manifestement fait une erreur en abandonnant Sleeping Dogs. Certes, l'IA est à revoir et tous les aspects du gameplay ne sont pas parfaits, mais en dehors de cela, le titre de United Front offre un voyage tout simplement extraordinaire au cœur de l'univers passionnant des triades hongkongaises. Et quand bien même vous ne seriez pas particulièrement attiré par le thème proposé, vous trouveriez là un GTA-like honnête qui, à défaut d'être original, devrait savoir séduire tous les fans du genre.
The lone downside of combat is the camera's tendency to get too close when you're in a corner, forcing you to run away just to see what you're doing. Still, the combat has a brilliant overall feel, and you'll find yourself street fighting often, just for the sport of it. This combat serves as a reminder of what this game used to be. Three years ago, this was Activision's property, known as True Crime Hong Kong, but it was canceled in 2011. Square Enix, however, picked up the project, and now, here in 2012, Sleeping Dogs proves a worthy sandbox game. That's because of the combat, the strong city of Hong Kong and the voice acting. But it's mostly because of Wei Shen's story, the one that starts with that early chase.
Harte Schlägereien, rasante Verfolgungssprints, Charakterentwicklung, Online-Herausforderungen und Minispiele: Sleeping Dogs hat in den offenen Welten aus Ost und West sehr viel für sich entdeckt. Keiner der Bausteine wächst über sich hinaus, aber Sleeping Dogs fügt sie souverän zusammen. Die Kämpfe, die Schusswechsel und die vielen kleinen Aufgaben sind alle unterhaltsam, haben aber alle spielerische Schwächen. Die Geschichte beginnt hingegen schwach, steigert sich jedoch in fulminante Höhepunkte. Mich ärgert allerdings, dass sich Sleeping Dogs so kampflos in sein Schicksal ergibt: Als könne es sowieso keinen anderen Weg geben, wirft es Drama, Minispiel und Nebenquest zu beliebig übereinander. Es fehlen sanfte spielerische Übergänge sowie erzählerische Hintergründe, mit denen ich ruhige Momente aktiv und damit emotional erleben kann.