Sonic the Hedgehog (Xbox 360)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

A Low in a Series of Lows 雷堂嬢太朗 -raido.jotaro- (58413) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars
A game with many flaws and potential. sonicteamUSA (46) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars
AWESOME but has some very few faults brandon palonis (3) 5 Stars5 Stars5 Stars5 Stars5 Stars
WHY?!?!?! Captain N/S (24) 1.43 Stars1.43 Stars1.43 Stars1.43 Stars1.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.6
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.1
Personal Slant How much you personally like the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 2.6
Overall User Score (16 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Sonic the Hedgehog is actually a misleading title because this isn’t really Sonic’s game. It should be called Sonic Universe. I love Sonic, and his speed levels and flatland battles are the by far the best they’ve ever been….new moves, tighter control, evolving play mechanics…he’s at his best, doing what he did back in 1991; making every other varmint look dated, but now he’s sharing the spotlight. The real star of this show is Silver. Silver's equally substantial role in the game brings an entirely fresh perspective to the gameplay, with moves and pacing that are entirely new to the Sonic experience. And once they defeat their prime objective, Iblis—the most impressive boss I’ve fought all year—it’s Shadow and Rouge’s turn to weave their way into the story for even more oven-fresh gameplay.
71 (Dec 25, 2006)
Nos encontramos pues con un buen juego, pero que no llega a lo prometido por Sega, ni mucho menos calma la expectación levantada en un principio (algunos se imaginaban a un Sonic VS Robotnik como antaño, un empezar de cero en el control en 3D o ambas cosas). A pesar de todo, los que disfrutaron con ambos “Adventure” lo harán con este con total seguridad por su similitud. Ojalá para la siguiente entrega, viendo las críticas negativas que están recibiendo Sega y Sonic Team con el juego, veamos un trabajo más cuidado, aunque tengan que tomarse el tiempo que consideren necesario para conseguirlo.
The latest Sonic the Hedgehog game opens with an impressive evening CG festival in a city reminiscent of Venice. Realistic humans dance around, and the princess lights a classy pyrotechnics display. All of a sudden, wacky Dr. Eggman kidnaps Princess Elise and a three-foot tall cartoony blue hedgehog zips in to save the day. This ridiculous mix of realistic fantasy and ultra cute characters permeates the entire game. There are several scenes of lovebirds Sonic and Elise prancing through idyllic green fields like Anakin and Padme. But the story later delves into some cool time travel twists and differing perspectives on the same events.
XBox Front (Dec 01, 2006)
Ei, ei, ei... was hat das Sonic Team in der langen Entwicklungszeit nur gemacht? Wäre die nur dezent verbesserte Technik noch gerade so zu verkraften, geht man in Sachen Gameplay einen Schritt zurück und bringt ausschließlich Altbewährtes zu Tage. Hier geht die Bedienung schwerfällig von der Hand, in Verbindung mit der kuriosen Kameraführung kommt Frustfaktor auf. Einzige Neuerung gegenüber den alten Teilen ist die Havok 3- Physikengine, die lediglich einer der Charaktere, nämlich Silver The Hedgehog, einzusetzen weiß. Der quasi nicht vorhandene Multiplayer-Modus fällt negativ ins Gewicht, man kann ausschließlich mit einem Freund an einer Konsole spielen. Das lässt die Wertung ein ganzes Stück in den Keller rutschen.
Power Sonic (May 10, 2014)
Sonic the Hedegehog ou Sonic Next-gen é um dos games do Sonic de análise mais controvertida. Há os mais ferrenhos críticos ao game e há também aqueles que defendem o jogo. Os críticos dizem que tirando o fato de ser um jogo do ouriço, absolutamente nada atrairia o público a um game como foi Sonic Next-gen. Já os defensores dizem que as falhas do jogo são acostumáveis e que ao final tem-se em mãos um ótimo jogo. Em que lado você se posiciona? Jogue e conclua por si!
50 (Sep 20, 2009)
Wie nicht wenige Sega-Fans wartete ich sehnsüchtig auf Sonic the Hedgehog. Die Enttäuschung darüber, dass nicht bloß Sonic spielbar sein würde, wich auf der Games Convention 2006, als man das erste mal Hand anlegen konnte und sowohl die Sonic-Stage wie auch das Silver Level sehr überzeugend waren – immer in Anbetracht der Versprechungen, Kamera- und Steuerungsprobleme würden noch behoben werden. Letzteres hat sich bewahrheitet, ersteres nicht, und vermischt mit Leveldesign-Bugs, frustigen Stellen, nervigen Charakterwechseln innerhalb der Stages und vernichtenden Ladezeiten ergibt das einen nicht einmal für Sonic-Fans verletzungsfrei herunterschluckbaren Cocktail. Angesichts einiger netter Levels (Kingdom Valley) können Fans dennoch einen Blick riskieren – vorzugsweise zum Budgetpreis und inklusive Beruhigungsmittel.
Gamereactor (Sweden) (Nov 19, 2006)
Det kanske allra mest tragiska är att spelet trots allt detta ändå kommer att sälja som smör, framförallt i Storbritannien, och att Sega därför med största sannolikhet kommer att fortsätta i samma stil. Precis som filmbolagen inte behöver bry sig ett smack om hur mycket de misshandlar den stackars Beck eller Wallander då filmerna ändå drar in pengar nere i Tyskland; ekonomiskt försvarbart men etiskt förkastligt. Om inte Sonic and the Secret Rings till Wii blir bättre har jag lovat mig själv att anmäla Sega för plågsamma djurförsök. För ingen igelkott förtjänar att bli behandlad på det här viset.
45 (Nov 21, 2006)
Ce premier Sonic sur console nouvelle génération est une grosse déception. Peu jouable, à la difficulté mal réglée et aux niveaux peu intéressants, on aura beaucoup de mal à le conseiller, même aux inconditionnels du hérisson bleu. Si les développeurs continuent de nous proposer des Sonic aussi peu convaincants, ils risquent bien de dégoûter les joueurs de ce personnage phare des jeux vidéo. Il est grand temps de se ressaisir messieurs !
GameSpot (Nov 21, 2006)
Only the most blindly reverent Sonic the Hedgehog fan could possibly squeeze any enjoyment out of Sega's latest adventure. This platformer is a mess from top to bottom, and any of the occasional moments that don't feel somehow broken only serve to make the game's other flaws appear that much bigger.
40 (Dec 27, 2006)
Das Spiel zum 15. Geburtstag des Kult-Igels könnt ihr getrost links liegen lassen. Es sei denn, ihr seid Hardcore-Sonicer und müsst alles, was den Hedgehog-Schriftzug trägt, im Schrank haben - aber auch nur da! Ladezeiten aus der Hölle, grafische und spielerische Unzulänglichkeiten, Kameraprobleme: Die Liste ließe sich noch weiter fortsetzen. Was das erste richtige Action-Adventure der nächsten Generation hätte sein können, entpuppt sich leider als unausgereiftes Konzept, das weder Next-Gen-Kulissen bietet noch spielerisch mit den Old-School-Sonics mithalten kann und selbst hinter den Dreamcast-Abenteuern des Igels zurückstecken muss. Schade, schade, schade: Diese Schmach hat der blaue Renner nicht verdient...
40 (Dec 08, 2006)
Die Liste der Ärgernisse ist einfach zu lang, als dass man Sonics Comeback noch reinen Gewissens als mittelmäßiges Spiel bezeichnen könnte. Technisch stellenweise katastrophal (Ladezeiten, Slowdowns, Stadtlevel), konzeptionell unausgegoren (Charakter-Overkill, wenig abenteuerlicher Adventure-Part) und widerborstig wie ein Igel nur sein kann (Steuerung, Kamera, unfaires Leveldesign) trieb mir Sonic the Hedgehog regelmäßig Tränen in die Augen. Was war nur aus ihm geworden?
Insomnia (Nov 10, 2007)
Cutting away the pointless side characters would do much to improve the franchise, as when you really get down to it both Silver's and Shadows' quests are little more than slower and paler versions of Sonic's own adventure, and whilst Silver's telekinetic abilities are well-implemented, without the speed which forms the backbone of these games the whole experience feels redundant.
GameSpy (Nov 26, 2006)
Sega's Team Sonic could have churned out a fun, old-fashioned Sonic for the blue one's fifteenth anniversary and the vast majority of us would have been happy. I would have been happy. Instead, Sonic the Hedgehog will at best convince Sega to replace the decision makers in Team Sonic. Individual segments of the game where you actually get to play as Sonic and run fast don't fall apart, but other than those rare portions of Sonic, the game is a disaster. It's more reminiscent of the debacle of Shadow, not the glorious Sonic games of yesteryear.
Diehard GameFan (Feb 05, 2007)
Never before has a game so totally blown me away with how poor it is. It seemed like every new character was less fun to control, and the entire game seemed glitchy and rushed. The floaty, too-fast character control was worse than ever, and it’s mind boggling that the camera issues from this game in 1999 are still around today. With a trend in gaming to redo older games with new graphics, it is possible that Sega decided to redo Sonic Adventure 1, complete with inane adventure parts and gigantic levels where the only fun parts are where you barely have control over your character. I cannot recommend against this game enough. Whether you’re new to the series (and thus set up to hate it forever if this is you first exposure) or a longtime fan (like me), you will be offended and disgusted by the game masquerading as a Grade A mascot game. It’s that bad.
20 (UK) (Nov 24, 2006)
What should have been a dramatic return to form for Sonic, as signalled by the hugely promising trailer videos from earlier this year and the bold decision to use the original Sonic the Hedgehog name, has turned out to be an absolute mess. Like the hedgehogs I used to see as a child on the way to school, this game has been hit by a truck - and even its spines, in this case the name of one of the most loved videogame characters of all times, couldn't provide the slightest defence against the big fat tyres of apathy which have spread it all over the road. This game has one other thing in common with those poor, flattened hedgehogs: seeing it is going to upset a whole lot of children, of all ages.
G4 TV: X-Play (Jan 30, 2007)
Somewhere around the end of Sonic’s mission, the demo level appears as an actual level with nothing taken out. Playing tips remained intact to instruct the player on feats they’ve been performing for several levels now. Worse yet, none of the bugs, the controls, or the camera were addressed in the final build. Sega simply incorporated an incomplete level directly into the game. Actually, the whole game feels like a hodgepodge of undeveloped ideas thrown together with enough loading screens to make you forget the atrocities that occurred five minutes before the loading screen started. This isn’t a game – but a quick buck. After looking at the handheld version of Sonic, there’s still hope for this Mascot that once stood toe-to-toe with Mario, but not on the consoles.
The Video Game Critic (Jan 10, 2007)
Evidentally, Sega fired their entire Quality Assurance department, because the game's obvious bugs and general lack of polish is astounding. Besides the jumpy camera, there are collision detection glitches, inexcusable pop-up, clipping problems galore, and kung-fu quality lip-syncing. It's not unusual to suddenly lose control of your hedgehog as he momentarily moonwalks in place. The loading screens are so excessive that I had to sit through a 15-second load screen just to watch a lame, 5-second clip. The graphics are high-definition, but no more detailed than the Dreamcast titles - only sharper. I find it hard to believe that somebody at Sega thought this game was a good idea. This is a disgrace. Sonic the Hedgehog has been defeated.
FZ (Dec 06, 2006)
Kontrollen är från helvetet och laddningstiderna inte annat än ett fatalt misstag. Men själva spelet då? Nej, Sonic ska spelas i 2D. De stunder du faktiskt får spela så spelar du inte alls. Du kliver på en studsmatta och studsar iväg mot en annan, mot en tredje, mot ett berg, mot ett tak, studs, studs, studs, men i princip ingenstans behöver du göra något. Varvat med sporadiska och värdelösa fightdelar där antalet knappar du behöver trycka på är lika många som antalet rätt på Linda Rosings högskoleprov (jag gissar på ett) har du ett recept på misslyckande. Köp inte det här spelet. Inte ens om du hatar dig själv.