Description
A fighting game to end all fighting games. A sequel to
Soul Blade, Soul Calibur takes place in a time inspired by a mixture of 16th-century ancient China and oriental medieval fantasies and legends.
All characters have weapons and distinct fighting styles with over 100 individual moves per character. In addition to high, mid, and low attacks, characters can hold/throw, block, and perform special attacks -- one or more of which is deemed "un-blockable" and must be avoided by ducking, jumping, or rotating around your attacker.
In addition to several locales in which to fight and alternate models/costumes per character, the Dreamcast conversion of Soul Calibur contains many additional features over the arcade coin-op, including hidden characters and locales, a campaign mode, and tournament mode. There is also a "museum" where you can view character profiles and view motion-captured martial arts demonstrations.
Alternate Titles
- "灵魂能力" -- Chinese title (simplified)
Part of the Following Group
User Reviews
There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
| Official Xbox Magazine (UK) |
Jul 03, 2008 |
9 out of 10 |
90 |
| ZTGameDomain |
Jul, 2008 |
8.9 out of 10 |
89 |
| TeamXbox |
Jul 02, 2008 |
8.5 out of 10 |
85 |
| GamePro |
Jul 03, 2008 |
4.25 out of 5 |
85 |
| IGN |
Jun 27, 2008 |
8.1 out of 10 |
81 |
| Eurogamer.net (UK) |
Jul 04, 2008 |
8 out of 10 |
80 |
| Totally Gaming Network |
Jul 08, 2008 |
8 out of 10 |
80 |
| AceGamez |
Jul, 2008 |
8 out of 10 |
80 |
| Gamer 2.0 |
Jul 08, 2008 |
8 out of 10 |
80 |
| GameSpot |
Jul 08, 2008 |
7.5 out of 10 |
75 |
Forums
There are currently no topics for this game.
Trivia
It was named #22 out of 200 of the "Greatest Games of Their Time" by EGM Issue #200 (Feb. 2006).