There are no reviews for this game.
Our Users Say
MobyRanks are listed below. You can read here
for more information about MobyRank.
Friend or Foe will take anywhere from 8-12 hours depending on if you are out to get the Achievement points for perfectly completing each chapter. That means you find all the DNA, the Keystone, and the Keystone door to unlock each arena. The tricky thing here is that you never really know when the stage is going to end – at least the first time. There are so many doors you walk through that lead to the next section, but once you exit the level, if you are short on any of the requirements you will need to replay that level. The good news is that you only need to find what you missed, plus you can upgrade your characters before replaying and collect even more gold points for additional upgrades.
Spider-Man: Friend or Foe’s story doesn’t make a whole lot of sense but provides just enough logic to explain why Spider-Man is joining forces with sworn enemies like the Green Goblin, New Goblin, Doctor Octopus, Sandman and Venom. Basically, Mysterio has placed mind control devices on Spider-Man’s classic enemies and retrieving meteor fragments from around the world to power his army of symbiote-powered phantoms. S.H.I.E.L.D. has to make sure this doesn’t happen and enlists Spider-Man to travel to the various locations, defeat the mind-controlled enemies, break their mind control and have them join you.
Since combat is the heart of the game, you are swarmed by dozens of enemies at one time and you and your selected ally unleash a flurry of combos. Combat moves are divided into several fashions. You have an attack button and a grab button which you can combine to unleash combos. I can confidently say a lot of work was put into the characters specific movements and fighting styles. Spidey pulls off some amazing moves even before he is fully upgraded. Since the game is designed for a younger audience, the combo system is very watered down, but the positive effect is that it is easy to pull off a lot of fantastic and colorful attacks that can only come from the Marvel universe.
Like those games, Friend or Foe is even more fun when played with a friend. At any point during the game, a second player can join in and help out as one of the many sidekick characters. Unfortunately, the game doesn't support online play, so your buddy will need to be over at your place if you want to play. Even if you don't have a friend joining in, a sidekick character will always follow you around. The computer AI is very competent, and actually does its fair share of fighting.
Overall, Spiderman: Friend or Foe is an average game with some above average moments. To a comic geek like me, the comic feel and bright graphics were a welcome change of pace. Above average voice acting and a fun story round out the presentation of the title. It won’t redefine any genres, but it’s a fun diversion. Lack of online co-op hurts and detracts from a pretty solid game.
Overall, Spider-Man: Friend or Foe is an incredibly well-made game that is a lot of fun, although it's a bit on the easy side. Whether you play through with a friend or solo, you'll find a solid title that's great for casual gaming sessions.
Spiderman Friend or Foe for the Xbox 360 has a lot going for it and players can have a good time as long as they understand that this is a game that has been targeted towards a younger audience or the causal gamer. That does not mean the overall quality is low. Quite to the contrary, the graphics look great on my HDTV and voice overs and dialog are good (Some of the comments from the ships computer between missions had me laughing out loud several times in particular). Spiderman Friend or Foe does not take itself too seriously with its not too intense story and the robot enemies and that's the way you should approach it as well. There is certainly a place for a beat-em-up that is not too difficult to get into and play, but if you are expecting more depth and characters features, then you would be better off replaying Marvel Ultimate Alliance.
It can be a real kick in the pants to fight alongside some of Spider-Man's greatest villains as well, and you can switch back and forth on the fly between controlling Spidey and his sidekick. When controlled by the artificial intelligence, your sidekick can take care of itself pretty well. As awesome as it might sound to finally get to play as these villains, the sidekicks simply don't have as many abilities as Spidey, which makes them inherently less interesting. This ends up limiting the appeal of the game's two-player support, although it's consequently less disappointing that there's no online play.
If you're looking for a cute little action game for a younger gamer then you could do a whole lot worse than Spider-Man: Friend or Foe. The game is a fun two-player experience, full of great characters and some really good voice acting. I do question the game's price point and easy difficulty, but this would make for a really good weekend rental. There's some fun to be found in the second Spider-Man game of 2007, but not everybody is going to enjoy it as much as the younger set. There are a lot of really good ideas in this game; I wouldn't be opposed to seeing some sort of sequel that improves on all of the problems that bring this first installment down.
Many months ago, I saw a teaser for this game that made me think it would be a free-roamer like the other Spiderman games. This would have been great, but it unfortunately resembles a watered-down version of Marvel Ultimate Alliance (only with two players instead of four). It’s nothing more than an exercise in button mashing as you travel through bland environments and pummel countless nearly-identical baddies. Everything from the level design to the controls to the half-assed boss fights reminds me of a sub-par PSX title rather than a next-gen effort. Could have been a great free-roamer if the time and effort was put into it, but it’s not even worth a rental as-is.
A peine sorti des sentiers battus que Spider-Man : Allié Ou Ennemi y revient prestement. Ainsi donc, à l'exception d'un design très typé et d'une bonne dose d'humour, le titre de Next Level Games n'offre qu'une aventure certes agréable à jouer mais de très courte durée et non exempte de défauts. Un bon moyen pour s'amuser le temps d'une soirée mais certainement pas suffisant pour redorer le blason vidéoludique du tisseur.
If you've got a younger or new gamer at home, Friend or Foe is a good game to enjoy with them. The hop-in hop-out co-op gameplay and easy difficulty make this a winner for those not used to gaming in general. For those who have played similar games - or any games, for that matter - though, Friend or Foe is just too easy, and offers too little in terms of features and replay.
Some of the character animation is solid, but what's with the lack of textures on the environments? Friend or foe? Well, I'll give you a hint: friend has been taken off the table.
Spider-Man: Friend or Foe is a good idea on paper, but in simplifying the engine they have used in their other Marvel-based games, Activision may have done the game too much of a disservice. The challenge is severely lacking and there is not much in the way of variety in terms of enemy characters. The focus is squarely on Spider-Man and his partners. Given the fact that you spend the entire duration of the game fighting minor variations on the same few enemies, the game loses much of its replay value.
Overall a repetitive and boring experience, the game is very much catered to young kids. After the disastrous Spider-Man 3 and now this pile of garbage, fans might have to wait until SM4 hits theatres at another shot. Rent it for achievements or buy it for your kids, but make sure you know what you're getting into.
Spider-Man: Friend or Foe weet een op papier gaaf concept aardig aan diggelen te werken. Het spelen met de personages uit de Spider-Man-wereld klinkt namelijk aanlokkelijk, maar is dit niet geheel. De game is kaarsrecht, bestaat eigenlijk uit een opeenstapeling van hokken en biedt voor de bekende beat ‘em up-speler weinig tot geen nieuws. Het opwaardeersysteem zit wel goed in elkaar, maar wordt door de moeilijkheidsgraad van de game vakkundig overbodig gemaakt. Spider-Man: Friend or Foe is namelijk zo simpel dat zelfs je neefje van acht er wellicht zo doorheen raast. En dan kunnen de acties zelfs nog zo tof zijn en de visuele stijl ook best aantrekkelijk. Jammer Spidey, jammer.
And that's what's ultimately so frustrating about Spider-Man: Friend or Foe. Some of the web upgrades are actually fun and rewarding to use, but they feel completely unnecessary because the gameplay demands nothing of the player. As a test, we replayed an entire stage in the first level of the game using nothing but a single attack button. We sailed through with a yawn. As another test, while trying out the game's two-player co-op mode, we took Spidey and our chosen foe/partner, Silver Sable, to a cliff-top stage in the game's island-themed level. The predictable number of predictable-looking Phantom enemies spawned around us, and we set our controllers down, let the game continue running, and walked away for 30 minutes.
Das hat Spider-Man wirklich nicht verdient: Von der absolut unzeitgemäßen Grafik bis hin zum total langweiligen Spielablauf ist alles dabei, was man nicht haben möchte. Sie werden also selbst als Fan des Spinnen-Manns Mühe haben, sich mit diesem Spiel ein wenig anzufreunden. Ständig laufen Sie durch höchst ähnliche Gebiete und bekämpfen die immer gleichen Gegner nach dem immer gleichen Muster: Sie hämmern stupide auf dem Pad herum. Dann geht's ab in die nächste Spielstufe und - richtig - der dröge Unfug geht wieder von vorne los.
Friend or Foe may bear the likeness of one of comics' most popular characters, but it doesn't feel like a Spider-Man game at all. At the end of the day, this is an unfortunate stain on the tights of a character that has had a fairly respectable video game career.
Seeing the variety of characters in Friend or Foe all under one banner is nice, but really offers no real variety between any of them. Playing through with the same few characters is not very difficult at all. The battle arena is average at best, bringing the button mashing to head to head gameplay. I find it very difficult for telling anyone to rent Friend or Foe, let alone purchase. Such a blatant rip off of Marvel Ultimate Alliance does not even deserve a spot on your shelf.
Spider-Man Friend or Foe is a surprisingly poor product considering all that the developers needed to do was effortlessly copy someone else's character design onto someone else's game design. They could have been done and dusted with an uninspired but playable Marvel franchise in time for cookies and comic books. Instead, this offering has little redeemable features and is better side-stepped.
A game like this had potential to be more than just button masher for the kids. Perhaps Next Level Games wanted to add more puzzle elements or a variety of enemy encounters, but somewhere down the line it was decided to stick to the basics and play it safe. The only hope is that some young kids will get some level of joy out of a game that is barely a game at all. The only saving grace for this beat’em up is the fact that it has the Spiderman license attached to it. For some, that may be enough to warrant attention.
At least last year's Marvel Ultimate Alliance was exhaustive attempt at packing in more content than any previous isometric brawler. Having so many different characters and permutations (not to mention online play) offered a fair incentive to carry on, even when your brain was being numbed by the inherent repetition of the gameplay. By comparison, Friend or Foe is limp and insipid, with a mere fraction of the features on offer in Raven's surprisingly decent effort.