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Super Contra is not a bad game. It's got all of the classic gameplay of its predecessor, and most of the graphics are terrific. Couple this with some excellent music, and you definitely have a winner. Unfortunately, the incredibly high level of difficulty is going to turn off almost everyone except the most hardcore of gamers. If you like a challenging title that will keep you busy for hours, then Super Contra is certainly for you. However, if you like a simple gameplay experience that's easy to pick up and play, you should look elsewhere.
Super Contra isn’t a game that’s for everyone. It’s extremely challenging and demanding, so those looking for a more casual shooter might be best served going for another game. Additionally, the lightweight “enhanced” graphics and audio don’t bring the game as far into the next-gen era as some XBLA titles have done. If that’ll weigh on your decision to buy or skip it, you might want to consider it—though $5 is a small price to pay, even for a ruthless game such as Super Contra.
While it's hard to argue against the technological improvements that Super Contra makes over its predecessor, the increased level of difficulty makes it a much less accessible experience. But, if you're looking for a tough fight, Super Contra is more than capable of providing one.
Super Contra really is just more of the same, and if that’s what you’re looking for, you won’t be disappointed. With limited continues and a good level of challenge, this game definitely won’t be a cakewalk. Just don’t expect anything that spectacular, either.
As melhorias gráficas não se resumem ao já padrão filtro de suavização das conversões para Xbox Live Arcade. Novos elementos visuais foram adicionados, como explosões que distorcem o cenário (estranhamente, a interface também é afetada pelo efeito) e diferentes tipos de rastros para os projéteis. Para a felicidade dos nostálgicos, os gráficos originais também foram mantidos, mas sem os novos efeitos.
Super Contra stands the test of time a bit better than some of the other "classic" games that have been brought to the XBLA, but the proper amount of care and attention the game deserves wasn't given. From ugly borders and out of place visual effects to choppy net code, it's clear that a lot more work could have gone into this title. At 400 Microsoft Points ($5 USD), only the true fans of the original need apply.
Super Contra might appeal to the extreme hardcore retro apologists out there with oceanic reserves of patience and superhuman skills. It's certainly a challenge, and if that sounds like you, go for it. But if you're a mere mortal and squeal when the going gets tough, then the chances are you'll agree that the sequel is just too damn bloody minded by design to warrant much attention 19 years on. If you don't believe us, give the free trial a whirl and decide for yourself if it's worth the 400 points - also, check out the slightly less evil Contra, or Green Beret - both similar but slightly more playable alternatives.
Super Contra is a hard game. I don’t care if you’re playing with yourself or with your friend, you will have a hard time with this one. The difficulty is where a lot of the charm comes from, but it’s still frustrating when you occasionally find yourself bombarded by enemies and bullets. These no win situation are a bit more frequent then a would like, but carrying the spread gun, which is the second weapon upgrade that flies by in the first level, can make things much easier. If that’s not enough, well, there’s always the Konami code.