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On top of all that, SSFIV comes with a nice, full-color manual that does a respectable job at teaching brand-new players the basics, from what the buttons do to the concept of canceling one move into another. You're left with the impression that if the challenge mode would just show you what it's asking you to do before you do it, or if there was some even more basic training that would show players how to properly use focus attacks and dash cancels, more introductory players would go on to become better, smarter street fighters. Of course, a fighting game is only fun if you're matched up with like-minded, similarly skilled opposition, and in this respect, the game seems to be able to help you have fun, regardless of your skill level. SSFIV makes last year's fighting game a lot better, and it does it at a less-than-full retail price. Like I said up top, if you've got any interest in fighting games at all, Super Street Fighter IV is a killer deal.
The community has been eagerly waiting for SSF4. Some were so eager, in fact, that they quit playing the game competitively in anticipation that the changes brought by SSF4 would create an entirely new game, thus making their tried and tested strategies obsolete. In a way, they were right. Some characters (Rufus) remain largely the same, but other characters (Guile and Ken) will rise on the character ranking ladder thanks to their noticeable tweaks. And dealing with ten new characters poses a new set of problems and solutions for players. For the most part, the balance decisions feel fair, moving the game in the right direction towards a more level playing field. Change can be scary, but it's inevitable. So long Street Fighter 4, we'll miss your quirks (see: Ryu's superfireball traps, post-round hits, and Sagat's damage output). Now, let's welcome Super Street Fighter 4 with open arms.
So the additions to the online mode, plus the expanded roster and new characters really make this worth checking out if you were even remotely interested in the original Street Fighter IV. It's especially worth picking up if you missed out on the first entry, as you're getting all that content plus the new stuff, making this the ideal version of the game to get. There's already a robust online community in place with people of all skill levels, and the online mode seems to work without a hitch. The matchmaking is quick and really does a great job of keeping you within your skill rank, and the added modes are worthwhile and fun to play. So whether you're a vet of the first game or a newcomer, I'd say Super Street Fighter IV is absolutely worth checking out.
Still, learning is part of the fun, and when this, and a few weird user interface issues (do I really need to tap the A button 16 times to individually acknowledge the number of new costume colors I’ve unlocked?) comprise the worst parts of the game, how can you hate? Super Street Fighter IV is more than a basic expansion pack. Yeah, it probably could have been added to Street Fighter IV as downloadable content, but it would change the game, especially for the hardcore, to the point of being too dissimilar. And if being a different, better version of one of the best 2D fighting games ever doesn’t warrant your time, I don’t know what does.
While SSF4 is still very much the same game, it is a more finely honed experience with refinements made in many areas, most noticeably the online play. The only downside here is that if you want to continue battling your friends or foes online, they obviously need to be playing the newly refined Super Street Fighter IV game as well. What should no doubt be music to Street Fighter fans ears is the pricing of the new game which is at £24.99, no doubt this is still a fairly steep price to pay for a game you may already own plus some extras. Ideally this is no doubt more of a bargain for someone new into the Street Fighter IV fold, but fans should certainly enjoy the new modes of play as well as new characters to do their kicking and punching with, as well as of course a whole new set of achievements to earn. The complete package that is Super Street Fighter IV should no doubt be in every beat 'em up fans gaming collection.
Whilst SSFIV doesn't technically broach any new ground per se, the improvements in multiplayer functionality alone provide reason enough to purchase this version. The extra characters, Ultra's and the inclusion of classic SFII Bonus Rounds are just the icing on the proverbial cake that is the best fighter around. And thankfully we no longer have to listen to that horrible J-pop, Backstreet Boys style theme song. If you don't own a SF game yet, this is currently the definitive purchase.
If you’re a lover of fighters and you can only afford one game for 2010, than I highly suggest you check out Super Street Fighter IV that is easily one of the most enjoyable and challenging fighting experiences that I have played in the last few years. The controls are perfect and are well mapped on the 360 controller that offers something for both novices and experienced gamers. Great graphics, good sound and brilliantly addictie gameplay… this game is perfect!
To say Super Street Fighter IV is "worth it" or even necessary is an understatement. The addition of 10 new characters, re-balanced fighters, new features, and a revamped online mode make this $40 dollar package an astounding deal. Capcom has done much more than slap on a few new characters and push the game out the door. They've taken the original title, reconstructed it, and produced a game that surpasses the original Street Fighter IV in every way possible.
By its very nature, Super Street Fighter IV is a whole lot like Street Fighter IV. For experts of the last game, the learning curve for the basic controls of Super is nonexistent, though learning all the new characters will take a while. Players who already spent $60 on the original may balk at re-buying an updated version, but for those who haven’t played 2009’s best fighter, this $40 package is an incredibly good deal. It’s not much different than its predecessor, but it’s better in pretty much every way. The new characters are welcome additions, as are the new game modes, and the small adjustments made to the game’s balance make SSFIV an even more engaging experience. If you weren’t a fan of the original IV, there’s really nothing here to sway you, but for fans of tight, accessible fighting action with a great deal of depth, it’s an excellent bargain, and a game that many are sure to be playing five years from now.
While it isn’t perfect and there are a few design choices I don’t agree with, Super Street Fighter IV is nonetheless an example of doing an ’upgrade sequel’ right; the character roster has been significantly expanded, new stages and music keep the presentation fresh, and some much-needed balance adjustments have been made. All of this comes at a reasonable $40 (MSRP $39.99) price tag, and with all these factors in mind it’s fair to say Capcom has produced an upgrade well worth buying!
If you liked Street Fighter IV and are looking for more, buy Super Street Fighter IV as soon as. If you were holding back for some reason and need an excuse to jump in, the expanded package and budget price (it's $89.95 RRP but can be fairly readily found under $80 street price) should be all the justification you need. This is the very best fighting game ever made, literally bursting with content and even more hinted to be on the way through DLC. You cannot pass this up and still claim to be a fighting game fan.
All-in-all Super Street Fighter IV is a welcome addition to the series that fine-tunes and tweaks what is already a world-class beat-em-up title, though it is debatable whether you should buy this edition if you already have the earlier edition. If you are a regular online player, most dedicated players will flock over to Super and you should definitely follow suit, even if it’s to start off a fresh slate in rankings. If you are a casual player who has already exhausted what Street Fighter IV has to offer, then you will not find much extra here to warrant a purchase. However Capcom knows this and has priced this title under the usual full retail price, making Super Street Fighter IV a thoroughly recommended purchase if you have yet to lay some punches in this fourth edition of the series.
With an expansive cast, upgraded features, and extremely strong online support, it's hard for Super Street Fighter IV to not track on any fighting fan's radar. But even at a reduced price, reluctance to drop cash on this sophomore effort is certainly understandable. Penny pinching pugilists may give pause, but let your fears be dissuaded: Super Street Fighter IV is worth every single cent.
Capcom has really pulled out the stops in integrating plenty of changes along with lots of new content for Super Street Fighter IV. From the 10 new fighters to the re-balance between all 35, from the online changes to the added strategy of having two ultra combos to choose from, it’s a great new version of what was already a fantastic game. I know that some gamers that don’t have extra cash to spend on this might feel a little annoyed that the new content couldn’t be set up as a $20 DLC for the original game - and frustrated that SSFIV probably makes the original game essentially obsolete for online play - but no one should be surprised. Still, Capcom did bring in this improved version at a significant discount, and it’s hard to argue that this enhanced version is anything but a huge addition to an already fantastic experience. It's not a fighting revolution, but it wasn't billed as one either. If you're a huge fan of SFIV and would like to see more, this one's a must-have.
In short, Super Street Fighter IV does exactly what Super Street Fighter II did all those years ago -- it takes an excellent game and makes it even better by adding exciting and deep content. Even for owners of the original Street Fighter IV, it's easy to recommend making the upgrade to Super.
I'd stop short of calling this a mandatory upgrade, but Super Street Fighter 4 clearly represents the current state-of-the-art for fighting games.
10 new characters, new stages, bonus stages, revamped online experience, and DLC support are just a few of the things added to Street Fighter IV to make it super. At $40, it's definitely worth your money even if you bought the previous game. The replay channel needs some adjusting though to make it useful but it's still fun to watch some of the fights if you're into that sort of thing.
Super Street Fighter IV might not be the best fighting game of all time but it’s definitely the best present day example of the genre. A beautifully handled and competently executed series of updates manage to patch up almost everything wrong with Street Fighter IV. Want to play it in single-player, or you don’t have an arcade stick? You’re just playing it wrong, and you should be ashamed of yourself.
Como juego, Super Street Fighter IV es el mejor del género de la lucha en dos dimensiones de la presente generación. La revisión de Capcom mantiene el esquema jugable que presento hace catorce meses con Street Fighter IV, pero ha hecho un lavado de cara importante a todos niveles que convierten esta nueva versión en un producto netamente superior a la obra inicial. Diez personajes que se añaden a los 25 iniciales y que, por encima de todo, ofrecen un cambio de tendencia a la hora de enfocar el juego, bastante más ofensivo que antaño gracias a las herramientas de los nuevos. Se puede achacar que ocho de ellos son ya conocidos, aunque cabe resaltar que la manera de controlarlos es totalmente distinta a la de otros juegos de la saga. A esto se le añade el reequilibrio que todo videojuego de lucha necesita una vez se ha probado a fondo por los mejores testeadores: los jugadores. Se han rebajado personajes y movimientos abusivos y se han dado nuevas armas a los demás.
Super Street Fighter 4 could be the definitive fighting game of this year. Even with BlazBlueContinuum Shift’s home launch this summer, it will keep you hooked with its chess like mechanics, improved online functions and iconic characters.
Men ändå, vem är jag att klaga. Det här är långt ifrån Capcoms gamla urmjölkade och lätt uppiffade Street Fighter II-versioner som släpptes med jämna mellanrum under 90-talet. Fighting blir helt enkelt inte mycket bättre än Super Street Fighter IV. Det har det största galleriet kämpar serien någonsin haft, ett löjligt finslipat spelsystem och ljuvlig grafik. Kort sagt ett spel du verkligen inte bör missa.
Proposé à un prix abordable, ce Super Street Fighter IV s'impose sans difficulté comme un titre incontournable pour tous les amoureux des jeux de baston. La dizaine de nouveaux personnages et le lifting des modes online justifient en effet à eux seuls l'achat de cette version enrichie de Street Fighter IV.
Even if it doesn't have the same kind revitalizing effect on the genre as its predecessor, Super Street Fighter IV is an easy recommendation. It's the superior version of one of the best fighting games around, offering a huge cast of 35 characters along with a far more developed online suite compared to the original version. The gameplay is fast, fun and easy to dig into, and deep enough so that you're always discovering new ways to chain combos and improve your skills. Whether you're a franchise veteran or a total newcomer, you can't go wrong with Super Street Fighter IV.
At the end of the day, though, Super is a tremendous update to a tremendous game. It addresses many of IV's weaknesses, subtly tweaks old features so that they work better, and introduces some characters that exceed the high quality bar set in February last year. It is a game tailor made for hardcore Street Fighter fans; if Street Fighter IV didn't float your boat, Super won't either. But if you're a hardcore Street Fighter fan, Super is an essential purchase. It is the best fighting game available on this generation of games consoles, and further reinforces Capcom's dominance of the fighting game genre.
Street Fighter IV was a marvelous fighter and Super Street Fighter IV only furthers that notion with excellent additions that provide a whole new life to the series that has come full circle with Capcom’s brilliant revival.
Super Street Fighter IV stands tall on the broad shoulders of its predecessor. Its large and diverse character roster, balance tweaks, and comprehensive online play reaffirm its place as one of the best fighters this generation, and it's a worthy upgrade even if you own last year's version. The results are improvements in every aspect of the game, making this a must-have for series fans and Internet brawlers.
Although it can be hard to rationalize purchasing a rereleased game, Super Street Fighter IV is definitely one that is worth the extra purchase. With ten extra characters, new moves, and an overhauled online mode, this title honestly feels like more of a sequel than just a rerelease. And with an MSRP of $40.00, and the promise of DLC to come this summer (including a new Tournament mode), there is plenty of value to be had with this title. If you are on the fence about repurchasing a game with the "Street Fighter IV" logo, don't be. This is one rerelease that is sure to make you fall in love with the series all over again.
Overall Super Street Fighter IV is a must by for fans of the series. If you didn't buy Street Fighter IV last year then at this price there is little reason for me not to almost demand that you go out and purchase it. But if you want an excuse not to by it and frankly -not- picking this game up is going to need some major excuses to describe why you wouldn't at least want to try Street Fighter, then here it is: They cut “Indestructible” from the game. Yup, that awful song that you inevitably ended up liking from the original? Gone! Yup! Gone! That being said, go out and grab a copy.
Ja, man kann sich die Frage stellen, ob das Ganze tatsächlich nochmal auf eine Disc gehört, oder nicht lieber als günstiger DLC unters Volk gebracht werden sollte. Darüber kann lang und breit diskutiert werden, beide Seiten haben valide Argumente vorzubringen, aber letzten Endes ist es doch so: Was hier unter dem Namen Super Street Fighter 4 verkauft wird, ist nicht weniger als die perfekte Evolution von Street Fighter 4 - das optimale Gesamtpaket, an dem man als Prügelspielfan gegenwärtig einfach nicht vorbeikommt. Es spielt sich brillant wie der »Vorgänger« und erweitert ihn in so vieler Hinsicht, dass man die Neuerungen schnell vermisst, wenn man sie nicht mehr hat. Nur sollte man halt kein komplett neues Spiel erwarten - der umwerfende Überraschungseffekt von SF4 ist logischerweise dahin, die Erstfaszination verflogen.
SSF4 is a beast of a game and is an absolute steal for under fifty dollars. All of the new additions blend seamlessly with the existing game and really amplifies the magnitude of the game. From the addition of dozens of new character match-ups to the new ultra meta-game to the pristine online fight mode, Super Street Fighter 4 is a super game indeed.
Finding a used copy is pretty easy, and for less than $10 you can get in on the ground floor. Of course, you can skip past it and pick up the Arcade Edition for a few dollars more or just plop down $39.99 and reserve your copy of Ultra. At the end of the day, however, they both use the same base game. It’s just a matter of how much DLC and balancing you require, and you can always upgrade at any time for $15 to bring yourself up to date. If you’re looking for a particularly good value, you might even want to get SSFIV as part of Capcom Essentials, which lately has been going for $25 new and includes other hit titles such as Dead Rising 2, Mega Man 10, Resident Evil 6 and Devil May Cry 4. That’s kind of ridiculous if you break it down. No matter how you choose to do it, I suggest you add SSIV or any of its later versions to your Xbox 360, Playstation 3 or PC library!
The Achilles heel for this game is of course the same as it has always been since the original console ports. The standard game controller set up just doesn’t work as well as a decent fighting game controller. The Xbox controller especially is just not up to scratch. Here’s the rub. If you don’t own the normal Street Fighter IV game, this game presents better value for money, as it is cheaper, and offers more content. However, you probably don’t have the arcade sticks, so to enjoy it properly; you’re looking at another $150 or more for peripherals. Conversely, if you already have the game, and the sticks, I’m struggling to say there’s enough content in here to justify the $85 odd dollars to purchase the game. I guess if you paid $250 for some awesome arcade sticks, you’d think $85 wasn’t so bad. It's probably the best fighting game out at the moment. But to really get that true experience you need to have the right gear. Oh, and the ends boss is still a dirty cheating bastard.
It’s understandable if you think Capcom should’ve gotten the $60 Street Fighter IV right the first time, so we don’t have to pay another $40 for the Super version. The only thing you get for having SFIV data are brush-like graphical filters for each character, though Capcom has announced a free Tournament mode as DLC to release on June 15th, 2010. But it can also be argued that without the original Street Fighter IV, the Super version would never be, and with all the new additions, encouraging everyone to get the superior version in its entirety is better than splitting the fanbase with multiple DLC add-ons. It’s unfortunate that Street Fighter IV steals much of the would-be impact and innovation from Super Street Fighter IV, but when all is said and done, SSFIV is the best modern fighter in video games today.
If you’re not a huge fan of the competition and just want to chillax with your friends, you now have a huge addition to an already large roster, and some new ultras to play with. This game was enough for me - a player who seriously hated the original SF4 - to embrace the game. If you haven’t made a decision about (Super) Street Fighter 4 yet, you owe it to yourself to give it a shot.