Tenchu Z Reviews (Xbox 360)

Published by
Developed by
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall User Score (6 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
411mania.com (Aug 12, 2007)
What I often hate in critical reviews of games is that once the reviewer has latched onto a game’s flaws, they forget any positives the game has and proceed to bury the game when in actuality, the game has appeal. Not to everybody, but when a game does some things right, that should be recognised. So basically, I’ve been as honest as I can about this game, if you like the sound of it, do not be deterred by what has been said about it. If you don’t think you’ll like it, then you are probably right and should just avoid it. It’s a game that requires the player to be going in with hopes of enjoying themselves. Without those hopes, then like many games, Tenchu Z has nothing going for it. But with them, it’s very possible you will be satisfied with the game.
Gamesmania.de (Aug 10, 2007)
Fast schon aus Tradition ist auch Tenchu Z voller kleiner Designschwächen und nerviger Kleinigkeiten. Trotz aller Probleme bekommen Fans der Serie hier das mit Abstand das kompletteste Paket. Nervige Dämonen, Tiere und Bosskämpfe sind fast vollständig aus dem Spiel verschwunden, und man konzentriert sich stattdessen auf den zentralen Punkt des Gameplays, nämlich das Auflauern und Ausschalten der Wachen und der Zielperson. Trotzdem wünscht man sich um die dreißigste Mission vergeblich mal eine neue Zielsetzung, oder zumindest neue Stealth-Kills. Tenchu-Fans können hier auf jeden Fall bedenkenlos zugreifen, denn wer auf das Spielprinzip steht, bekommt hier tonnenweise davon geboten. Allen anderen kann man die Demomission auf dem Live-Marktplatz ans Herz legen, auch wenn man dort statt eines üblichen Missionsendes, einen der drei Bosskämpfe der Vollversion vorgesetzt bekommt.
Cheat Code Central (Jun 20, 2007)
Overall, I liked this game, but I feel like it could have been better than it was. The story was completely disjointed, and the graphics were only satisfactory, but the gameplay was really fun, and the soundtrack is good, so I'm not going to hate on this one too much. I just know that there's definitely some room for improvement, and I'm excited for the Tenchu series to really pick up the ball from this one when their inevitable follow up does come out!
NZGamer (Sep 13, 2007)
It took us over 50 hours to complete the game on all difficulty settings, but even after the long hours that went into it we were sitting there wanting more. And since co-op mode consists of the same missions and same enemies we decided to put it into the cupboard – never to be seen again. But if you are a hard-knuckle ninja fan who decided to buy an Xbox 360 rather than a new katana, then we suggest you get your swift hands on this game. In the meantime keep your ninja senses attuned to the spiritual flow of NZGamer.com – we will return with more missions for you and your skills one day.
Thunderbolt Games (Sep 09, 2007)
Tenchu Z is not for everyone. It's not flashy, it's very cerebral, and at times it can feel very dull. However, given the massive amount of customization available, and the sheer number of possible ways to take out a target, dealing out ninja justice is a lot of fun if you can overlook the boring graphics and the simple level design. For fans of serious stealth, the title is a must buy. Less hardcore gamers will probably be better off with something more mainstream, but if you're trying to understand what "cult classic" means, Tenchu is probably a safe bet.
Stealth kills never get old, and the variety of mission types help to break the same old same old. There's also a lot of fun to be had with the online multiplayer. If you're looking for the perfect next gen experience, you'll be incredibly dissapointed. However, if you're a fan of the series, or just looking for a fun escape, you can do much worse than Tenchu Z.
GamePro (US) (Jun 19, 2007)
Once I got past all of the problems in the collision-detection and accepted the fact that as long as my ninja stabbed the floor within a three foot radius of a bad guy, it was a kill, I had a mild amount of fun. It may not be worth the sixty dollar price tag, but if you're into ninjas, then a weekend rental will be a mild amount of fun.
Game Captain (Jul 04, 2007)
Aufgrund der unspektakulären Optik und bemerkenswert schwachen KI ist Tenchu Z nur ein Stealth-Action-Titel zweiter bis dritter Klasse geworden. Während die Schleichaction durchaus ihre guten Momente hat, geht es in den offenen Kämpfen etwas hektisch zu. Der Umfang von über 50 Missionen ist zwar ordentlich, geht aber auf Kosten des Abwechslungsreichtums: Viele Missionen sind Attentatsaufträge, die nach einem ähnlichen Schema verlaufen. Dennoch werden Hobby-Ninja vielleicht Spaß daran haben, nach und nach allerhand exotische Inventargegenstände, Combos und Ninja-Klamotten frei zu spielen.
XboxZone (Australia) (Sep 03, 2007)
Tenchu Z is a game that is better than the sum of its parts. It’s certainly a game that heralds the series onto the next generation hardware, but it will date quickly as it seems content to reach the bar as opposed to pushing it higher. Poor AI and repetitive missions amongst other things do adversely affect game play, but it is still an atmospheric, enjoyable and large single player campaign. The inclusion of 4 player co-operative missions online is what really sets the game apart from its predecessors, and this feature alone makes Tenchu Z worthy of some serious attention.
TeamXbox (Jun 12, 2007)
Surprisingly, Tenchu Z comes off “chunky” in general; the antithesis of what a ninja game should feel like- sleek and efficient. The concept is still golden, but the actual gameplay mechanics haven’t changed enough to really take advantage of such great material. There’s still a fair amount of entertainment value here, however, but be prepared to sift through some previous-gen-feeling moments to find those nuggets o’ ninja gold.
XboxAchievements (Nov 17, 2007)
Lacking most of what makes a game exciting, Tenchu Z still seems to hold your attention for the time it takes to complete the game. As for the multiplayer, it is virtually non-existent. This game could have been so much more but fails to impress on too many levels to warrant giving it any sympathy votes, and as such scores very low overall. Here's hoping K2 give us a far more polished sequel to rid the ugly taste from our mouths.
Xbox World 360 (Jul 16, 2007)
Of course, there's nothing especially impressive about Tenchu Z, but at its heart there's a tiny nugget of purest fun wrapped in layer upon layer of crap - layers that Tenchu fans are already accustomed to digging though. Grab a shovel and join us.
Long story short – Tenchu Z is a game worth playing, regardless of how average it is. It’s surprising how easily one can become addicted to ploughing through each level, becoming more and more deadly with each passing minute. Eventually though, the fun of being a stealth assassin wears out thanks to the repetitive levels and similar objectives. Definitely worth a rental, and we can only hope it gets played to overcome the level of initial frustration, but goes back to the store before the redundancy of the whole thing sets in. That’s the best way to approach Tenchu Z, and it can be enjoyed by all with a little bit of patience and a little bit of highly alcoholic sake.
Planet Xbox 360 (Jun 28, 2007)
Tenchu Z may be a game that only fans of the series, or fans of stealth games could love. Some fatal flaw bogs down every aspect of this title that shows a glimmer of promise. You would have to be a true fanboy to overlook all of these flaws. I have to believe that most gamers would rather perform the rite of Hara-kiri than play this game.
MS Xbox World (Jun 23, 2007)
Sadly the game doesn’t really reward you for playing like a pro and if you are looking for advanced action based combat a la Ninja Gaiden then you might be a little disappointed. In this respect I would recommend a rental or to try out the demo which gives a good taste of what to expect. With some extra ambition on their next Tenchu game and some more polish then we could have a very good game on our hands. As it stands Tenchu Z offers some cool but repetitive moments that really is only going to appeal to fans and those gamers looking for a break from shooting and driving.
Tenchu also needs a serious upgrade to its enemy AI. It’s hard to imagine that a developer would release a game in this day and age where if you climb up to a rooftop or crawl under a building while an enemy is taking a swing at you, he completely loses track of you. Ninjas deserve better. Let’s hope the ‘Z’ indicates that this is the last of these titles we’ll have to suffer through.
Tenchu Z hits the shelf as a title that was almost great. The concept is solid and new elements like sense of smell are great ideas, but the execution and lackluster A.I. just don’t add up to the cohesive product it could have been. The half-baked multiplayer doesn’t add as much as you might hope, which makes this title hard to recommend for purchase. Try out the demo on the Xbox Live Marketplace and make sure you can overlook the minor gameplay issues to reach the game underneath.
With over 50 levels, there’s a ton of game here, but as you’ll quickly see, this game isn’t shy about recycling its environments or showing that it has little more to offer than just sneaking up behind everyone and turning their necks into gushing geysers. It has its moments, but most of your time is spent fussing with it rather than enjoying it.
JeuxVideoPC.com (Jul 20, 2007)
Malgré un grand nombre de nouveautés et de bonnes idées appuyées par une atmosphère toujours aussi sanglante et efficace, le constat reste mitigé pour Tenchu Z qui ne parvient pas à s’imposer comme un hit. La faute à une IA et une réalisation défaillantes qui viennent noircir le plaisir du jeu et continuent de hanter la série depuis bientôt 10 ans… D’une durée de vie très honnête, rehaussé par un bon mode Xbox Live en coop, le soft ravira les fans de la série et aura bien du mal à convaincre le grand public.
VGNZ (Jul 14, 2007)
This is a niche game that punishes the slightest mistake. If you are a die hard Ninja fan, like as in Gaiden games, then you’ll probably see value in this. For everybody else in the gaming world this is a disappointing game that does not reward the effort you have to put into it to play it adequately.
GameDaily (Jun 15, 2007)
With a little more work, Tenchu Z could've been a big hit, right up there with Team Ninja's more vigorous Ninja Gaiden games. The stealth kill system, customization options and co-op sessions give the game more weight than expected. Nevertheless, the game doesn't deliver a quality ninja experience.
4Players.de (Jul 02, 2007)
Tenchu Z übt unterm Strich immer noch einen morbiden Reiz aus, der aus den eleganten Tötungsmanövern resultiert. Es gibt sogar Momente, wo das Infiltrieren richtig Spaß macht. Und auch der kooperative Multiplayermodus ist zwischendurch unterhaltsam. Aber der wichtige kreative und technische Schnitt, der der altehrwürdigen Reihe endlich zu neuem Glanz hätte verhelfen können, hat hier genau so wenig stattgefunden wie der notwendige grafische Sprung - schade.
Game Chronicles (Jun 18, 2007)
Despite all of the flaws, the game is still basically fun. If you liked the predecessor Tenchu games, then you’ll like Tenchu Z, at least a little. FromSoftware and K2 must have obviously not devoted a lot of their resources to this game, though. A whole new platform and four years, we should have a whole new look to a great series, and seeing the same-ol’ same-ol’ is the kind of thing that can kill a franchise.
Armchair Empire, The (Jul 06, 2007)
As a stealth game, Tenchu Z hits the right notes with all the creeping around and silent killing, so it'll likely offer a few thrills for fans of the genre. But since it lacks useful "stand-up and fight" mechanics any casual players will likely suffer boredom with all the careful sneaking around through drab environments.
If you are a fan of the Tenchu franchise then this latest iteration, Tenchu Z for the Xbox 360, is worth picking up. For others, I would recommend renting this one to see if it's your cup of tea. The slow gameplay is not for everyone and the visuals are less than stellar however the customization features are a plus though and some of the special effects manage to deliver. I think it is fair to note though that at the end of the day this one will become a distant memory in a matter of months, so enjoy it while you can.
Yahoo! Games (Jun 15, 2007)
Every time Tenchu resurfaces, we keep hoping it has been developed beyond the medieval gameplay of the original. But despite a few modern trappings, Tenchu Z features exactly the same experience, only shinier and more customizable. While other game series are evolving by leaps and bounds, we respect Tenchu's devotion to a classic feel -- it's very much like a ninja, after all. But we can't get behind playing it for very long, even as fanatics.
GamesRadar (Jun 11, 2007)
Never has patience been a bigger virtue than in Tenchu Z. It succeeds as a game of stealth, but only as a game of stealth. Any deviation from hiding and throat slitting - say, katana-slinging your way right up main street like a samurai - won’t elicit much fun. Thus, calmly and quietly carving a path to victory can be simultaneously repetitive and satisfying.
All the basic elements that made the Tenchu series enjoyable are still in place, which is good, but there’s no tiptoeing around the fact that the series hasn’t considerably stepped its game up since 1998. It’s hard to completely dismiss the game as trash, but it’s harder not to feel like the game should be giving you a lot more. It feels good to achieve the perfect stealth kill – knowing that you’ve intruded into enemy territory and taken out your target without even giving anyone the chance to stop you – but you’ll have to take a lot of crap from a badly aging game design along the way.
Gamer 2.0 (Jun 12, 2007)
Tenchu Z is a rental at best, but certainly not worth its $59.99 price tag. For casual and unseasoned gamers it may be worth playing through a few missions since stealth killing anyone as a ninja is always delightful for some intrinsic reason. For those who’ve thrown their fare share of shurikens and slit enough throats, however, there isn’t anything interesting to see in Tenchu Z. It doesn't do anything that hasn't been seen dozens of times before and fails to inspire the player to push forward. You can get this kind of stealth action elsewhere, and for a cheaper price.
1UP (Jun 12, 2007)
So while Tenchu Z looks like a big, fat (original) Xbox game with some gratuitous bump-mapping thrown in and features a lot less character than previous iterations in the long-running series, it's somehow more enjoyable for it. Although it's not a great game, it is worth investing time in, and one that grows on you in less than a half-dozen missions. While it's not a highlight in the 360's ever-expanding library, Tenchu Z is definitely worth whiling away the hours with between the Gears of Wars and Halo 3s.
GameZone (Jun 19, 2007)
Tenchu Z is a lousy action-stealth game, a weak entry to the series, and basically a waste of money. If you are looking for some hardcore stealth-assassination action on your 360, I’d suggest waiting for Assassin’s Creed, but avoid this one.
IGN (Jun 19, 2007)
Tenchu Z is my first foray with the franchise and not a recommended place to start. It's a bit like watching The Phantom Menace before laying eyes on A New Hope. Actually fun in short bursts, it¿s easy to fall into a level-clearing rhythm. But the ease and overly repetitive nature of missions, which force you to experiment with your skill set simply to remain entertained -- not out of necessity ¿ makes for a rather stale game.
Gameswelt (Jul 03, 2007)
Ein ’Tenchu’ zum Abgewöhnen. Nicht nur scheinen sich die Entwickler nach wie vor in der Zeit irgendwann Ende der 90er-Jahre zu befinden, sondern es gibt auch einige Rückschritte zu den letzten Episoden auf PS2 und Xbox, etwa im Kampfbereich, der Kollisionsabfrage, der Controller-Belegung und der KI. Liebe Entwickler: Gönnt der Serie endlich eine Frischzellenkur oder lasst den Ninja friedlich an Altersschwäche sterben!
Eurogamer.de (Jul 17, 2007)
Schade, schade, schade, japanische Schleicher für die Xbox 360 wirken in diesem Sommer wie gewollt und nicht gekonnt. Schon Vampire Rain lockte mit toller Atmosphäre und interessanten Ansätzen, und auch Tenchu Z hat seine Qualitäten – allerdings wirkt die Individualisierung viel zu überdimensioniert. Schließlich sollte das Spieldesign auf die Charakterentwicklung abgestimmt sein oder diese zumindest fordern und den Spieler zum Experimentieren anhalten. Tenchu Z bettet diese Ideen in ein simples und einfallsloses Gameplay ein, das wohl nur absoluten Schleichernaturen und Tenchu-Fans gefallen dürfte. Enttäuschend, denn Tenchu hätte mit etwas Feintuning eindeutig mehr Potenzial gehabt.
IC-Games (Aug 24, 2007)
Chances are if you have already picked up the last seven in the series you’ll not be disappointed. Tenchu-Z is the biggest version to date with some interesting create-a-ninja abilities new to the series. Newcomers really should steer clear though, if you must have a game based on assassinations, you would be better off seeking out Agent-47 instead.
Gaming Target (Aug 25, 2008)
Tenchu Z is sadly a low point for the series and for stealth games in general. It’s not that it’s a horrible game; it’s just boringly repetitive and not very challenging. Hopefully future editions of the series will correct these issues and give gamers the ninja sneaking fun we all want to enjoy.
Worth Playing (Aug 07, 2007)
Tenchu Z just feels dated. The original Tenchu came out almost 10 years ago, and although there are some minor changes here and there, the core gameplay is exactly the same. The problem is that it was good 10 years ago, and now, it's not. Games like Metal Gear Solid and Splinter Cell have come along since then and improved the stealth-action genre, with the enemies being smarter and the stealth feeling better. Tenchu Z feels like a regression, which is not a good thing. There are a few good points to the title, but the bad points — clunky design, stupid AI and a disjointed story —easily outweigh them, making Tenchu Z a game to avoid.
AceGamez (2007)
Tenchu Z certainly had the potential to be, at the very least, a good game, but just ends up being a lacklustre experience due to its various flaws, the lack of challenge and its very repetitive nature. Whilst I normally enjoy choosing between a stealthy or combat-based approach like in the Hitman games, the idea of being able to very easily kill everyone in the level or just avoid anything entirely still seems odd to me.
Game Shark (Jun 25, 2007)
At the end of the day Tenchu Z is an average game experience with a number of small problems that result in mediocrity. On the plus side the gameplay is a lot of fun if you can forgive the AI's obvious deficiencies. If mindless fun is your thing, perhaps Tenchu Z deserves a rental first and possibly a purchase later.
GameSpy (Jun 28, 2007)
Many people can't stand the Tenchu series, and those people needn't have read this far in this review, but for those select few gamers that appreciate a game that ruthlessly punishes your mistakes (and your eyes with lackluster graphics) while celebrating your bloody victories with grim vignettes of death, there is a decent game hiding here. Don't get us wrong, we understand that Tenchu sucks, but some of us happen to like it regardless of its faults and it is those die-hard fans that will find Tenchu Z to be the most rewarding of the entire series.
GameSpot (Jun 12, 2007)
From top to bottom, Tenchu Z is a disappointment. No matter what aspect of the game you look at, there's a fatal flaw. There are 50 missions, but most of them are the same. You can sneak around, find creative ways to get to your objective, use a large number of interesting weapons, and kill bad guys with the press of a button, but you don't need to because you can simply run or summersault right past everyone. You can extract some fun out of the experience if you use your imagination and approach each level like a ninja, but unless you really, really want to kill some ninjas, you shouldn't waste time and energy trying to make this game fun. The developer certainly didn't.
TalkXbox (Jun 23, 2007)
I won’t waste any more time articulating about Tenchu Z. It possesses barebones gameplay, run-of-the-mill visuals, and audio that will have you washing your ears out after extended playing sessions. The single-player campaign doesn’t even contain a full-blown plot. To add to this laundry list of blunders, the multiplayer is a snore-fest and a lag-laden cesspool. In short, avoid Tenchu Z like the plague and never look back.
Video Game Talk (Jul 11, 2007)
If you can look past the glaring issues there are some fun moments within Tenchu Z. Worming your way through a thickly guarded wood, dispatching guards, throwing shuriken at puppies, and ultimately striking down your target is a blast. It's just a shame that generic game design, a lack of creativity, and repetitiveness blanket this game from start to finish. There is enough quality here to warrant a rental but I wouldn't advise you drop $60 on the game.
Tenchu Z is pretty craptacular. Admittedly there is a bit of fun to be had here when you do stealth around maps, but as soon as the AI sees you through a wall, or you open a door and it alerts the guards, the fun is over. Moreover, the fact you can run through a level, alerting everyone to you presence, and still complete the level makes a mockery of the whole concept of a stealth game. Unfortunately for Tenchu Z there are games that do the stealth action genre a hell of a lot better, and with nothing else going for it other than ninjas, this one is best left in the dark.
G4 TV: X-Play (Aug 22, 2007)
Tenchu’s been chugging along as a slightly-above-average series for quite a while now. And it’s disappointing that such a great concept has once again fallen victim to poor game design and crappy presentation. Even if the online co-op mode ran better, it doesn’t help the product feel any more fun.
GamingExcellence (Aug 20, 2007)
Yes, sneaking around as a ninja in dark and eviscerating your enemies is good for a bit of fun in short bursts, but Tenchu Z's gameplay is so broken and poorly designed that even the parts that the designers got right are lost in the shuffle. I actually went into my back catalogue of games and popped the original Tenchu into my PS2 for a comparison. The original actually controls better and has better AI than this mess. If you're a Tenchu completionist, then perhaps you will find enough here to compel you to play through the game, but all others are advised to steer clear.
Xbox Gazette (Jul 14, 2007)
Tenchu Z n'est pas un bon jeu. Il fait techniquement honte à la 360 (graphismes, IA, etc.), ne va pas au bout de ses idées (on aurait aimé une vraie liberté dans les missions, des choix moraux, …), dispose d'une interface jolie mais peu pratique (pourquoi ne peut-on pas recommencer directement une mission après un échec sans revenir au menu !?)… Bref, seule sa sortie estivale et donc à l'abri de gros concurrents pourra le sauver de justesse du hara-kiri. Le joueur en mal d'infiltration et de tueries pleines de style posera vite la manette, préférant se refaire une partie de Ninja Gaiden pour l'action, de Splinter Cell pour l'infiltration.
Tenchu Z fails to deliver solid, enjoyable gameplay on every level and should only be a purchase option for die hard fans of the series. The rest of us can wait for Assassin's Creed.
Gamekult (Jul 18, 2007)
Comme c'est le cas depuis trop longtemps, les fans de la série sauront bien trouver quelques excuses à ce nouvel épisode de Tenchu et apprécier encore une fois les délices de la fourberie ninja, toujours un peu là. En revanche, le moment est vraiment venu d'ouvrir les yeux et de regarder la série telle qu'elle est aujourd'hui : vieille et sclérosée. Il est grand temps pour elle d'évoluer.
videogamer.com (Jul 05, 2007)
A sloppy co-operative mode adds little to the overall experience, and a laughably restrictive customisation mode is the final nail in the coffin for this dreadful game. If you're a die-hard Tenchu fan, or happen to have never played a 3D stealth game before, there might be something here for you, but otherwise steer well clear.
Xboxic (Jun 26, 2007)
It’s too much hard work to get any enjoyment out of this game, there are just too few good parts to make up for the many flaws. Instead of offering a fun ninja experience by itself, you’ll have to look up ways to enjoy it yourself. Not even the four way multiplayer can save this hopeless attempt at a fun game. Both graphics and gameplay belong on previous generation consoles and the question of whether Tenchu Z is a hopeless cash-in can be answered with a big yes.
Eurogamer.net (UK) (Jun 26, 2007)
As Tenchu Z is already outclassed in every area by last generation stealth games like Metal Gear Solid 2, it fails almost completely when stacked up against Hitman: Blood Money, Splinter Cell: Double Agent or upcoming treats like Assassin's Creed. There are those die hards who'll still pick it up, and make half-hearted excuses for its shambolic nature, but, come on, it's time to let it go. The time is long overdue for Tenchu to follow Darwin's advice and evolve into something that deserves to survive or just lie down and die like the dinosaur it clearly is.
Game Revolution (Jun 13, 2007)
And Tenchu Z is caught merely keeping pace. Repetitive, sloppy and inane, Tenchu Z trots out an old ninja that is more of a nut-kicker than a stealth killer. With so many other ninjas lurking in the shadows — like Ninja Gaiden Sigma, and Assassin’s Creed — Tenchu may be the first one to market, but this clumsy ninja manages to stab itself in the back.
Wham! gaming (Jun 23, 2007)
So why the heck are you assassinating all of these incompetent guards and despicable officials in the first place? Who the hell knows? The pithy cut-scenes are about as easy to follow as a quantum physics lecture and are as elaborately detailed as a newspaper comic strip. You are a ninja. You murder people for a living. Some even badder guys are doing even badder things. You have no choice but to kill them because they have no honour and laugh really loudly and badly. That's it. That's all. What else do you need to know? Oh, in case you are wondering what the 'Z' in the title stands for, my best guess is its the grade this train wreck deserves.
Gaming Nexus (Aug 02, 2007)
Are you a big fan of ninjas? Then crack out a copy of Ninja Gaiden, because Tenchu Z fails in every possible way. The graphics are terrible, the story is dull, the levels repeat too much, the enemies are stupid and, worst of all, the game is never fun to play. It's time for somebody to decide whether they are going to let Tenchu fade away or revive it with a real "next generation" sequel. Either way, it has to be better than this half-assed sequel!