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Conviction is the best game in the Splinter Cell series to date, it's taken the genre and turned it on its head, replaced the really old-school slow stealth with something that allows you to adjust your plans on the fly and really feel like a predator in single or multiplayer. It might have a short 8-9 single player but additional to that is the cooperative story and Deniable Ops modes that add immense value to the product. We hope to see more levels and missions for DO mode or perhaps even a few new cooperative story missions, this is one game you can't afford to miss and even though there are a few low poly problems and AI hiccups, the whole thing is produced to a high standard and Ubisoft deserve kudos for trying something new and innovative, this is a direction I hope they keep going with Splinter Cell.
It might have been a long time coming, but when a game reeks of pure quality like Splinter Cell: Conviction does, forgiving delayed release dates is easy. This is a game that more than makes up for the protracted wait, with both a fantastic single player campaign and brilliantly worthwhile multiplayer component to boot. Ultimately though, it's great to see Sam Fisher fighting fit once again after a four year hiatus, proving that there's plenty of life in the old dog yet.
And it’s the changes to the gameplay that make Splinter Cell: Conviction such an enjoyable, modern, stealth-action game. The stealth has been improved by a sublime cover system and minimalist changes to the HUD, while the ability to shoot yourself out of trouble and the addition of “mark and execute”, and all the strategy that entails, makes this the most accessible Splinter Cell to date. With an engaging story, impressive presentation and voice acting, and a variety of multiplayer game modes, Conviction has a lot of quality worth experiencing.
Ja, Splinter Cell Conviction erlaubt euch nicht, niedergestreckte Gegner zu verstecken. Aber wer daraus folgert, das Spiel wäre zum normalen Shooter mutiert, liegt falsch: Immer noch heißt es, erst den Kopf und dann den Abzugfinger einsetzen. Die neuen Techniken wie der "Ghost-Modus" verfeinern das Spielgefühl, und die Variabilität und Wiederspielbarkeit der Missionen ist außerordentlich hoch. Wer Schleich-Shooter oder Actionspiele mit düsterer Story liebt, muss Splinter Cell Conviction haben -- obendrauf gibt's einen gelungenen Koop-Modus und eine durchweg überzeugende Präsentation.
Splinter Cell: Conviction’s reboot of the franchise nearly hits the nail on the head, although as far as the single player campaign goes, it’s as if Ubisoft Montreal ran out of ideas in the end. Suited and booted with some great co-op and multiplayer modes, Conviction is quite easily one of the year’s hottest action titles.
Splinter Cell: Conviction is an entertaining, well polished game with a sophisticated story. The narrative jumps forward and backward on the timeline a little, but never gets confusing and works well as a storytelling technique. Gameplay is well paced and playtime is sufficient, though another level wouldn't have gone astray. For someone like me who doesn't quite have the patience for pure stealth games, Conviction strikes a nice balance between stealth and action.
This isn't the Splinter Cell of yesteryear. Sam Fisher is losing patience, which in turn translates into speedier stealth and a lot more bullets than before. It's hard not to feel a twinge of disappointment if you're a fan of the series. Sam's newest adventure doesn't offer the challenge you may be expecting, and recent stealth-action hybrids like Metal Gear Solid 4 and Batman: Arkham Asylum provide much more satisfying single-player experiences. Yet stellar storytelling, fantastic co-op play, and rewarding executions make Tom Clancy's Splinter Cell: Conviction a legitimately great game that delivers frequent surges of excitement. Between the brief thrills of freeing your partner from a chokehold and the sharp adrenaline rush of a bloody execution, Conviction will leave a mark on your memory.
Das Abwenden von herkömmlichen Mechanismen wäre halb so wild, wenn Beland einen packenden Thriller inszeniert hätte, bei dem fordernde Action im Vordergrund steht, aber Conviction macht selbst als Shooter keine gute Figur. So spart Ubisoft bei den taktischen Möglichkeiten, weshalb die Bleiwechsel ausgerechnet dann in stupides Ballern ausarten, wenn das Spiel auf seinen Höhepunkt zusteuert. Taktische Tiefe blitzt nur in der kooperativen Kampagne durch, ohne dass die Mehrspieler-Gefechte je mit den ausgefeilten Shootouts eines Army of Two mithalten könnten - schade, dass Charaktere und Handlung dieser Prequel-Kampagne nur am Rande abgehandelt werden. Am Ende hatte ich abwechslungsreiche Einsätze, viele spannende Stellungswechsel und schicke Schauwerte erlebt. Am Ende war ich aber auch froh, als ich die letzte Seite dieser Hochglanz-Studie über halbgare Taktik- und unfertige 3rd-Person-Action endlich aus der Hand legen durfte.
Where once players were free to tackle Splinter Cell's enemies in myriad, improvised ways, now the options are more limited, traded for an upped tempo that's more Arkham Asylum than Metal Gear. At its best, Conviction is played as a high-stakes puzzle game, taut and thrilling when everything is going your way. But when cover is broken, the floodlights go up to reveal a mediocre shooter. Perhaps the greatest irony of all is that Splinter Cell: Conviction appears brightest in the dark.
Splinter Cell: Conviction känns lite splittrat på grund av kompromissen mellan smygande och ett lite mer actionbetonat upplägg, men samtidigt är det både välgjort och bra.