DescriptionU Want Cookie? The player character answers that question with yes and therefore has to finish a hundred levels. Played from an overhead perspective, the goal of each one-screen level is easy: get to the cookie. Unfortunately the way is littered with mines and auto-turrets which can end the hero's journey with only one explosion. The turrets shoot as soon as the player character enters their area of sight and include normal shots with varying number of bullets, lasers or homing missiles. Other level elements are, for example, big ventilators which blow the player character into a direction.
Besides walking and dodging, the player has two special forms of interaction: a dash (has a cooldown, but multiple dashes can be chained together with the correct timing) and turning invisible for a short time. The high-score takes into consideration how fast the levels were completed and how many crumbs were collected.
The three multiplayer modes are race (whoever reaches the cookie first wins), crumb collector (collecting crumbs) and builders block: One player takes the role of the builder and tries to keep the others from collecting crumbs. After all players had their turn as builder, the most successful one wins. Race is played on already beaten single-player levels.
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