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As of the current roster, Doom quickly rises to the status of best retro title for the Live Arcade. Playing this classic on Xbox Live feels like a natural pairing of two perfectly compatible objects. The intensity, fun factor, and lengthy single player campaign make the $10 price meaningless.
Monotonous, unintelligent, childish in its “you against the world” creed, and all around insanely brilliant, DOOM fills you and me with a sense of illicit, invincible power. The same that prompted Eric Harris to proclaim that holding his shotgun was just “like fucking DOOM.” Room after room, corridor after corridor, we become messiah of a painful, limited world.
It’s obvious that Doom is a gaming classic that revolutionized the industry and set the bar for FPSs for years. In fact, before the term “First Person Shooter” was coined, journalists and industry insiders would often just label a game a “Doom Clone.” For an Xbox Live Arcade release, Microsoft only needed to provide the original game with all its bells and whistles to score points, and it has done exactly that. While other faithful ports of have seen their fair share of action on Live already, Doom trumps them all with its intense action and countless secrets. Anyone who can download this game owes it to themselves to relive this classic from beginning to end.
As of the current roster, Doom quickly rises to the status of best retro title on the Live Arcade. Playing this classic on Xbox Live feels like a natural pairing of two perfectly compatible objects. The intensity, fun factor, and lengthy single player campaign make the $10 price meaningless.
There is no other shooter that could be more exciting to have on Xbox Live Arcade then Doom. Doom is a classic and like I mentioned above, it still holds up after ten years. If you at all interested download the demo, or plunge right in and start the demon slaying. You really can't go wrong if you enjoy classic games, or first person shooters. The gates are open, now go login and send those space demons back to hell.
Waarom wel: Doom blijft ook nu nog een hele sterke game. Het spel is nagenoeg perfect overgezet naar de Xbox 360.
Waarom niet: Gewend aan de nieuwste graphics, kunnen de sprites van Doom een afknapper zijn. Online gameplay loopt niet altijd even vloeiend.
In case there wasn't enough love expressed towards Doom in this review, let me say it again for emphasis - Doom is the rarest of retro games, in that you can enjoy it just as much as you did when it was first released. Better still, you can appreciate it with the benefit of 20-20 hindsight, and see not only how enormously influential it is, but how perfect its design was from the very beginning. Were Nerve to find a remedy to the online multiplayer niggles we'd be looking at a must-have 10, but for now, a nine sounds fine to me. Go treat yourself to a true gaming masterpiece.
Xbox Live Arcade is all about bringing classic games to your Xbox 360. However, most of the games so far have been well-known arcade titles, such as Pac-Man, Joust and Galaga. In an effort to broaden the scope of titles it’s offering, Microsoft has teamed with id Software and Nerve Software to bring Xbox Live Arcade players a computer-game classic: 1993’s Doom.
So is this game worth 800 points. Eh…hell yes of course it is. Apart from the extra content in being able to play it with your mates and all of the achievements available it’s still at the core a great game. Is it the best game on Xbox live? No probably not but it’s certainly up there in the top 3. Anyone who has Xbox Live should get this and then maybe that’ll show Microsoft that people want great classic games to play at a good price and not some of the bizarre prices they’ve had for the older games thus far. Now let’s hope they put Duke Nukem on there too.
Avec une adaptation sur console nouvelle génération, Doom frappe fort et signe ainsi un retour en force digne des plus grands ! Une ambiance qui colle totalement à celle du titre d'origine, des graphismes devenus cultes (tout comme le jeu) très bien rendus dans cette version Xbox Live Arcade et un personnage toujours aussi charismatique font de Doom un incontournable du marketplace de la Xbox 360 qui devrait être possédé par toute personne ayant touché ou frôlé l'univers du soft. En bref, les fans seront aux anges et les nouveaux venus (principalement jeunes) auront ici une occasion unique de redécouvrir l'un des monstres de l'histoire du jeu vidéo.
Overall, DOOM for XBLA is a great game. Yes, it's an old game that's been ported countless times, but it's also a great addition to the arcade library, and a blast to play with the features of Xbox Live. I can't for the life of me think of any FPS fan with a 360 who wouldn't want this game, and the price is but a nominal fee. I mean, honestly, for ten bucks, you get a piece of gaming pie that will feed you again and again. For ten bucks, you get a piece of history. Sure, you may have had a piece of this pie already, but who the hell turns down a slice of extraordinarily delicious pie when their offered it again and again? Not me.
The question of whether to pick up Doom for XBLA relies heavily on whether you're desperate for a solid port of a game you've probably played ten times over. The online co-op and deathmatch will probably seal the deal for most, but if you're still on the fence, give the demo a shot. It allows you to play a single-player level and try a little split screen deathmatch, as well. After that, plunking down the ten bucks shouldn't be hard at all.
Doom packs a mixture of options. You can play through the full original game in five difficulty levels (I'm too young to die! Hey, Not too rough!, Hurt me Plenty!, Ultra-Violence, and Nightmare) just like the original, and the hilarious old HUD with the changing animation of your marine's face returns with as much sick humor in the original. The game doesn't support a wide screen option (though you can cheat by stretching it to get a wider view). And you can't change the shooting option at all; there is just one controller setting. Doom naturally supports some nicely placed Achievements (some easy, some medium, and a few hard ones), leaderboards for both single-player and multiplayer gamers, and it offers voice support.
Och trots att jag så många gånger gjort upp med helvetets horder i de trånga korridorerna så kan den här primitiva klassikern fortfarande ge mig samma skrämselhicka som för 20 år sedan. Med tanke på att grafiken ser rent för djäklig ut och ackompanjeras av skraltig midi-musik så är väl det bevis nog på att det här faktiskt är en klassiker som håller än – konstigt nog.
"Doom" mostra que envelheceu bem com o tempo. Por mais que seja uma tecnologia de 13 anos atrás, não deixa de surpreender, ainda mais com os recursos da época. E o título em si é um primor de design de jogo, superior em desafio e experiência que muitos games modernos, já que, o mais importante num game são suas idéias. É certo que o modo multiplayer em deathmatch poderia ser um pouco mais equilibrado, mas, se você é fã de jogos de tiro em primeira pessoa, terá muito a destrinchar com esse clássico, e ainda saber as origens do gênero. Também é uma ótima oportunidade para quem não conhece o estilo começar com um verdadeiro game histórico.
Doom is a classic and is left completely unspoiled on Live Arcade with the exception of the laggy multiplayer. If you've never played this series and you'd like to start from the beginning I say go for it. If you loved playing through the single player years ago and would like to do it all over again, then it's more than worth it. Just playing the single player mode will keep you occupied for hours and the online co-op play can make for a casual good time with a friend. Costing 800 marketplace points can be a deterrent for some people but I say it's well worth it. Recommended
Lately we’ve been bemoaning the lack of real classics on Arcade but Doom is a genuine old-skool joy. Perhaps it’s only because we played the original so much that we’ve immediately fallen in love with it all over again. Modern gamers who like to aim up and enter stealth mode will probably turn their nose up at it. Whereas all you gamers in your 20s are probably playing as we type. Now we just want Doom II.
Fun fact: For a little over the $10 (800 Microsoft Points) you’ll spend on DOOM for Xbox Live Arcade, you can purchase a used copy of DOOM 3 for the Xbox (backwards compatible with the Xbox 360) that includes DOOM and DOOM II bundled with it. Of course, you wouldn’t get the split-screen co-op and multiplayer modes, or the 200 Achievement Points. For those reasons alone it’s arguably worth buying DOOM one more time, but just keep in mind that while the singleplayer and offline multiplayer components hold their own, trying to play the game online could literally be a trip through hell.
Doom holds up well and still manages to be fun after all these years. On top of that, there's a lot to it, making it a great value at its $10 price tag. But if you're already certain that you've had enough Doom for one lifetime, this faithful translation probably won't resell you on the game.
I don’t care what anyone says, Doom was a masterpiece thirteen years ago and it’s a masterpiece here in 2006. Some will argue that video games have technically progressed to such an immense extent that playing a decade old game is unbearable. I’ll admit, this is the literal case with most classics, but Doom is different. While it may pale in comparison to today’s shooters visually, its level design is still among the best in the industry. And unlike Doom 3, you can actually see where you’re going. This particular version of Doom is a slight disappointment in that its Xbox Live facet is a tad skewed, but this is only a minor drawback due to it only retailing at around ten bucks. Additionally, its main selling point is without a doubt its brilliant single-player experience. Playing the game that arguably revolutionized the FPS genre on a next-generational console is surreal. Highly recommended.
Once upon a time, Doom fans played perfectly smooth online matches using 100MHz PCs over dial-up connections -- despite the fact that netplay wasn't even officially supported by the game. So we'd love an explanation for the fact that the Xbox 360, with its multi-GHz cores and high-speed broadband capabilities, doesn't even come close to a third-party kludge that worked perfectly on 10-year-old tech.