User Reviews

Best RTS Attempt on a Console? Yes. Worth Buying? No. Brandon Tabbert (19) 2.57 Stars2.57 Stars2.57 Stars2.57 Stars2.57 Stars

Our Users Say

Critic Reviews

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With all the humming along, it stunned me to find simple RTS elements missing, like the ability to give a unit a guard command. It's a stumble that holds UAW back from achieving the greatness that was within it's reach.
80 (Sep 21, 2009)
Trotzdem sollten sich Echtzeitstrategie-Fans davon nicht abschrecken lassen, denn Universe at War: Angriffsziel Erde macht auch offline jede Menge Spaß und ist nicht zuletzt Vertreter eines Genres, das dem geneigten Konsolenspieler nicht viele Alternativen bietet.
80 (Mar 18, 2008)
Les jeux de stratégie se contentent trop souvent de factions similaires copiées les unes sur les autres, à quelques changements cosmétiques et modifications mineures près. Ce n'est pas le cas avec Universe at War, qui propose trois races vraiment différentes dans leur fonctionnement, comme Starcraft en son temps. Il ne va pas jusqu'à atteindre l'excellence de cet illustre ancêtre, mais Universe at War n'en reste pas moins un bon STR, surtout sur Xbox 360 où la concurrence est moindre.
That's not to say that all this is easy to coordinate on the fly, or that the game isn't without its bugs or hiccups. But it didn't overshadow my fun in crushing foes under a customized walker packed to the gills with guns and tech.
Totally Gaming Network (Mar 28, 2008)
Overall, Petroglyph have proved that console-based RTS games can work successfully. PC owners might not think that there's much to crow about but for 360 owners this is a genuine step forward. Some players might be put off by the sheer amount of time you need to devote to the game to get the most from it, but there's plenty of speedy fun to be had in skirmish mode and online if you don't fancy the long haul of chipping away at the campaign mode.
78 (Apr 16, 2008)
Eigentlich sollte man sich zurücklehnen und die gebotene Abwechslung sowie die unkonventionellen neuen Praktiken, wie beispielsweise im Einheiten-Design, oder bei der Ressourcengewinnung, einfach genießen - aber das ist halt schwer, wenn man weiß es hätte besser sein können. Trotzdem zählt Universe at War: Angriffsziel Erde für mich persönlich auf der jeweiligen Plattform zu den Top-Echtzeitstrategiespielen des Jahres, auch wenn mich einige Dinge maßlos ärgern.
Xboxdynasty (XD) (Mar 30, 2008)
Universe at War: Angriffsziel Erde ist ein überraschend gutes Strategiespiel das unser Erwartungen generell übertroffen hat und einem einige spannende und interessante Stunden liefern kann so lange man Fan von Echtzeitstrategie ist. Einsteiger werden zu nächst doch etwas arg gefordert und sollten sich eine Weile lang auf der Stufe leicht ersteinmal mit dem Spiel vertraut machen um wirklich "spielen" zu können. Das Spiel reicht nicht an Referenztitel wie "Command and Conquer 3: Tiberium Wars", oder "Der Herr der Ringe: Schlacht um Mittelerde 2" heran, kann aber doch durchaus überzeugen und gerade Fans des Genres eine nette Abwechslung bieten.
Gameswelt (Apr 21, 2008)
Mit der Konsolensteuerung bin ich während der gesamten Spielzeit nicht richtig warm geworden. Immer fühlte ich mich wie jemand, dem ein Arm abgehackt wurde. Um eine Aktion auszuführen, sind mehr Schritte nötig als auf dem PC und das Mikromanagement fällt erheblich schwerer. Plant also eine höhere Gewöhnungs- und Einarbeitungszeit ein, wenn ihr das Abenteuer Echtzeitstrategie auf der Konsole wagt. Sich mit dem Titel zu beschäftigen, lohnt sich dennoch, denn der tolle Einheitenmix begeistert nach wie vor.
75 (May 13, 2008)
Huolimatta lajityypin perusongelmista ja kampanjan tökeryydestä Universe at War on pikapeleissä kohtuullisen viihdyttävä tapaus. En osaa sanoa, tarjoaako peli paljonkaan sellaista, mitä muualla ei olisi jo nähty, mutta ottaen huomioon Xbox 360:n kapean rts-pelien valikoiman ja pelin rotujen omaperäisen suunnittelun Universe at Warille voi olla pientä tilausta nimenomaan konsolistrategiana. Viimeistelyn puute ja puujalkakampanja antavat kuitenkin syytä odottaa hinnanalennusta.
GameZone (Apr 07, 2008)
Universe at War: Earth Assault is a good RTS game that is held up by performance and graphical issues. I think that the developers made a step forward in their control scheme, but it is still far from perfect, especially for players who are accustomed to playing their RTS games on a PC. If you are itching for an RTS you might want to rent this game before purchasing it, but underneath all the flaws you will find a fun game to play.
Even though this is a cracking console RTS, it falls short of greatness due to its obvious PC roots. A missed chance. Close, but no cigar. I think you get my drift. Although if you do not have a new high spec pc, and only play games on a console, then it doesn't get much better than this.
Universe At War: Earth Assault is a rather poorly executed port of a very good PC game, while it might be appealing to a small group of Xbox 360 strategy gamers, for the rest of us it ends up being a solid game ruined by a plethora of bugs and glitches.
Und selbst mit einigen positiven Grundvoraussetzungen in Sachen Steuerung, die schon mehr Kontrolle bieten als EAs Konsolenstrategie-Experimente, kommt man einfach nicht an den Komfort der Maus heran, wenn es beim Management großer Armeen um Finessen wie gemischte Gruppen, Patrouillen oder Angriffe von mehreren Seiten geht. Es dauert zu lange, man verklickt sich zu schnell. Das führt dazu, dass man dieses Spiel auch taktisch ganz anders spielt als noch am PC: Auf der Xbox 360 ist man viel eher versucht, einfach und frontal zu attackieren, weil man sich beim komplexeren Truppenmanagement schon mal vertut. Auch online greift man im schnellen Spiel oder dem Welteroberungsmodus gerne zum Sieg des geringsten Widerstands. Unterm Strich auch deshalb nur noch ein befriedigendes Erlebnis, weil die grafische Präsentation Schwächen im Textur- & Schatten- und Filmbereich zeigt - veredelt wurde diese Umsetzung für Konsoleros nicht.
XboxAchievements (Mar 07, 2008)
Overall I'd have to say this is a pretty generic game. I've always loved the RTS genre, and it is still one of the few things that gets me back on the PC after getting hooked on gamerscore. However, there aren't really any innovations here and I didn't like the story or fall in love with any of the races, so this one definitely won't be a mainstay of the RTS genre like Command and Conquer or Warcraft/Starcraft have been over the years.
Game Captain (Apr 04, 2008)
Der Rest des Spiels hat leider auch noch mehr Tiefen als die PC-Version. Und so wird auch auf Microsofts NextGen-Konsole der aufkommende Spielspaß immer wieder durch schwache KI und schludrige Wegfindung getrübt. Getrübt schaut auch das Auge angesichts abgespeckter Grafik und immer wieder hässlichen Ruckeleien drein. Ruckeleien und Lags schieben besonders den Multiplayer-Modus deutlich auf das Abstellgleis. Da reißt auch der angekündigte Patch nicht mehr viel raus, durch den Crossover-Matches gegen PCler möglich werden sollen. Doppelt Schade – und genug Gründe für Punktabzug.
Als alter Warcraft-Veteran stellte ich mich schon auf heisse intergalaktische Schlachten ein und schmiedete schon finstere Eroberungspläne. Daraus wurde unterm Strich dann doch nicht das, was ich mir gewünscht oder erhofft hatte. Die Steuerung ist einfach zu schlecht umgesetzt worden. Wenn ihr keinen Stress habt und alles schön langsam angehen könnt, funktioniert sie noch so halbwegs, in hektischen Situationen hingegen werdet ihr im Stich gelassen. Dies wäre noch zu verkraften gewesen, die instabile Framerate hingegen ist eine pure Frechheit. Wenn ihr angeschlagene Einheiten aus dem Getümmel zurückziehen wollt, wird euch dies nicht gelingen. Dennoch machen die drei unterschiedlichen Fraktionen sehr viel Spass - vor allem im Multiplayer-Modus. Aber auch die abgefahrenen Einheiten und die gute Kampagne werden euch für ein paar Stunden an den Schirm fesseln - wenn ihr über die zwei groben Schnitzer hinwegsehen könnt.
GameSpot (Apr 02, 2008)
Universe at War absolutely bursts with interesting units and neat twists on genre standbys. It's hard to not appreciate a real-time strategy game that lets you outfit hulking robotic walkers the way you want and send them into battle. Yet despite its awesome mechanical arachnids, the game gets in its own way by failing to fix some obvious problems present in the PC version, as well as adding a major one of its own: namely, a frame rate that dips frequently into the single digits. In a genre that relies on quick thinking and smooth command of the battlefield, it's an inexcusable issue. Throw in some smaller bugs, and you have an entertaining game that squandered its own enormous potential with terrible quality assurance.
IGN (Apr 01, 2008)
From the gossamer winged Interceptors of the Masari to the hulking crimson Walkers of the Hierarchy, Universe at War is chock full of well-designed units, structures and ideas. However, Universe's technical problems, precision control issues and hackneyed storyline dull its shine, resulting in a less-than-great RTS experience.
JustPressPlay (May 28, 2008)
I’m capable of having fun with a lot of games I love RTS’s, but when something is done poorly from a talented bunch of developers I really have to shake my head and ask “why?” In my opinion they were better off trying to port over Empire at War and it’s expansion pack.
Game Over Online (May 08, 2008)
So, as to whether or not Petroglyph Games and Sega redefined console RTS games: not exactly. They took great new steps in understanding the control problems that gamers have and took those into account, which is great, but the fact that the frame rate speed looks more like a slide show than an actual game really makes the gameplay more frustrating than anything. If that’s not something that bothers you and you are okay with losing missions on account of imprecision, and you like playing online with the only four other people that are there, then Universe at War might be your game. If not, then allow PC to stick to the RTS games. It’s better for everyone.
Worth Playing (Apr 21, 2008)
Universe at War: Earth Assault is a fantastic game marred by technical issues aplenty. The unwieldy and uncomfortable controls alone would make it difficult to recommend this title for anyone who could possibly play the PC version, but when combined with the slowdown, freezing, dropped connections and countless other issues, it's just not worth the trouble, even for those whose PCs can barely run Solitaire. If Petroglyph's upcoming patch manages to fix both the slowdown issues and the online play, Universe at War could become a game potentially worth playing, but until that time comes, Universe at War isn't worth the frustration and difficulty needed to actually enjoy it.
GameSpy (Mar 28, 2008)
In the end, we do like Universe at War: Earth Assault. We like the IP, the whole monster-movie feel of it, and the neat twist that the asymmetrical units, upgrades, and micro-management choices add to the RTS formula. But the 360 version's clunky control scheme and savage technical problems bring the game down, and none of the key issues from the PC release have been changed. The problems here don't outweigh the fun, but the margin is very thin.
TeamXbox (Mar 27, 2008)
It’s too bad that technical issues wear down Universe at War. There are some genuinely good ideas in the game, and RTS fans will see a lot of familiarity mixed with uniqueness. But the whole experience of Universe at War ends up being one big chore. If the single player is dull, and the multiplayer is broken, all you’ve got left is playing skirmish mode by yourself. And that will get old after a while anyway. Universe at War: Earth Assault is not the breakthrough RTS game for the consoles. Not by a long shot.
Console Monster (Apr 04, 2008)
Universe at War could have been a good RTS, but another conversion from PC to console results in a failure. The controls are a brilliant crossover from the PC version, but there are too many issues that make this game verging on the unplayable.
Avid Gamer (May 11, 2008)
For my money, where Universe at War really fails is in offering anything convincingly original or interesting over and above the games that so obviously influenced it. The fact that the Westwood Studio veterans involved are mentioned on the back of the box suggests that this nostalgia for past classics was the driving force behind its design, and for some this will doubtlessly be more than enough to ensure a purchase. If you’re looking for something that has moved on from the glory days of C&C, however, I’m not sure this’ll be the title to do so. Add to this the difficulties clearly encountered during the port from PC to the 360, and it’s likely that those not instantly filled with enthusiasm will loose interest and patience long before the story has played out.
It's a shame this port was released in a worse technical sate than many beta builds I've played, because the core design of Universe at War (minus the lame by-the-numbers scripted campaign) is quite good. As it is, the best thing we can hope for is that Sega releases a patch to make it possible for players to experience what the game has to offer without constant single-digit framerates.
MS Xbox World (Apr 07, 2008)
Universe at War at times feels too simplistic and yet overwhelming with confusion at other points in the game as you are trying to keep track of multiple things and constantly having to shift your view of the map. RTS fans may find some enjoyment with the online game modes, if they can find a match that is. What is more weird about this is that the game is supposed to support cross-platform play as well, so PC gamers can play against us Xbox 360 gamers. So you would expect a couple of more games to regularly be available to jump into. Another hindering point to the online is the game's frame rate, which can drop dramatically when there is a lot of action on the screen. Universe at War in my opinion is not worth the cash, RTS fans should keep their eyes locked on the Command & Conquer series for now, with any luck we may even be able to still expect a port of the more intense looking RTS game, World in Conflict.
40 (UK) (Apr 02, 2008)
For all the control innovations that come tantalisingly close to solving the riddle of joypad RTS play, Universe at War is constantly blighted by unforgivable slowdown that, at its worst, all but breaks the game. Concerns about the undercooked campaign and minor control issues are insignificant by comparison. It's pretty clear that the delay between PC and 360 releases was caused by a desperate need to coax the console game engine into a workable state and if this is the fixed version, I'd hate to see what it looked like four months ago. Console RTS fans may not have much to choose from, but we deserve better than this.
40 (Apr 24, 2008)
Universe at War: Earth Assault is niet goed, zo simpel is het. De controls werken redelijk, maar het zijn vooral de framerate en camera die het feestje verpesten. Het is dus nog even wachten op die goede strategiegame op de consoles.
Thunderbolt Games (Apr 06, 2008)
It’s sad to think about what could have been with this game, since there was obviously some thought into some aspects, but the rest of it is so overly generic that it just doesn’t stand out from other games. The art, the audio, the level design, it’s all just sorta “there”, and feels creatively bankrupt. Petroglyph has a chance to fix these issues in an expansion pack, but for now I wouldn’t recommend this game unless you’re in dire need of strategy on a pad.