Vampire Rain Reviews (Xbox 360)

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Critic Score
100 point score based on reviews from various critics.
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5 point score based on user ratings.

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Critic Reviews

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HonestGamers (Oct 30, 2013)
Vampire Rain doesn’t belong on all the top ten worst games ever lists that cringeworthy hacks continue to push onto a disinterested audience. It just doesn’t really belong on anyone’s wishlist either.
55 (Jul 01, 2007)
Hassliebe. Mit diesem Wort lässt sich mein Verhältnis zu Vampire Rain am besten beschreiben. Der Ansatz, Stealth-Action mit Horror zu verbinden, ist löblich, neu und prinzipiell gut umgesetzt. Immer wieder kommt –hauptsächlich durch die spartanische Akustik- Spannung auf. Doch die wird bedingt durch Designmängel immer wieder ungewollt und vor allem viel zu schnell aufgelöst. Eine steile Lernkurve, ein unnachgiebiges Trial-and-Error-Prinzip, das keinerlei Freiheiten zulässt, eine zweifelhafte Kollisionsabfrage: Durch diese und zahlreiche andere Schwächen, die eher an frühe Vertreter der letzten Konsolengeneration erinnern, werde ich immer wieder aus dem Spiel herausgerissen. Da auch die Kulisse einen teilweise schmerzhaften Spagat zwischen alter und neuer Grafikgeneration hinlegt und nie wirklich überzeugt, werde ich auch in dieser Hinsicht nicht das Gefühl los, dass die Blutsauger-Jagd auf einer alten Konsole besser aufgehoben wäre.
TTGamer (Aug 10, 2007)
In case I have not been clear enough to this point, Vampire Rain isn't a very good game. The storyline and characters are cliche ridden and unimaginative, the gameplay is generic and gaping with many missed opportunities, and the graphics and attention to detail in almost every aspect don't stand out at all. It's not a complete miss though, as if you absolutely love stealth gaming there is probably enough here for a rental, but I don't think anyone other than hardcore stealth lovers will find any enjoyment here.
G4 TV: X-Play (Aug 27, 2007)
The one shining moment through all this is the decent online multiplayer mode included. It’s pretty vanilla, but it runs great. Plus it’s possible to turn into a nightwalker should you be a bit too slow on the draw. It’s a very cool feature. Otherwise, Vampire Rain doesn’t deliver at all. Even with most of the aforementioned problems fixed, the game would be average at best. But with all the issues it suffers, it’s not even worth a look.
36 (Jul 30, 2007)
In short, Vampire Rain should be avoided at all costs. There are plenty of other alternatives out there if you’re in search of a stealth or horror game, and with the price tag of $60 there’s absolutely no way you can justify purchasing such a shoddy title. Rent an old Splinter Cell or Metal Gear Solid if you have a craving for stealth because Vampire Rain will do nothing but disappoint.
GameSpot (Jul 23, 2007)
It's entirely reasonable to look at Vampire Rain's concept and hope for something good to come of it. It may be a Splinter Cell also-ran, but the bloodsucking enemies and gorier moments give it a sufficient level of intrigue for the horror crowd. Too bad that any unlucky souls forced to trudge through this masochistically awful adventure would likely drive a stake through their own heart less than an hour in. Here's hoping someone sees the potential in future genre mash-ups like this one--ideally someone with a better game design.
30 (UK) (Jun 27, 2007)
As the back of the box says: Identify (that the game's a bit rubbish). Eliminate (it off your shopping list). Survive (with your dignity intact).
GameSpy (Aug 08, 2007)
Those who don't bash the disc into its base elements within the first few hours will inevitably reach a state of mystic karma where the zombified freaks die and the game isn't as cripplingly awful as it once was. Or they may opt for an Xbox Live session in which the painful concept of the single-player game is sadistically continued. But for the vast majority of us, the inherent mechanical and logistical hassles -- not to mention the 90s-era graphics -- will have taken a terrible toll. When a game is more work than fun, and when that work is infinitely more maddening than rewarding, you must play a different game.
Multiplayer is slightly better simply because you can actually attack everybody and take control of a Nightwalker. It's just sad that being allowed to fight is one of the few positive things a game has going for it.
Armchair Empire, The (Aug 07, 2007)
In Vampire Rain it only takes a splint second to be detected and another full second to be slaughtered because of the underpowered weapons and inability to make a hasty retreat. This leads to an extraordinary amount of frustration as missions need to constantly be restarted because of one misstep, so unless you’re interested in being constantly frustrated after slowly creeping through a level – shimming up drain pipes, sideling along edges, hiding behind cars, etc. the animation is pretty good – there’s no point in giving Vampire Rain an even break or even a second glance if you’re thinking of a rental – no matter how much of a hardcore stealth fan you might be.
30 (Jul 04, 2007)
Rien à sauver dans Vampire Rain qui nous impose un gameplay mou et sans intérêt, plombé par des mécaniques de jeu qui n'ont pas de sens et un level design faussement ouvert. Si l'idée de Artoon de mélanger Splinter cell et des vampires n'était pas mauvaise, quelqu'un aurait surtout dû leur dire qu'une idée, ça ne suffit pas.
IGN (Jul 20, 2007)
Vampire Rain was a concept that looked great on paper. A stealth game with vampires? Excellent! Unfortunately, the end result is an abomination of a videogame that doesn't even deserve a rental. Stay far away from this one--though if you get close, the enemies probably won't even see you.
In concept, Vampire rain sounds like a Tsui Hark film but its gameplay is of the same quality as Vampire in Brooklyn.
15 (Aug 03, 2007)
Vampire Rain is abysmally bad. Though the graphics are semi-nice, the gameplay is what shoves a stake deep into what passes for this title’s heart. A game which has you sneaking through a vampire-infested city should feel a lot more freeform than this title does, which is constraining, way too linear, frustrating, and paired with one of the worst narratives this side of a season-3 Forever Knight marathon. I’m hoping Artoon will learn from their errors here if a sequel comes to mind, though I imagine this game’s chances of getting a sequel run about the same as Kindred: The Embraced getting renewed. I advise egregiously against buying this game, renting it, borrowing it, or even walking past it on the EB shelf without showering within 30 minutes of exposure.
15 (Jul 27, 2007)
Being a video game reviewer is definitely a great job... most of the time. I've played Extreme Skydiving and The Simpsons Wrestling. This game can't possibly be worse than those two, can it? It is. In the end, the game suffers from the biggest sin you could think of: It’s just not fun to play. Derivative design, illogical gameplay concepts, overpowering enemies, hit or miss stealth, and useless weapons all add up to, literally, one of the worst games I have ever played. AVOID.