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Description

Vector Madness: Zombies is the mostly same game as its predecessor. The only differences are that all enemies are zombies, the purchased guns can be upgraded, the shop can be visited at any time and the player character does not respawn after death (the game continues without break).

The player-controlled character can move left or right and needs to kill all enemies which enter from the sides of the screen. Surviving waves unlocks more accessories for the character and additional guns (over 190 which range from traditional pistols to more obscure ones like stun guns) which can be purchased from the in-game shop. Killed enemies may leave guns, ammo, health or time (for activating bullet time mode) behind and the last reached waved can be chosen directly from the main menu.

Besides the campaign, there is also an experimental mode without money restrictions. Here the player can experiment with already unlocked guns and spawn in enemies at will.

Screenshots

Vector Madness: Zombies Xbox 360 This time we can also upgrade guns (Trial version)
Vector Madness: Zombies Xbox 360 Title screen (Trial version)
Vector Madness: Zombies Xbox 360 Main menu (Trial version)
Vector Madness: Zombies Xbox 360 The gun shop (Trial version)

Promo Images

Vector Madness: Zombies Screenshot
Vector Madness: Zombies Screenshot
Vector Madness: Zombies Screenshot
Vector Madness: Zombies Screenshot

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Patrick Bregger (184128) added Vector Madness: Zombies (Xbox 360) on Nov 05, 2015