After a couple hours of playing Viking: Battle for Asgard, I started thinking that it bears a resemblance to that other recent God of War wannabe, THQ's Conan. Like Conan, this title has you hacking and slashing your way through hordes of baddies in grotesque, elaborate fashion while occasionally stopping to quickly tap a button to untie a rope or open a treasure chest. While Conan was somewhat entertaining for a bit thanks to its no-holds-barred action, Viking is a bit more tedious thanks to the inclusion of some adventuring and exploration. Don't get me wrong, these traits can be fantastic in the right context (Zelda, Okami, RPGs, etc), but not in a sub-par God of War clone. There simply isn't enough in Viking's world that warrants exploration. Sure, you can run around and acquire mead and gold, but there's no feeling of discovery or real reward to it all. As a hack-and-slash action game, it fails because of the tedious environments and exploration sections.