User Reviews

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Critic Reviews

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Console Obsession (Oct 10, 2007)
If you are a fan of the previous games, or are feeling like getting into the button-mashing action genre, Warriors Orochi would be a good bet. It's certainly hard to think of a similar action game available on the PS2 or 360 that could match the depth and breadth of this title. Certainly, on the 360, where the competition is mainly from Ninety Nine Nights, Warriors Orochi wins hands down. There's not much to attract fans of other genres, other than to see what all the fuss is about. Now, if you'll excuse me, I'll find that sweaty controller again. I feel a 1000 hit combo coming on.
HonestGamers (Sep 24, 2007)
Although its appeal is limited by its plot, Warriors Orochi is a strong game that improves on its predecessors.
Totally Gaming Network (Sep 28, 2007)
Warriors Orochi for me, has meant that this is the first of the many from Koei with their Warriors series, that I really have enjoyed. The game certainly is no walk in the park, but is not too hard either has no confusing tactic side games going on and with the ability to change between three playable characters makes the game a lot of fun. Longevity for me will come down to gaining all achievements and… well… at which stage makes the game redundant in the replay arena. But all the same this is certainly the best of the bunch and worth checking out… even if you do only rent it.
GameTrailers (Sep 25, 2007)
Warriors Orochi combines the characters and features of two successful franchises into one game, but the convoluted crossover storyline, unimpressive production values, and lack of major innovation aren’t likely to have new players ready to enlist. There’s no shame in being a Warriors fan, but it’s a shame the mega-series keeps being held back by its past.
Game Shark (Oct 24, 2007)
Warriors Orichi is a must buy for any fan of the series to hold them over until Dynasty Warriors 6 comes out. For those who hate the series, you really won't find anything new to sway you to the dark side, and should probably avoid altogether. For anyone who has been in a coma for the last decade, rent it and decide for yourself. As for me, I'm off to break the sixth commandment some more.
Worth Playing (Oct 17, 2007)
Koei has the start of a new series with Warriors Orochi, and hopefully, the sequel will add characters from Samurai Warriors 3 and Dynasty Warriors 6. Throw in some of the options that were removed from this release, such as new officer and duel modes, and they'll have plenty enough to land another $60 from the fans.
64 (Nov 10, 2007)
However, what's more maddening for this particular reviewer is that Japanese gamers seem to think the Western market is saturated with little more than banal first-person shooters, but then they flock in droves to the likes of Dynasty Warriors and Samurai Warriors, lovingly embracing perhaps the most unrewarding and unchallenging gameplay mechanic ever created. Further to that, while the Western market is indeed overpopulated by FPS releases, at least some of those titles can boast compelling narrative, fabulous characterisation, staggering visuals, and inventive originality, all of which combine to carve a clear victory when it comes to which genre is most deserving of a gamer's time and money. BioShock, Halo 3, Call of Duty 4, Resistance: Fall of Man... or Warriors Orochi? You choose, and then decide which regional market needs to climb down from its tarnished rinse and repeat pedestal.
IGN (Sep 19, 2007)
Warriors Orochi should certainly snag (and clench, with a steely grip) the attention of Warriors fans who want to team up their favorite characters from across the Warriors generations. However, we'd be hesitant to recommend this to the common passerby. The impressive roster and tremendous leveling opportunities may still delight hardcore level-grinding enthusiasts (anyone?), but the overall experience is hurt by the problems we mentioned before, since the repetitive nature of the title isn't broken up or regulated in any way (with mini-games and the like). And of course, the presentation of the battlefield leaves something to be desired, because combat of such great magnitude should certainly be more chaotic and pleasing to the eye, but it's not. Most of the soldiers end up standing around and looking bored. Proceed cautiously with this one. It's certainly not terrible, but it's not a great action game either. As with any videogame related matter: the choice is yours.
Blend Games (Dec 03, 2007)
As it is with almost any Koei Warriors game, this one that is great for killing brain cells and even better for some mindless fun to have with friends. Nothing terribly special, but if you enjoyed Dynasty Warriors 2-5, Samurai Warriors 1&2 and the several thousand spinoffs in Empires, Tactics and Xtreme Legends that by my count actually comes to twenty-four games; you’ll enjoy this one a little bit more. Not much, but this one that slipped through the cracks should be enough to hold you over until the promising Dynasty Warriors 6.
Diehard fans of the Dynasty Warriors and Samurai Warriors games have found their ultimate collection, but those looking for something new and profound should keep moving. There’s a metric ton of playable characters, a generous amount of upgradable weaponry and quite a few levels to sate your bloodlust for swordplay. I just wish the interface was more streamlined, the graphics were up to standards and the A.I. was more aware. I’m sure we’ll see more improvements in the future, and I’m just as sure we won’t have to wait long until the next addition to the series hits shelves.
TotalVideoGames (TVG) (Sep 21, 2007)
It would've been nice to see Omega Force's Warriors series move forward with Orochi but unfortunately it seems to have stood fairly still in its mediocre hollow of repetitive combat/strategy gaming. Not much fun even if you were playing it on a very rainy day.
Cheat Code Central (Oct 10, 2007)
With all the complaints a new player to the franchise could find, this game feels more like a dedication piece to all the fans of both series. Does this mean that new players may not appreciate the title or enjoy it not entirely? The appeal of these games is the simplicity, the old "my thumb is numb from playing" titles. There's no reason whatsoever to think you would dislike this installment, especially if you enjoy these types of games. However, I have to say that if you are debating this title, just remember in a market where most games cost 60 bucks, it is nice to see a title available for less than the industry standard. For this reason alone you should look into picking the title up. The other reason for you to look into the title is for the simplistic destroying of countless soldiers and hours of thumb numbing fun.
60 (UK) (Oct 03, 2007)
So those are the drawbacks. What about the positives? Well the positives are that it's another new Warriors game. It might not be the best of them, but you're not going to find too many games like them anywhere else. It's certainly not as smart, or as entertaining, as the more cerebral, if sedate, combination of action and strategy in other Warriors titles. But as an amuse bouche between the last round of Warriors games and the next one it works fine, serving up just enough novelty to pep up the classic Warriors recipe, while leaving you eager to taste the hopefully meatier delights of Dynasty Warriors 6 next year. It's just a shame that compared to the innovative excellence of Koei's other battlefield titles like Bladestorm or Gundam Musou, or even just Samurai Warriors 2, Warriors Orochi falls a little short.
GameZone (Oct 01, 2007)
Koei delivers another beat-‘em-up that pits players against hundreds of on-screen opponents, though it barely provides any type of worthwhile replay to attract players to devote endless hours of their time.
DarkZero (Oct 01, 2007)
Hopefully another thing they’ll do something about with the next game is do something more with the gameplay. Like I said at the beginning the series has been around for ten years now, and although it has evolved from the first game, not a lot has been done to progress things lately. The games are just getting stale now, with the last four games being very similar, and the small things they’ve added in this instalment just don’t make enough of a difference. It’s fine if you really love this sort of game, so much that you can play them over and over with nothing but new maps, but it’s hardly evolution, is it? The old saying goes ‘if it ain’t broke don’t fix it’ but some, me included, would say the repetitive nature of these games was pretty broken from the start. But if you’re happy with that, then fine, you’ll probably like this too, it’s cheaper than most 360 games, but as they say, you get what you pay for.
Warriors Orochi will offers a great deal of fan service to those who are already lovers of the Warriors series. For those not fans of repetitive button mashing missions there's very little on offer.
Game Chronicles (Oct 28, 2007)
With all respect to the developers and publishers, I hope the gaming world will finally help put an end to the Dynasty Warriors franchise with Orochi. While the game can be fun in small doses, the countless hours of hacking and slashing required to complete the levels is enough to drive a gamer batty. The Dynasty Warriors formula has served us all well over the years, now it is time to move on.
There have been a few minor changes and tweaks here and there over the years but ultimately, Koei has release the same game over and over again. Warriors Orochi is no different, being simply a mash up of Dynasty and Samurai Warriors held together by a flimsy far out Japanese storyline. For those of you who aren't fans of the series, either rent the game to see if it is to your liking or just buy it on PS2, as the game is wasted on the high definition Xbox 360. How does the saying go? If it is still making money...don't fix it!
UOL Jogos (Oct 22, 2007)
"Warriors Orochi" é uma edição paralela e sem capricho da série "Dynasty Warriors". A idéia de enfrentar e eliminar uma grande quantidade de inimigos ao mesmo tempo continua garantindo alguma diversão, mas o encanto dura pouco devido aos mapas simples, missões desinteressantes e combates que quase nunca mudam. Se antes a mecânica de jogo já era rasa, está ainda pior agora. Os fãs da franquia devem ficar felizes em saber que há quase 80 personagens e muitas habilidades, e que todos eles podem ser evoluídos individualmente. Mas o restante dos jogadores, principalmente aqueles que têm um Xbox 360 ou um PlayStation 3, deve esperar pela série principal, que deverá ter uma produção mais cuidadosa e, espera-se, maior variedade de ação.
50 (Sep 17, 2007)
Warriors Orochi n'est qu'un succédané des séries Dynasty Warriors et Samurai Warriors. Plus de 70 personnages au compteur, pas mal de missions mais l'impression d'assister à une gigantesque opportunité marketing prévaut de bout en bout. De fait, les développeurs n'ont pas résolu la visibilité d'ensemble du titre et ont laissé traîner de nombreux problèmes de caméra, le graphisme est indigne d'une Xbox 360 et le contenu s'avère au final famélique. Bref, attendons plutôt Dynasty Warriors : Gundam où les distorsions temporelles passeront peut-être mieux.
GameSpot (Sep 27, 2007)
If all that's been said previously isn't enough to dissuade you from taking Warriors Orochi for a spin, this probably means you're one of the dedicated faithful who would play anything with the word "Warriors" on the box. In that case, this game is clearly designed for you, and by all means you should take it for a spin. For the rest of humanity, Warriors Orochi can safely be ignored.
AceGamez (Sep 30, 2007)
Warriors Orochi completely fails to move the Warriors series into a next-generation dynasty. The ancient concept is still the same, the button-mashing combat is as shallow as ever and all the playable characters, modes and levels in the world can't alter the fact that the gameplay boils down to just hitting the same buttons over and over again to pull off the same moves over and over again to mow down the same enemies - over and over again. Worse still, there's not even any eye or ear candy to enjoy, with a presentation that only sounds okay and looks downright awful for a supposedly next-generation title. I suppose that kids might have some fun playing this with a mate for a short burst, and the real die-hard fans of the series might enjoy yet more of the same, but really there are far too many awesome games available on 360 at the moment to ever justify wasting your money on this.
Game Watcher (Oct 03, 2007)
However, in many ways Orochi is simply preaching to the converted. Regardless of the faults and the lack of any type of technological or artistic progression, this is simply a game which will be loved and hated in equal measure. If you've played and enjoyed any Dynasty or Samurai Warriors title in the past, I can’t help but recommend it. If you haven't, it'd be wise to hang around until Koei finally decides to update the formula. Perhaps then we'd get the game that Ninety-Nine Nights promised, but failed to deliver. Orochi however, definitely isn't it.
MS Xbox World (Nov 05, 2007)
For long time fans of the series, like myself, the story lines of this game will be very interesting and enjoyable to experience. Seeing familiar characters in situations and interactions with other characters in new ways is quite exiting. But for new comers, this might not be the perfect title to jump onto the bandwagon with, seeing as these interactions will be lost on them. There is potential in the three person team based gameplay, but Warriors Orochi doesn't do a good job of proving it. Had that potential been realized, there would have been more to offer for those interested in trying a Warriors game for the first time. This would have added greatly to the total value of the game. With fantastic story lines, but without the fully realized team system, Warriors Orochi appeals much more to old fans than it does draw in new ones.
49 (Oct 11, 2007)
Was auch immer sich Koei bei der Vereinigung der Dynasty und Samurai Warriors gedacht hat, das Ergebnis ist ein Armutszeugnis: Akute Einfallslosigkeit und mangelnde Spielqualität treffen auf eine übertriebene Materialmasse. Doch was nützen einem über 70 spielbare Charaktere und mehrere Dutzend Missionen, wenn einen der Spielverlauf schon nach kürzester Zeit anödet? Mag ja sein, dass manche immer noch damit zufrieden sind, durch vernebelte Einöden zu galoppieren und stundenlang auf dieselben Tasten zu hämmern, um hirnamputierte Klonarmeen niederzustrecken. Klar, eine Weile kann man sich dabei hervorragend abreagieren, eventuell sogar kooperativ in eine Art Level-Trance verfallen - so lange man nicht auf den abgespeckten PSP-Koop oder die umständliche Tastatursteuerung (PC) angewiesen ist. Aber echter Spielspaß kommt so oder so nicht auf.
G4 TV: X-Play (Sep 30, 2007)
Warriors Orochi is really only for the hardcore fans of the Dynasty Warriors and Samurai Warriors franchises. We freely admit that we’re not one of those. You either like it or you don’t. You either care about the story or you don’t. Put Average Joe Gamer and this reviewer down in the “don’t” column.
TeamXbox (Oct 02, 2007)
If there's one thing that can be said about the Warriors franchises, it's that the games are a shining example of the "love/hate" divide between gamers. No matter how much criticism the series takes, diehard fans will still flock to it. Maybe Koei is slipping something onto the pages of the instruction manuals, I don't know. But with Warriors Orochi, it's just a case of déjà vu all over again. If you've ever played any of the previous Warriors games, you've played this one as well. And if you haven't picked it up before, do yourself a favor and don't start here.
Gamestyle (Sep 24, 2007)
In conclusion we have a release that preaches to the converted and does nothing to deliver new fans to the series. Our limited enjoyment comes after several hours of slicing through brainless, static and repetitive encounters. It is not something that we can recommend experiencing, as even for fans this instalment does little to push ahead or celebrate both games. Hopefully Omega Force and KOEI can depart from the limited formula that they have harnessed since the early days of the PlayStation 2 and look to inject new life into this struggling series.
Thunderbolt Games (Oct 02, 2007)
Overall, this game falls short of the standards the Xbox 360 is currently at. Within the last two months we have seen games such as Bioshock and Halo 3, making this totally unimportant, unremarkable and unneeded. After the recent Dynasty and Samurai Warrior games, it seems clear that the development team needs to go back to the drawing board and get some new ideas in. The series is in need of a complete revamp, as in its current state it wouldn’t even set the last generation of consoles alight. It is products like this that make it obvious why the 360 is currently failing in Japan. As this series is a best seller, the audience deserve a bit more than a combination of new characters and a few overused tricks. The series is gripping onto life as much as it possibly can, but maybe that place in the retirement home isn’t too far away. A game made solely for the hardcore player. Any other Xbox gamer stay away, you aren’t missing anything.
Game Revolution (Oct 11, 2007)
Do not play Warriors Orochi. You'll be in desperate need of high-caliber pain-killers to stomach all that cheese.