MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

WarTech: Senko no Ronde (Xbox 360)

Published by
Developed by
Released
Also For
59
MobyRank
100 point score based on reviews from various critics.
...
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.4
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall MobyScore (5 votes) 3.5


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Super Play
Tight och krävande slagsmålsskjutaraction som kräver tålamod och rätt inställning. Väl förbi detta hinder är det konstant givande och intressant.
80
GotNext
There's really two ways of looking at this release. To a casual gamer who is looking for a lengthy single player romp and extensive online modes, they're going to find this game too sparse, too strange, and too expensive. To importers and other niche gamers, they'll be thrilled for Ubisoft to take such a risk in releasing a game that seemed certain to remain behind in Japan, and other than renaming the game and providing a different cover, have been absolutely faithful to the original, maintaining its original art and voices. So I suppose depending on what camp you fall under, you know what to do.
70
Gamestyle
Where WarTech manages to slip up is that it will leave you wanting more. Whether you want to beat that high score or take on new opponents, there is always a new barometer available. Yes, there is a degree of slow down when the screen becomes cluttered or during close combat, but nothing that really hampers the bouts. The developer has also included a guide and encyclopedia to enable you to follow the background story and conversations between characters. Complete with a strong sense of artistic design, you have a real gem of a title that will keep you challenged for months to come.
70
Worth Playing
Wartech: Senko no Ronde could be a pretty fun online game. It's not perfect, and the limited amount of characters will quickly grow tiresome to some, but those who really enjoy the bullet wave-filled combat will enjoy testing out their skills online. However, fun online play can't make up for a completely lackluster and poorly designed single-player game. With boring AI, incoherent stories and an almost complete lack of replay value, there is very little to do if you're not playing this title on Xbox Live.
70
GameDaily
WarTech: Senko no Ronde's presentation doesn't completely astonish and the multiplayer could've been better, but the all-important mech fighting offers hours of enjoyment. Gamers eager for a twist on routine shooting action should try it.
62
Gamesmania
WarTech: Senko No Ronde ist ein Nischenprodukt. Der normale Spieler wird den Titel nach spätestens sieben bis zehn Stunden enttäuscht für die nächsten Jahre im Schrank verschwinden lassen, vielleicht auch schon wesentlich früher. Absolute Arcade-Fanatiker, die auf der Suche nach einem weiteren Spiel sind, das bis zur absoluten Perfektion, mit wahnwitzigen Reaktionen perfektioniert werden will, können hier ihr Glück finden. Aber auch für diese Spieler, sind die magere Technik und der hohe Preis eine bittere Pille.
62
XBox Front
Wer in die Shooter-Bibliothek der Xbox 360 schaut, wird vermummt feststellen, dass es derzeit an Alternativen in diesem Segment mangelt. Genau deswegen ist der kampferprobte Japano-Shooter-Fan auf WarTech: Senko no Ronde angewiesen. Spielerisch wird für de Durchschnittsspieler aber auf Dauer schlicht und ergreifend zu wenig Abwechslung geboten, zumal sich die Technik auf dünnem Eis bewegt. Der Mehrspieler Modus via Xbox Live ist außerdem kaum der Rede wert. Typische Durchschnittskost eben. Deswegen bekommt das Ballerspektakel von uns den Stempel „nur für Genrefans“ aufgedrückt. Wem das Spielprinzip dennoch zusagt, sollte auf eine Preisreduzierung hoffen.
60
Totally Gaming Network
Overall, WarTech:Senko no Ronde is a pure arcade title through and through, but the inclusion of a few added extras and online play don’t really dignify the expensive price tag, if you can get find it for cheap somewhere, there are much worse games you can buy.
56
TeamXbox
The innovative fighting style and galactic backdrop are a few of WarTech’s saving graces when considering it’s a full-priced Xbox 360 title. This doesn’t mean that WarTech is a bad game; in fact, it’s actually quite entertaining, but there’s just not enough here to warrant the price tag. A cut down Xbox Live Arcade version of WarTech would have made total sense. Heck, even dropping this instantly to “budget” status would probably expose a lot more eyes to a decent game that has already been swept under the carpet.
55
Jeuxvideo.com
On eut aimé encenser WarTech ne serait-ce que pour son statut d'unique shoot'em up/combat sur Xbox 360 mais malheureusement la durée de vie rachitique et une approche relativement minimaliste du genre fait qu'on aura bien du mal à y revenir une fois reluqué tous les personnages et mechas disponibles. En définitive, voici un jeu qui se rapproche davantage du bad trip que du bon shoot.
52
GameSpot
WarTech: Senko no Ronde attempts to straddle the line between a shooter and a fighting game. You have a top-down view of the action and fire off a lot of big shots, as if it was some sort of scrolling shooter, but you're actually shooting at another similarly armed opponent. You're also given life meters and super attacks, as if it was a fighting game. The idea is an interesting one, but it doesn't come together in a very appealing way. To add insult to injury, Ubisoft is trying to charge full price for what is, essentially, a shallow arcade port that would be more at home as a downloadable Xbox Live Arcade release.
51
Xbox360Achievements
Good fun but only for a couple of hours and then you’ll start to look elsewhere for your thrills, the nice graphics and audio are sadly wasted on a game that tries to cross two genres but fails to successfully nail either of them. The online modes and achievements are also not easy to get to grips with so I can’t really recommend this game for points either. A fun rental but no more than that.
51
IGN
WarTech: Senko no Ronde feels incoherent and out of place. The arcade shooter concept that it is built upon is sound but the follow-through just isn't there. There is little to be interested in here outside of the multiplayer mode, Even then, the unsatisfying controls limit what strives to be a unique experience. This attempt at modernizing an old school design perhaps would have been more at home with 2D graphics and an Xbox Live Arcade release.
50
1UP
But then comes the unfortunate damning part: the $60 price tag. While WarTech could pass as a mildly charming budget game (or, better yet, as an Xbox Live Arcade game), it simply doesn't have enough content or depth to justify the standard 360 price tag. Online play and Achievements don't warrant a $60 price for something that would probably sell for less than $20 on the PS2.
50
GameZone
WarTech left me with my chin on the ground. There’s a lot to be learned from Wartech. Not all Japanese Xbox 360 releases fit well with the U.S. market, especially when the localization crew feels that if they just added subtitles that all the problems would be solved with the storyline. Like I said, I had high hopes. It might have been because of my adoration with the Japanese culture. It might have been because of wanting a diverse group of games to play on my 360. Whatever the reason of my blind faith in the Japanese market, WarTech let me down and it’s an utter shame.
40
FZ
Frågan är om inte en småskalig lansering genom Live Arcade hade varit ett klokare drag. Trots frenetiskt tjattrande japanska röster och ett myller av projektiler och laserstrålar kan Wartech inte mäta sig med andra 360-titlar i samma prisklass. De knappa 600 kronor som svenska återförsäljare kräver för Wartech: Senko No Ronde är ett tveklöst överpris. Även om japansk kultur fått ett stadigt - och måhända även välkommet - fotfäste i Europa och USA finns det all anledning att inte okritiskt kasta sig vind för våg över de spel som letat sig hit. Wartech visar med generande tydlighet att det krävs betydligt mer än ett högt uppskruvat tempo, spretiga frisyrer och småflickor i robotrustningar för att motivera en prislapp som motsvarar ett budgetspel och en extra trådlös handkontroll till din 360.
38
Game Informer Magazine
There is little in the way of discernable strategy or skill, the controls are never explained and they're unresponsive once you do figure them out. If this game had a head, it should hang it in shame for claiming to be a part of the 360 library.