||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
WWE SmackDown vs. Raw 2009 is the best wrestling game to come out in years and easily the best wrestling game available on console at the moment. The enhanced controls are finally spot on, making for a streamlined and extremely enjoyable experience, the range of match types and modes has never been wider or better conceived, and the game has never looked or sounded better. After a string of arguably disappointing releases, THQ has finally hit upon the magic formula and created the definitive wrestling experience; my hope is restored, I'm back off the mat and fighting once more, and I await the next instalment with great anticipation, with the full expectation that I'll still be playing this one when it arrives.
To all the SmackDown haters out there: If you're going to jump back in the ring, this is the year to do it. Both of these exciting new additions, along with the aforementioned improvements -- and the upcoming downloadable content -- make SVR09 this year's grapple-game champ.
Planet Xbox 360
To be completely honest I was not a huge wrestling fan before playing this game, having not tuned into a on-air television WWE program in over 10 years but just last week I sat down and enjoyed myself watching an entire event. WWE Smackdown vs. Raw 2009 has the single best story mode I have ever played in a sports game, mainly because it features interactive storylines and well written dialogue and superstar match-ups with an exciting climactic ending. This whole game only excited me more to see what the team at Yuke’s will come up with for future WWE games and more importantly what they will do with my other obsession: the UFC franchise (coming out early next year). If you are a wrestling fan on any level there is no reason why you should not run out and pick up this video game right now, and even if you could care less about the WWE there are still plenty of reasons to give it a good play-through.
As a complete package, SVR 09 never fails to impress. The loading times are far less, Road to Wrestlemania is a welcome addition to single player, and the new Create-A-Finisher and Highlight Reel features will add hours of creative ingenuity for fans. With extended online play that can support up to four players and more than thirty wrestlers to choose from, WWE Smackdown! Vs. Raw 2009 is, without a doubt, the undisputed champion of the year for all wrestling fans.
WWE SmackDown vs RAW 2009 ist ein gutes Spiel geworden, das die Erwartungen von Wrestling Fans vollkommen erfüllen wird. Das dicke Lizenzpaket und die famose Präsentation sorgen für die nötige Stimmung und können selbst Wrestlingmuffel überzeugen. Das Gameplay ist sehr intuitiv und gelungen, allerdings werden Einsteiger eine Weile brauchen, um erste Siege feiern zu können. Doch keine Angst, mit etwas Übung und Lesen im Tutorial kann jeder von euch ein Profi werden.
The Review Busters
Another year and another WWE game. This year’s game is a big improvement over last years. There really wasn’t a huge improvement over the online play and the same clipping problems are still on the disc. Next year might be better but for now pick this game up if you are a wrestling fan.
Game Informer Magazine
SvR’s great right stick grapple system hasn’t changed much in the last few years, so it’s hard to say the series has evolved much on the mat. I’d still love to see a tutorial system to help newcomers ease into play. But I have a feeling this game appeals primarily to the male soap opera crowd, and SvR still has plenty of high class drama and sweaty mat action to please them.
MS Xbox World
Smackdown vs. Raw 2009 may not be perfect, but in terms of the fighting genre it’s about as good as it gets in terms of fun, value, longevity and content.
WWE Smackdown vs. RAW 2009 is a nice addition to the franchise, with some solid new game modes. While the core game hasn’t changed, there are still enough new features to keep fans interested.
Official XBox Magazine
The few blemishes SmackDown vs. Raw 2009 has — you’ll still be struggling to look at the right opponent in a ring full of four or more, and characters clip through each other from time to time — fail to pin it down. The flaws are overshadowed by crisp controls and the same unbridled fun that has made this the best wrestling series for years. In the face of its TNA Impact competition, SmackDown stands up and steps forward enough to stay on top.
Yuke’s really stepped it up for WWE SmackDown vs. Raw 2009, with the pay off being the finest wrestling game for the HD systems to date. There are a few base gameplay anomalies that keep WWE SmackDown vs. Raw 2009 from being a true champion, but the sheer quantity and quality of SmackDown vs. Raw 2009’s content, not to mention its WWE-perfect grandeur, makes the decision to grant the title belt to Yuke’s latest effort an easy one.
Cheat Code Central
Overall, SmackDown! Vs. Raw 2009 is a perfect title for wrestling fans. It has tons of different match types, plenty of customization options, and provides some new and interesting ways to interact with other fans. This is definitely the most complete-feeling WWE title to come down in a long time, and it is great that the series has wrestled itself back into the spotlight. If you are into wrestling at all, this title is a must-buy, and even if you have shunned away from the WWE games in recent years, this title is definitely worth coming back to the franchise for. Just make sure to bring your sweat bands, 'cause you may be in it for the long haul!
It appears when looking at the sheer number of options available in this game that THQ tried to make the end-all be-all to the wrestling genre. While they did not quite succeed in this endeavor, it was a valiant effort. Unfortunately with this much quantity there are bound to be some drawbacks in quality, and it’s true that the developers cut a few corners by recycling elements of last year’s title. As pointed out previously, it’s tough to make a recommendation that will work for everybody. Those who own last year’s version may not find the new content compelling enough to plunk down another $60, and that’s certainly understandable. However, there’s no question that while not the perfect wrestling title it aspires to be, WWE Smackdown vs Raw 2009 is the best wrestling title available at the moment. If you’re new to the genre or just want everything last year had and then some, then you should have a great time climbing in the ring with this one.
Smackdown vs Raw 2009 ne révolutionnera pas la série avec son gameplay hérité des épisodes précédents mais il propose cette fois-ci largement assez de nouveautés pour se rendre indispensable auprès de tout fan de catch qui se respecte. Les modes de jeu, comme les combattants, se comptent par dizaines et les outils d'éditions pour personnaliser le soft à volonté sont plus complets que jamais. La concurrence peut aller se rhabiller, Smackdown vs Raw règne cette année en maître sur le catch vidéoludique.
Smackdown VS Raw 2009 mejora las anteriores entregas añadiendo más modos de juego y potenciando esa fidelización, ya alta de por sí, con el espectáculo que podemos ver por televisión. Necesita pulir ciertos aspectos como una mejor física entre los luchadores y algo más de profundidad en el sistema de combate para conseguir un nivel sobresaliente. Es el mejor juego de este particular deporte y una compra indiscutible para los seguidores de la WWE.
So, we return to the challenge Kurt Angle and TNA Impact! posed at the top of the review. SDvR09 is better than last year's effort, no question, and it's a better game than TNA Impact! on account of it being yet another iteration of a tried and trusted game engine and packed full to bursting with features old and new. So yes, on the whole it has met the challenge. In a way, however, the true test is yet to come. Next year Midway's TNA Impact! follow-up will have had a solid debut under its belt, and, hopefully, will pile even more pressure onto THQ. Fingers crossed Yuke's not only copes with it, but revels in it.
And if you’re one of those folks who waits for the price drop on last year’s title when the new game drops, do yourself a favor and spend the extra cash – while it’s not yet perfect, Smackdown vs. Raw 2009 is easily the best wrestling game we’ve seen this generation, hands down.
Overall, SvR 2009 has plenty of good points that encouraged me to overlook its sore spots. Cruiserweights will still animate poorly against behemoths like the Undertaker, and several finishing moves still aren't affected by weight parameters. But at least when I'm trying to score a pin in a 2-on-3-handicap match, my A.I. partner smartly tries to cover my back without getting disqualified (and succeeds). SvR 2009 is definitely worth your time and money, and with the online support and a HUGE list of match types, you won't find a better wrestling game out there. I just hope that in the eventual 2010 edition of SvR, THQ finally puts cohesive, multi-year storylines back into career mode.
Totally Gaming Network
I wouldn’t hesitate for a moment to recommend this game to anyone who faithfully follows the televised wrestling bouts, as once again THQ and Yukes have delivered a punishing final blow to anyone else even considering developing a wrestling title. The gameplay is really satisfying and deep and it’s visually brilliant too. With the additional online modes and one of the best co-op modes of any game let alone any scrapper, WWE Smackdown VS Raw 2009 is a superb evolution of the series and one even non-wrestling fans might find a lot of enjoyment in.
Game Informer Magazine
In what seems to be a pretty reliable occurrence, THQ has put together another solid wrestling title. I really dug the depth of the career mode and as always, the creation system rivals most titles in the industry. Getting in the ring, the slow but sure improvements throughout the series becomes apparent in things like animation, crowds, and learning curve. The hilariously stale commentary and prehistoric UI are purely cosmetic gripes that won’t detract from the fun to be had by wrestling fans.
G4 TV: X-Play
There are many things to like about Smackdown VS Raw 2009. Instead of just doing the occasional roster and storyline update while polishing some of the modes, Yukes introduced a lot of new features. Road to Wrestlemania, Create-A-Finisher Mode, Inferno Match, Roster Editor, and downloadable content are all a great addition to the THQ franchise. Everything from last year from graphics to gameplay has been polished and upgraded. The roster is as big as ever with downloadable wrestlers coming your way. However a few of last year’s flaws are evident in SVR 2009. Loading times are still a bit too long, the commentary gets very repetitive, the crowds still look a little pixilated, and there are a few notable glitches and collision detection issues. Though it’s not a masterpiece by any means, fans of fighting games and wrestling alike will be satisfied with depth and entertainment that Smackdown VS Raw 2009 brings to the tables, ladders, or chairs.
Em jeito de conclusão, WWE: SmackDown vs. Raw continua a dominar o mercado dos jogos de wrestling. Ora, para alguns, isto até pode não significar muito, pois não existem assim tantas séries que se concentrem neste género. Mesmo assim - e esquecendo este facto -, a edição de 2009 da franchise vale por ela própria, destacando-se como um título competente, que apesar de não ser radicalmente distinto dos anteriores, consegue oferecer uma experiência refinada que os fãs do desporto de entretenimento não deverão querer perder.
WWE Smackdown vs RAW 2009 es una gran opción dentro del género de la lucha libre. Consigue trasladar la espectacularidad del torneo a nuestras consolas, acompañada de un buen número de modos y opciones de juego y de una jugabilidad satisfactoria. Las limitaciones de este deporte tan particular se hacen notar, sobre todo en lo que respecta a sus posibilidades de diversión, que van muy de la mano con la pasión que despierte en el usuario este deporte. No obstante, su mayor problema nos lo encontramos en algunos aspectos técnicos que son objeto de mejora para futuras entregas. Pero Yuke parece haber encontrado el camino a seguir, por lo que la mejora es inevitable en el futuro. Por lo de pronto, los aficionados a la lucha libre disfrutarán con la entrega más satisfactoria hasta la fecha.
Official Xbox Magazine (UK)
Being a wrestling game, it certainly won't be to everyone's tastes, but for the first time we can safely say that this is a title that fans of the sport can really grapple with and, ultimately, love.
And entertainment's been the name of the game, ever since Vince McMahon brought the phrase "Sports Entertainment" into the pop culture lexicon during wrestling's surge in the late-1990s. THQ has created a game that is equal parts extreme sports action and surreal soap opera, an improvement that should keep it at the top of the wrestling game into the next decade. It's apparent that it listened to its fans and tried to bring more of the personality that makes the WWE popular to the already-popular franchise. Let's face it, if pure no-frills wrestling was popular, people would be watching Greco-Roman two nights a week, not Raw and SmackDown.
In the end, WWE SmackDown vs. Raw 2009 is a good game but one that falls short of its potential. The Roster Editor is a welcome addition, Create-A-Finisher could be deeper but is a great first effort, the Inferno Match is over-the-top but fun, and Road to WrestleMania is one of the best story modes I've seen in a wrestling game in years. However, I can't shake the feeling that I'm playing last year's game when we get down to the nitty gritty match mechanics. Entrances, match list presentation, animations, and even a couple crowd members are recycled from SVR 08; pixilated audience members in the upper deck and bad belt detection haven't even been addressed; and the ECW Extreme Rules match has been gimped. These issues shouldn't be deal breakers for fans of squared-circle action nor do they detract from the fact that this is better than last year's game, but the problems do leave me without ever feeling "wowed" while playing SVR 09.
WWE SmackDown! vs RAW 2009 profiteert goed van het beperken van zijn bereik. Je kunt nog steeds samenstellingen bewerken in de Career-mode, maar verder is de GM-mode geheel verwijderd. Het resultaat is een spel dat volledig mikt op de actie en laat je die actie aanpassen en opnemen. Hoewel sommige elementen verbetering nodig hebben, is SmackDown! vs RAW 2009 uiteindelijk succesvol omdat het dramatische wrestlinggevechten omarmt en waanzinnige shows toont die het hart vormen van de WWE.
I definitely enjoyed this year's version of the Smackdown vs. Raw series, but I still think that it's time for a serious change of pace. While they've managed to successfully cut out a lot of the filler from the past couple years that have bogged the experience down and made it almost inaccessible to newcomers, the core gameplay still feels pretty identical to what we've been playing since 2005. I'm definitely glad to see the changes they've implemented, but I feel like more needs to be done to really breathe some life back into the franchise. Still, for the fans out there, this is definitely one of the best versions we've seen on the current consoles, and definitely worth checking out for the yearly update.
In short, it’s the best wrestling game available this year, and a little lack of polish doesn’t change that fact. I’d just rather not feel the need to mention it. Maybe a little healthy competition will motivate the good people at THQ produce a truly exceptional game in the years to come.
Although WWE Smackdown! vs. RAW 2009 caters more to the fan than the casual player of fighting games, it marks a turning point in the franchise. Based off the changes made here, I can see future installments carry more character-specific storylines in the Road to Wrestlemania mode as well as a revamped Career mode that allows for more co-op and better CAW development. The fighting mechanics have been enhanced and edited to the point that any room for improvement is nearly all in the extras (and if TNA iMPACT! has anything to say, in the animations and the clipping). WWE Smackdown! vs. RAW 2009 is the strongest next-gen title in the franchise, no questions asked.
Game Over Online
Despite a plethora of flaws, SmackDown vs. Raw 2009 remains a capable, if underachieving, wrestling game. Players only accustomed to this series may very well find it to be the best installment yet due to the improvements made, while more experienced wrestling game players will certainly be left wanting a more polished experience. As it stands, I found SvR ‘09 to be a thoroughly enjoyable game that was a little too rough around the edges at times - something that I hope can at least be partly remedied with a patch alongside the DLC content.
'WWE Smackdown vs. Raw 2009' is definitely worth checking out for newcomers whom may not have experienced a next gen wrestling game or for fans of the WWE brand, although there are not enough significant changes from previous games in the series to call the game an essential purchase.
All of these problems make SmackDown vs. Raw 2009 unworthy of the championship. Fans will likely call us out for nitpicking, but for those of us that bought last year's edition, we need a great reason to drop another 60 bones and we can't find one. Road to WrestleMania and Create-A-Finisher (two modes that will get better in future games) are neat ideas, but the actual wrestling failed to inspire us. Of course, if you eat, sleep and breathe WWE, you'll find a decent game loaded with options, wrestlers and weapons to hit them with.
In order for Yuke’s to make a great SmackDown game they have to put in an extra year developing it. But that won’t happen, since the series continues to be popular enough to line THQ’s pockets every Christmas. At the very least they can stop bothering with how the game looks. The graphics are good enough. Concentrate on how the next SmackDown plays, whores. It’s going to be embarrassing if iMPACT one-ups you there.