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While X-Men Origins: Wolverine is not a perfect game, Raven can easily lay claim to having created the best game ever starring Wolverine. The action is a tad repetitive, but it also perfectly nails Wolverine as a character. From the beautifully cinematic presentation to the moments that just make you say "Wow!", the game's high octane action will make fans of the X-Men, and action gamers in general, very happy.
Mix together a comic book character with some God of War/Tomb Raider gameplay, then cook it with a high degree of passion and you'll have X-Men Origins: Wolverine. A violent, entertaining affair that looks as good as it plays and doesn't hold back for the squeamish.
Make no mistake about it. This game is not perfect, but it is a damn good starting off point. I am anxious to see what Raven Software will be able to do when they do not have to keep Wolverine in the confines of his own movie. If they are able to choose the story for the next Wolverine game, things can only get better. The game is satisfying, and will now sit as my second favorite movie game ever created. Granted there have not been many good ones, but this one is worth checking out. You want Wolverine, this is as close as you will get to him right now, bloody violent, and a blast to play through.
In truth Wolverine could have scored higher simply due to more time being allowed for bug testing, and possibly having no association with the terrible film. But that doesn’t prevent it from being a good solid, and ultimately, fun game.
The story jumps the shark, and manages to mangle two of Marvel’s most cherished characters in the process. The game may lose steam as it goes, but the excellent combat still makes it worth the price of admission.
The “video game of the movie” is typically a tired, obligatory exercise. Based on Wolverine’s last movie tie-in, X-Men 2: Wolverine’s Revenge, gamers would be right to be skeptical of X-Men Origins: Wolverine. But, X-Men Origins: Wolverine is more than the typical summer blockbuster throwaway title. Taking cues from God of War, Wolverine is an epic brawler set comfortably between the X-Men movie franchise and the Marvel Universe.
Gigantesque défouloir, immense pourvoyeur de tripaille, X-Men Origins : Wolverine constitue une excellente surprise. Il nous prouve ainsi que les adaptations de films ne sont pas toutes condamnées à la médiocrité. Beau, intense et un poil plus profond qu'il le laisse penser au premier abord, le titre de Raven Software enchaîne les moments de bravoure. Nul doute qu'il saura réunir les fans endurcis du mutant le plus célèbre de l'univers et les néophytes au sein d'un même ballet mortel.
The other major problem is that being a movie to game translation the storyline follows the script of the film. With the film having a bad plot, Wolverine the game has no chance from the onset. The pacing of the story is way off and I found myself rushing through the end stages just to finish the game. I was honestly hoping for something more. The only bright-spot is unlocking Wolverine’s comic costumes and replaying levels as the X-Man whose powers we all wish we had.
The problem is it's a one trick pony. The shock of the violence and the speed of the gameplay initially grabs your attention, but it lacks the spectacle to keep itself feeling fresh and inventive, then before long a sense of banal repetition sets in. And you're not even a third of the way through the game. I can't deny that it gives you quite a lot of game for your money, but it also outstays its welcome. But maybe that's a design flaw to be exacerbated by reviewers who have to rocket through the game within a couple of days. Going at it slowly, steadily and in small doses would make the constant repetition less prominent. But that wouldn't mean it's not there, either. Finally, it deserves some mention for being the first superhero tie-in game I've ever played that's miles better than the movie. The film is dire.
Sadly, this is another case of a game falling victim to the tie-in; cutting corners to meet a short deadline. If it were possible for more time to be spent fine-tuning everything this would be a much better game; as it is, it’s a competent action-adventure that’s probably better than its movie counterpart, and that’s all we can really hope for.
Though I can't say Wolverine is a great game, it's still loads better than the vast majority of movie-to-game adaptations out there. Most studios crap these adaptations out and run away with their ill-gotten money but Raven Software actually seemed to care about the quality of their project. The end of the game hints at a sequel and I hope Raven makes a follow-up that's far removed from any film. I'm curious to see what they can do if they create another Wolverine at their own pace and without the creative restrictions of source material.
It's derivative and occasionally buggy, but solid action and over-the-top gore make X-Men Origins: Wolverine a cut above other movie tie-ins.
X-Men Origins: Wolverine provides a satisfying but flawed experience. The core combat really captures the gory glee that made God of War and Devil May Cry so entertaining. More than many licensed games, Raven has captured the essence of what make Wolverine tick. That's why it's a shame that the rest of the game feels shoddy. The plot jumps around too much to be coherent, most boss battles aren't captivating, and some stages drag on far too long. Origins sags with plenty of problems, but it's still a cut above most Hollywood-licensed pap.
Wolverine's satisfying combat and hearty enthusiasm for creative mutilation help distract from the repetition and rough edges.
Repetitious enemies and a convoluted plot make Wolverine's starring role a little messy.