User review spotlight: Carmageddon (DOS). Released in 1997.
In-game instructions. Completely in Japanese, but it isn't hard to figure out.
There's three different girls to rescue.
This is the game. Beat the Yukkuris into submission...
...and harvest their sweet experience orbs! Note that you don't start with an automap.
Treasure chests contain items to refill the time or health...
...while ladders lead to the next floor.
You're graded after each floor. The goal is to destroy the "Yukkuri Wall" and save the girl behind it.
The graphics are crude yet amusing.
Different kinds of food replenish different amounts of health. Some are more appetizing than others.
There's a warning if you're attacked from the side.
Yukkuri shiteitte ne!
Reward for a job well done.
Higher difficulties look much the same, but have tougher, faster, more aggressive enemies.
If you find a friend, you'll get a time bonus proportional to their gamerscore!
Obviously not pandering in the least. Nope. Not at all.
Hard mode really is hard!
Just like Call of Duty or Gears of War, the screen gets bloody when you're low on health. Top shelf design!
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