DescriptionIn Zombie Academy, the player visits an academy run by zombies. The goal is to get top marks in all three mini games. The available actions depend on the mini game, but generally the player avatar is shown from behind and moves either left and right. In each round (called semester), the player has to collect a certain number of medals which appear over the playfield. The zombies throw skulls which, depending on their colour, should be avoided or collected, e.g. red ones hurt the player (too many hits result in failing the semester) and gold ones bounce back to the zombie and take him out of the game for a few seconds. Sometimes there is also a floating skull on the field which also hurts by touch. The three mini games are Flip & Dive (the avatar hangs at a stretched rope and can move as well well as jump), Leap & Roll (the avatar has to move left and right and jump over spikes) and Giddy Up (a rhythm game).
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