DescriptionIn Zombie Arena 2, the player has to protect another person from approaching zombie waves. Said person is standing in the middle of an arena which is enclosed by a rectangular wall. The player character is standing on the wall and has to shoot the zombies with the equipped bow. It is not possible to freely walk along the wall, but the position can be changed to one of the other corners. Both avatars have a health bar which is depleted when zombies come too close (some also spawn on the walls); the game is lost if one of them reaches zero.
Each kill rewards money and between waves, the player can visit the store to buy one of the special items: arrows with area damage (tornado, whirlwind, electric and smart arrows), shield and the rope. The latter creates a connection to opposite corner and the avatar can freely move along the rope in order to get a better shot at the zombies in the arena. Occasionally money or health symbols spawn which can be collected or shot to gain the respective benefits. The game has two game modes (campaign and survival) and can be played from a third- or first-person view.
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Part of the Following Groups
- Game Engine: SunBurn
- Physics Engine: DPSF (Dynamic Particle System Framework)
- Theme: Zombies
- Zombie Arena series
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