DescriptionZombominous 2 is set in an isolated drug test facility where tests went very wrong and created two-headed zombies. The player's job is to protect the scientists while they are evacuated by helicopters.
The game builds up on the framework of its predecessor: the player character wields a bat at zombies. However, instead of performing the powerful area attack by charging the hit, it now happens randomly. The facility consists on a number of buildings and the player may need to go to other rooftops to protect the scientists there. Fortunately, the super-jump ability takes care of that. Each zombie kill rewards money which can be spent between waves for health, a shield for the scientists, zombie traps, additional helicopters or a machine gun.
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Part of the Following Groups
- Game Engine: SunBurn
- Physics Engine: DPSF (Dynamic Particle System Framework)
- Theme: Zombies
- Zombominous series
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