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DescriptionAs the name suggests, in XCar: Experimental Racing the player drives and races experimental cars. There are sixteen cars to race on ten tracks. Tracks range from 'Mid-Ohio' to a Mayan temple and downtown Seattle. Cars can (and, at times, need to) be tweaked, tuned, and sometimes completely over-hauled to improve the various components that make up the car.
The graphics can be rendered in software or accelerated in 3Dfx. While there is no track or car editor for the game, the player can edit car textures (only in software mode), to create a completely customized car.
- "X-Car: Experimental Racing" -- Informal name
Part of the Following Group
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The Press Says
|Adrenaline Vault, The (AVault)||Aug 23, 1997||90|
|Electric Games||1997||88 out of 100||88|
|Gamezilla||Aug 17, 2000||85 out of 100||85|
|Computer Gaming World (CGW)||Dec, 1997||80|
|GamePro (US)||Nov, 1997||4 out of 5||80|
|GameSpot||Sep 08, 1997||6.2 out of 10||62|
|Computer Games Magazine||1997||60|
|GameStar (Germany)||Nov, 1997||60 out of 100||60|
|World Village (Gamer's Zone)||1997||40|
|Génération 4||Sep, 1997||33|
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Ozymandias (67) added XCar: Experimental Racing (DOS) on May 27, 2002
Jim Barber, John Beck, Paul Benmussa, Steven Berra, Chris Boucher, Lowell Denning, William Dillon, Chris Doll, Randy Dugger