XCOM: Enemy Unknown
PlayStation 3 Screenshots
Aliens aren't too far away from their pods.
Moving withing the blue border will leave you enough points for shooting.
When aliens spot you, they will scatter and look for cover.
Depending from your distance, weapon you carry and character's status, the chance of hitting an alien will vary.
It is a good strategy to flank the enemy.
Returning to base after a successful mission.
Resources recovered after a mission.
Council will contact you about some missions from time to time.
Snipers can take shots from greater distance with high precision.
Laser technology is not alien tech, but is better than standard military weapons, at least again lesser foes.
Thin Man is human-like alien, but only on the outside.
Some aliens are biologically mechanical hybrids.
You can zoom out the battlefield to see more of the map.
Firing bazooka at the multiple opponents.
Bazooka's missile impact sent enemies flying in flame.
When Thin Man alien dies it leaves a toxic cloud behind.
Boarding the crashed alien ship.
Aliens will fire at you during their turn.
Inside alien base on Earth.
The more you destroy alien ship, the less alien resources you will find intact.
Tougher enemies can survive direct hit from a bazooka.
Your soldiers will attack aliens during their turn if you leave them in watch mode.
Once you research alien plasma weapons, you'll be able to use them during missions.
You can sell alien corpses and alien tech on gray market.
Research report on plasma rifle.
Building weapons and armor requires money and occasionally alien resources.
Scanning for alien activity advances time.
Scrambling interceptors at alien ship.
Dogfight with an alien ship.
Selecting the team for the mission.
Looking in the window of building
Configuring squad member equipment/skills etc
Enemy spotted but they are taking cover
Alien moved inside building preventing a clear shot
New facility - Laboratory back at XCOM Command
Moving squad into position to take down the Thin Men
Xbox 360 Screenshots
You will give orders to you soldiers using this view of the area
Aliens cause a panic in Australia. You should send some soldiers there or Australia might withdraw from your project and you will loose money.
Ingame menu representing your base
Build new facilities in your base to get more power or faster research
Equip your soldiers with better equipment in the loadout screen
Train your squad to get bonuses
Preparing for a mission. Select your squad carefully
Objective overview before you start the mission
Do not use the vehicle as cover too long. It might explode if being hit.
Buildings can be demolished to open up new routes
A Thin Man, one type of alien species
An alien shoots at you from cover as you try to run past it's location
Taking a shoot this close will guarantee a hit
Sound waves indicate movement from this direction.
En route to your next assignment
Your scientists conducting an alien autopsy
Select your next research ...
... which often results in new items
Closeup of a sniper which usually indicates a critical hit
Avoid close confrontations with brutes, you will loose
Using a rocket launcher to blow up some aliens
Surprising a bunch of mutons
Launch satellites to reduce panic level in countries
Invading a huge alien ship
Some missions need you to disable bombs. Use the energy sources to delay charging time.
Always cover your advance!
Mission result screen. A job well done!
Status of your squad after the assignment. Wounded soldiers will not be available for some time.
You can zoom out to get a better overview of the combat area
Some mission require you to evacuate citizens.
Use your sniper to take out enemies the safe way
Check your target before attacking
Anger management. One of your soldiers using a psi ability.
Leveling up gives access to new abilities