DescriptionIn this game the player assumes the role of a space pilot named Darrian. One day, he receives a report from a nebula space station, from which he learns that nearby human colonies have been attacked by mysterious aliens known as Xenites. Darrian wastes no time, and sets off to protect the humans and stop the aliens.
Xenon is an overhead shooter, in which the player controls a vehicle that is able to transform into a tank or a plane. The transformation can be usually performed by player at any time, to combat particular enemies; however, during some sequences the player is forced to use a specific type of vehicle. During the tank gameplay, the player controls the movement of the playfield (up or down) by simply moving the tank in the direction of choice.
The game features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where the tank can't shoot them). To combat these, the player needs to transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units. Upgrades can be taken from destroyed enemies.
Part of the Following Groups
|Another unworthy conversion||MSX||Игги Друге (37325)|
|Not even remotely as good as its successor.||DOS||Tomer Gabel (4416)|
|sets the standard for 16-bit shooters||Amiga||*Katakis* (37484)|
|Bad port of an ST classic||DOS||seymour butz (21)|
The Press Says
|Atari ST User||Atari ST||May, 1988||10 out of 10||100|
|Zzap!||Amiga||Apr, 1988||84 out of 100||84|
|Computer and Video Games (CVG)||ZX Spectrum||Apr, 1991||83 out of 100||83|
|ACE (Advanced Computer Entertainment)||ZX Spectrum||Apr, 1989||819 out of 1000||82|
|Computer and Video Games (CVG)||Amiga||Apr, 1991||81 out of 100||81|
|Computer and Video Games (CVG)||Amstrad CPC||Apr, 1991||81 out of 100||81|
|Computer and Video Games (CVG)||Commodore 64||Apr, 1991||52 out of 100||52|
|Power Play||Atari ST||Mar, 1988||4.5 out of 10||45|
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TriviaThe PC version of the game suffered from having no music, since neither the Adlib (late 1988) nor Sound Blaster (1989) cards had been released at the time the game was finished. And until the Sound Blaster came out a year later there was no way of getting decent sound effects on the PC other than through the speaker beeps. The "Sector One" voice playback that it did have had to occur when nothing else was moving onscreen since it took a lot of fiddling with the 1-bit speaker output and couldn't afford any more time spent elsewhere. It was also stuck with the standard 16-colour EGA palette, which is why the colours looked off. VGA had been released a year earlier, but only on the original IBM machines and clone cards weren't yet widely available.
Related Web Sites
- Xenon -- Bitmap Brothers' site for "Xenon".