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Yoshi Touch & Go (Nintendo DS)

73
MobyRank
100 point score based on reviews from various critics.
3.2
MobyScore
5 point score based on user ratings.

User Reviews

The next generation of puzzlers.. Talkshowhost (26) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
I didn't pay $30 for a damn one-level tech demo... Joey Zamingo (67) 2 Stars2 Stars2 Stars2 Stars2 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall MobyScore (22 votes) 3.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
The Video Game Critic
The control scheme is intuitive and pretty ingenious in my opinion. The audio features understated music and cute but funny sound effects. Yoshi Touch and Go is simple and short, but its irresistible old-school charm makes it a real treat for DS owners.
100
UOL Jogos
Apesar desse aspecto, é difícil não se apaixonar por "Yoshi Touch & Go". Sua aparente simplicidade se prova difícil de dominar, e diverte tanto iniciantes quanto experientes, ao mesmo tempo que oferece uma experiência inédita.
88
IGN
Really, the only harsh criticism that can be attached to Yoshi Touch & Go is that it breaks from the expected "beginning, middle, and end" platform presentation, instead going back to the old-school arcade days of trying to see how far you can get on a single try. And I'll admit that, initially, it was someone concerning to discover the lack of an extensive level progression in the latest Yoshi game. But the game modes offer an enormous amount of replay in their simplistic design; the main game mode has a ton of "combo" strings to discover and pull off. Marathon Mode constantly offers a fresh take on the same Yoshi rounds by randomizing challenges throughout the run-through. And the intense multiplayer mode is incredibly hard to turn off once it gets started.
82
GameZone
I liked this one, mostly because the gameplay is so strong. It would have been better had the game been longer and the designers tried breaking the mold in terms of the look and sound of the game, but trust me when I say this game can be addictive to those of us ready to embrace the DS's alternative controls.
80
Pocket Magazine / Pockett Videogames
En conclusion, il faudra une bonne dose d'entraînement pour maîtriser totalement ce jeu. Et si certains le trouveront trop court, pas assez varié, il suffira de comptabiliser le nombre d'heures passées à s'acharner dessus afin de comprendre qu'il n'en est rien. Bien entendu, si les jeux dont les parties n'excèdent pas dix minutes ne sont pas votre tasse de thé et que vous n'avez pas l'esprit « high score », Yoshi Touch'n Go n'aura pas le même intérêt. Mais vous auriez tort de ne pas vous y essayer !
80
Armchair Empire, The
Yoshi Touch & Go is a polished tech demo for the DS hardware. Of course, I’ve never tried for a high score again and again or played for hours at a stretch with a tech demo. And further lengthening the shelf life is a one-cartridge two-player mode that's a lot of fun. Your opponent's progress is marked on the upper screen and cracking a line of coins/enemies will throw spiked enemies in his path. It's a simple concept, just like the rest of the game, but it can occupy a lot of time. If you’re up for a great action puzzle game or want to see what the DS hardware is capable of, Yoshi Touch & Go comes recommended.
80
Press Start Online
Yes folks, we’re back into old-school high-score beating territory here, where the challenge is not from memorising complex level layouts or massively convoluted controls, but from simply seeing your name atop a chart - or in this case, a small picture which Nintendo invites you to enter as a replacement for your initials. Whilst some may balk at this return to the halcyon days of arcade gaming, many will delight in the replay value Yoshi Touch And Go offers to the player. In this age of unlockables and endless customisations, sometimes the simpler pleasures are all you need. A massively entertaining two-player mode is just the icing on the cake of what is one of the first real must-haves for the DS.
80
GamePro (US)
This challenging game organized into vertical and horizontal levels makes excellent use of the DS dual-screen format. The verticals have Baby Mario floating down attached to balloons. You swipe the stylus with pinpoint accuracy to paint a path of cloud puffs that will protect Baby from spikes and flying foes. Make it down, and you ride Yoshi piggyback across the horizontal challenge, filled with cliffs, pits, and roving gangs of Marioesque bad guys. This time the puffs enable Yoshi to scramble across chasms or race up to the sky. Tap him with the stylus to make him jump or tap an enemy and he'll spit an egg at him.
76
4Players.de
Das größte Problem von Yoshi Touch & Go ist der Mangel an Abwechslung – im Grunde macht man die ganze Zeit dasselbe, die beiden Spielvarianten sind nicht gerade abendfüllend. Die einzige Motivation weiterzumachen bezieht das Spiel aus der Highscore-Jagd, aber sonst? Die beiden freispielbaren Sondermodi sind unterhaltsam, verbreiten aber mehr den Charme eines Minigames statt eines vollständigen Produktes. Und auch die Mehrspielervariante ist nicht das Gelbe vom Ei – zwar witzig und durchaus aufregend, aber leider nur für zwei Spieler und auch nur mit einem möglichen Modus. Falls ihr also bevorzugt immer wieder mal eine entspannte halbe Stunde zocken wollt, ist Yoshi Touch & Go eine Empfehlung wert. Über längere Zeit wird das Wolkenmalen allerdings schnell öde.
75
Game Informer Magazine
Touch & Go's unique control scheme opens up a world of possibilities for the action/platform genre, and Nintendo has explored exactly two of them. Still, one can't help but fantasize about a full-blown side-scrolling Mario title using the Touch & Go engine. That could be the DS masterpiece we've all been waiting for.
75
Jeuxvideo.com
Encore plus innovant que Yoshi's Universal Gravitation sur GBA, Yoshi Touch & Go remanie complètement le système de jeu de la série pour exploiter au mieux les particularités de la DS. Le concept est loin d'être réservé aux petits joueurs, et la difficulté du titre suffit à donner des sueurs froides. On regrettera juste que la durée de vie repose uniquement sur un système de "high score".
73
Gamesmania
Yoshi Touch & Go ist ein innovatives Jump´n´Run-Spiel, das konsequent die Stärken des DS ausnutzt. Doch vor lauter Steuerungsinnovation haben die Entwickler scheinbar das eigentliche Spiel vergessen. Zwei verschiedene Leveltypen und sehr ähnliche Spielmodi bringen auf die Dauer zu wenig Abwechslung und auch die Jagd auf die Highscoreliste motiviert nicht ewig. Wer seinen Freunden die coolen Funktionen seines DS zeigen möchte ist bei Yoshi Touch & Go richtig, alle anderen zocken das Spiel lieber eine Stunde Probe, in der Zeit haben sie alles zu Gesicht bekommen, und greifen dann lieber zu bekannteren Spielkonzepten mit längerem Spielspaß.
72
GameSpot
The novelty of the gameplay is almost palpable, but so are the game's tech demo roots.
71
MAN!AC
Alte Hasen freuen sich - High-Score-Jagd ist wieder in: Nintendo besinnt sich auf die Arcade-Videospielwurzeln. Zum Glück müsst Ihr nach einem Spiel nicht eine Euro-Münze einwerfen: Denn selbst die Geldfresser-Automatenideologie wurde übernommen - so seht Ihr den 'Game Over'-Schriftzug öfter, als Euch lieb ist. Wer von "Yoshi Touch & Go" ergo einen ausgewachsenen Hüpfer mit Stylus-Steuerung erwartet, wird enttäuscht. Auch die vier verschiedenen Spielmodi unterscheiden sich nur geringfügig. Trotzdem fesselt das eigentlich ideale Handheld-Spielprinzip Genre-Fans: Denn für eine neue High-Score-Jagd reicht eine kurze Busfahrt - und schließlich wollt Ihr auch wissen, was nach dem roten Yoshi kommt.
70
Factornews
Même si Yoshi Touch & Go manque cruellement de variété et de profondeur, il regorge réellement d'intérêt et d'originalité. Une vraie progression avec un scénario ainsi que des énigmes lui auraient donné un tout autre attrait. Mais il est l'exemple parfait du genre de jeu sur lequel on revient de temps à autre afin de se faire une petite partie ou pour montrer aux néophytes les capacités ludiques de la machine. A 40€, la facture semble un peu salée, mais finalement c'est un jeu à essayer et assurément à posséder lorsque les premières gammes budget feront leur apparition sur la DS. Les plus patients pourront attendre Touch! Kirby's Magic Paintbrush, qui proposera un concept très similaire mais qui semble nettement plus complet et fouillé.
70
TTGamer
After the immense depth of Super Mario DS, Nintendo fans could have probably expected a Mario-themed title that was a little bit longer than what's on offer in Yoshi Touch & Go, and from the perspective of the platform gamer it's a bit of a flat title, albeit one that's not without its charms. Taken on its own merits, however, and especially if you're a fan of high score challenges against an ever-ticking clock, Yoshi Touch & Go is a great advertisement for the DS, and a solid way to spend short bursts of hyperactive gaming time.
70
Gamezine
Bref, noter à sa juste valeur Touch & Go relève de la gageure tant ce jeu est sujet à controverse. Pour ma part, je le conseille à tous les scorers, amateurs de Tetris et d’Ikaruga en tête. Passée la déception de ne pas avoir affaire à un jeu de plates-formes scénarisé (si le concept vous intéresse, tournez-vous plutôt vers Kirby : Canvas Curse), le jeu s’avère très plaisant sur le long terme, pour peu de ne pas être réticent et s’investir au maximum dans le jeu pour battre les records. Au pire, vous pouvez toujours le ressortir de temps en temps pour vous faire une partie ou deux. L’unique problème vient du prix, en effet 40€, au même titre que Zoo Keeper, c’est un peu cher payé pour un jeu qui ne vous procurera pas des dizaines d’heures de jeu intense mais que vous ressortirez à l’occasion. Après c’est à vous de voir.
70
3DAvenue
After the immense depth of Super Mario DS, Nintendo fans could have probably expected a Mario-themed title that was a little bit longer than what's on offer in Yoshi Touch & Go, and from the perspective of the platform gamer it's a bit of a flat title, albeit one that's not without its charms. Taken on its own merits, however, and especially if you're a fan of high score challenges against an ever-ticking clock, Yoshi Touch & Go is a great advertisement for the DS, and a solid way to spend short bursts of hyperactive gaming time.
70
GameSpy
Like the recently released DS game, Pokémon Dash, this game feels like a mini-game that was hastily turned into a full product. The main difference here, however, is that Touch & Go is actually fun to play. Hopefully though, Nintendo is working on something a little more substantial for its dual screened system. These gimmicky titles, regardless of how much fun they are, can't carry the hardware for long.
65
JeuxActu
Sur le papier, Yoshi Touch & Go avait tout pour devenir le premier jeu à la hauteur de nos attentes sur DS. En effet, son gameplay résolument novateur fait appel à toutes les spécificités de la DS.
65
1UP
For all of it's innovation, and personality, Touch & Go feels incomplete. It seems like Nintendo had a bunch of great ideas for parts of a game, put them together, polished them up, and then forgot to connect them into a cohesive whole. Yoshi's Island was an amazing game, and Touch & Go feels more like a quick survey of its predecessor rather than a full-fledged sequel. It sits uncomfortably on the borderline between puzzle game and platformer, but it lacks the substance of the latter while failing to capture the "zen trance" feel of something like Tetris or Lumines. It's an incredibly fun game, and its obvious ties to one of the greatest 16-bit platformers of all time will warm the heart of anyone with good taste. With a little more variety and a bit of effort to bring the whole thing together, Nintendo could have had another classic on its hands; as it stands, Touch & Go is just another high-quality novelty for the DS.
60
G4 TV: X-Play
Yoshi: Touch and Go is neither a bad game nor a great one. If nothing else, it shows the Nintendo DS can be used in imaginative ways (you can even “blow” clouds away using the built-in microphone). Its high-score focus means the game is best played on the road in short doses, but Nintendo could have offered so much more. The ground portion of Yoshi: Touch and Go could have easily been structured into themed levels in the vein of Yoshi’s Island, for example, with boss fights. In its current form, the game is not much different than the minigames in Super Mario 64 DS, which is a problem, since those were essentially freebies. Puzzle fans will certainly get mileage out of Yoshi, just as long as they are prepared to “release and stop” as much as they “touch and go.”
60
Eurogamer.net (UK)
Ultimately, Yoshi's Touch & Go looks like it's asking a difficult question, but it never really does because the core concept - whilst interesting, different and certainly as well executed as it can be - never quite hits the level of compulsiveness and excitement that other high-score games like Meteos and Zoo Keeper and, to a certain extent, the Mario 64 DS mini-games have already hit. It'll be well worth checking out when it hits £15, but until then it's Yoshi's Touch & Go.
50
Game Informer Magazine
Yes, the control scheme is innovative, but Nintendo is basically just using Touch & Go as a vehicle to introduce it. I'm anxious to see what it can do when there is actually some real content to manage.
50
Digital Press - Classic Video Games
Yes, this game uses the DS's touch screen as it should. Unfortunately, that's not always going to translate into a great game. There are too many basic design flaws, and nearly all of them are basic, obvious, and unforgivable. With work, there's a pleasant sequel hiding in here. Until that happens, this one is a pass.
40
EL33TONLINE
This game should have come out at a reduced price because of the fact that it is a really short, arcade style game that won’t keep you glued to your DS for long. Having said that it doesn’t mean that the game is any less fun than you would expect it to be. It’s a Nintendo game, it’s polished and it is everything it needs to be to get by.