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And to fully put icing on this particular cake, there are some superb animated sequences which later games on the improved SuperCD format still can't hold a candle to. Directed to perfection, the opening sequence just rocks, the Ys I&II split is pant-wettingly good and the ending will make your brain explode with delight, not least because it contains two utterly fantastic pieces of music. And when you are sitting there, watching the final screen animate into infinity, you will know that you've just been part of something very special. You must have Ys. No excuses.
(Aug 15, 2001)
For its time, Ys Book I & II introduced us to a fantastical world created with cutting edge technology. It told a story of tragedy, hope and life. It wove a convincing and enthralling experience that has made it legend, and with good cause. Though not an epic like the 80+ hours of Xenogears, the game (both books) will take a seasoned gamer little over 14 hours to complete. But, those brief moments spent under the spell of Nihon Falcom's classic will last you for the rest of your days. Heck, it still puts a smile on my face.
The intro to this game is mind-blowing, and it only gets better. Everything, from the graphics to the game play, is incredible. And Y's would get my vote for having the greatest sound and music track ever recorded for a video game. You'll definitely get your money's worth out of this one. For those of you who have a CD player, Y's is a must. [rank in issue #5]
Ys est de ces jeux qui possèdent ce charme très rare, réservé aux titres de légende, qui parvient encore à accrocher le joueur, même sans que celui-ci ait connu une époque qui commence à se faire lointaine.Inutile de préciser que, si vous êtes passés à côté, il ne sera jamais trop tard pour s'y plonger...Un immense classique, qui devrait constituer un modèle à suivre pour bon nombre de développeurs.
Ys is a difficult game to rate, because when it’s judged in parts – such as graphics, combat, depth and so on – it’s comfortably bettered by practically every RPG released since. However, when everything is pulled together Ys becomes an epic proposition that will have a profound impact on anyone who gives it the time of day. Everything clicks together perfectly and it’s a testament to quality of the game that it remains appealing even today.
Attacking without an attack button takes some getting used to, but Ys Book I & II is still a fine adventure-RPG that's way ahead of its era and contains possibly one of the best videogame soundtracks of all time.
(Dec 23, 1998)
Due to the failure of the TurboGrafx-16, Ys 1 and 2 has been relatively unknown in the US. However, it is one of the best action RPGs that I've ever played. If you ever get a chance to play through it, don't pass it up.
The most phenomenal RPG ever made. Great storyline and involving quest keep Y's interesting to the end. Graphics and intermissions are incredible along with the best soundtrack I've ever heard. Best Turbo of year!
Ys Book I & II is a bit of an odd beast, as it's an early '90s remake of two late '80s action RPGs now emulated on the Wii in 2008. And its core combat mechanic, in which you don't attack enemies so much as you just run straight into them, is sure to both baffle and amuse even the most hardcore of adventure gamers. But that undeniable uniqueness is just what makes a download of this 800 Wii Point package worth consideration. TurboGrafx fans have been clamoring for this game since the first TGCD titles starting appearing in the Wii Shop, and it's easy to see why it's held in such high regard. So give it a look, and prepare to make those random baddies take a taste of their own body-collision medicine.
For anyone who likes the scope of early JRPGs but can't be arsed with all the peripheral clutter, Ys is the ideal download. It's fast-paced, cleverly structured and it lets you get on with actually playing the thing. And let's not forget, you get two games for the price of one.
All games have a down side, and Ys'
Achilles heel is its combat system. Here,
Ys really shows its age and its evolutionary
arcade roots. To engage in combat,
all that has to happen is for Adol to literally
run into a monster. As long as the two
figures are touching, there is combat
until one dies. This form of combat
might be humorously referred to as the
"bump-and-grind" school of fighting, but
alas, it is rather boring by today's standards.
The game play is the same for both
games, but Ys II has a much enriched
graphic look. Parts of the land look like
giant interconnected wooden puzzle
pieces viewed at a slight angle from "top
down." This creates a wonderful threedimensionality
to the landscape. Again,
lush music orchestration accompanies
our hero throughout his trials, and
sweeps him toward victory.