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Ys VI: The Ark of Napishtim brings back a lot of fond memories, but it creates even more of its own. You'll laugh when Dogi (aka Colin aka "man who breaks down walls for fun") busts through yet another wall to rescue Adol, just like he did in the original Ys. You'll perk up and pay attention when you find a friend's broken body lying in the middle of town. You'll curse when you miss that tricky leap to find the secret Elder Orb, and you'll pound your fists when its monstrous guardian eats Adol alive... but then you'll dance like a little kid when you hear that familiar "new item acquired" music. Most importantly, you'll have a hell of a lot of fun playing one damn fine action-RPG.
If you're the kind of RPG fan who prefers compact gaming experiences, the straightforward design of Ys VI should be right up your alley. This 10-12 hour adventure moves at a fairly brisk pace and has a pleasantly retro flavor. While the end of the journey could stand to be more satisfying, there's enough joy to be had in learning the patterns of Adol's myriad foes as "Mighty Obstacle" wails in the background. See you in Ys 8, my red-haired friend.
I really enjoyed Ys VI: The Ark of Napishtim. If you have read any of my other Ys reviews, it probably goes without saying that I would like this also. I have come to view this series (and indeed, this developer) quite fondly, as their games often have a rare combination of gameplay, polish, care, and music that few others replicate. I also really liked the atmosphere in this game. Nevertheless, they are rarely without any appropriateness concerns. If none of these are deal breakers, then I would highly recommend Ys VI: The Ark of Napishtim.
The Ark of Napishtim is still great, in short. Long time fans of the series will appreciate the visual upgrade and first time entrants to this chapter should find themselves at home, especially if they have appreciated some of the other entries in recent years.
(Feb 22, 2005)
Ys: The Ark of Napishtim is far from a perfect game. The plot is banal, the control sometimes annoying, the upgrade path can seem simplistic -- but at its core it's a very appealing, addictive game that exudes care and attention. The developers have put forth a lot of effort to make this game fun and appealing, and that's what really will suck you in. Somehow, the game makes it feel like maybe too much time hasn't passed since the 16-bit days, while somehow still seeming to be a completely competent entry onto the latter-day PS2's stage. Don't ask me how, just buy and enjoy this game if you've been longing for one of those forgotten classics.
Le sixième épisode perpétue la tradition des Ys et est un bon achat à faire sur son PC. Un bon Action-Rpg, Adol se bonifie avec le temps.
Although Ys: The Ark of Napishtim isn’t the prettiest or most epic RPG around, it delivers with its fast-paced action and lack of a convoluted storyline. It’s also not as series or time consuming as some of its counterparts. The backtracking and level grinding are minor issues in this otherwise decent ode to the RPGs of years past. Hopefully this is enough to bring all future sequels out of Japan and to the States and Europe.
Spielerisch blieb hingegen alles beim Alten. Das heißt euch erwartet solide, leicht zugängliche Action-RPG-Kost in guter alter Secret of Mana- bzw. Zelda-Manier mit motivierender Item-, Waffen-Upgrade- und Erfahrungspunktehatz. Schade nur, dass Setting und Dialoge reichlich abgedroschen wirken und die Designer vor kaum einem Rollenspielklischee halt gemacht haben. Dafür glänzt das idyllische Insel-Abenteuer mit viel Liebe zum Detail und einem unwiderstehlichen Oldschool-Charme, der trotz zeitgemäßer Präsentation selige 16Bit-Zeiten wieder aufleben lässt. Wer diese vermisst, kann angesichts des günstigen Preises bedenkenlos zugreifen, auch wenn der Nostalgietrip aktuellen Story-Ansprüchen keineswegs gerecht wird.
Ys: The Ark of Napishtim is an enjoyable RPG game that is hampered by issues that bring down the score. Some will get bored with the RPG combat elements because of their simplicity. Some will get frustrated by the balance issues. Others will be disappointed at the length. If you are looking for an old-school RPG, then you might want to give Ys: The Ark of Napishtim a rental. Otherwise, you’d best look at taking your money elsewhere.
All in all, it's not that the latest Ys adventure is bad - the game suffers only by clinging a bit too tightly to its roots. Old-school appeal is there, but with the caveat that certain methods of character advancement, storytelling, and exploration have evolved for a reason, and Ys hasn't taken the train to Current Town with the rest of the hack 'n' slash crew.
Ys: The Ark of Napishtim isn't perhaps the sharpest-looking hack-and-slash adventure with the most refined gameplay, but it still provides a solid and satisfying experience. Fans of the series and button-stomping pros looking to carve up legions of foes in the company of a large cast of personable characters will be right at home with the latest iteration of Ys.
Overall, Ys is old school, it's fun, and you should buy it. This is a no brainer for gamers over 25 who remember a better time, as well as the others who may not get what us geezers have been talking about all this time when we say, "Back in my day, my RPG titles were full of substance with wonderful hand drawn art." Ys is this style of game that doesn't rely on the fluff of 3D polygons.
Anfangs kurzweiliges Monsterverkloppen der alten Schule - ohne die Spieltiefe eines RPGs.
Ich hatte mich ja wirklich auf das Actionrollenspiel Ys: The Ark of Napishtim gefreut und hätte die allenfalls durchschnittliche Technik auch ohne weiteres hingenommen, wenn der Rest des Spieles gut wäre. Doch der viel zu unausgewogene Schwierigkeitsgrad lässt selbst Profis öfters als ihnen lieb sein wird ins Gras beißen, von einer seicht ansteigenden Lernkurve haben die Entwickler scheinbar noch nichts gehört. Daher können wir auch nur absoluten Fans japanischer Rollenspiele die Abenteuer von Adol empfehlen, was wirklich schade ist, denn die actionbetonten Kämpfe machen zumindest phasenweise wirklich Spaß und die Boss-Kämpfe sind taktisch anspruchsvoll.
Joe opens his second opinion with a clever comment which transitions nicely into his explanation of what bothers him about the whole "silent hero" routine found in this Ys title - the crux of which is the awkward way in which even the simplest concepts must be relayed through cumbersome narration. He then takes issue with the game's heavily scripted progression before admitting that, despite the formulaic action, Ys is pretty fun in a comforting and familiar way. As he wraps up, Joe makes a bard-laden quip that cuts Dave Coulier to the quick, who quietly weeps in his lonely dressing room.
"Anachronism" has a negative ring to it, but there's no better way to encapsulate my response to The Ark of Napishtim. With only three other Ys games under my belt (chronologically III and IV were preceding VI but Oath in Felghana and Memories of Celceta, respectively, were produced after The Ark of Napishtim. Ys is weird.), The Ark of Napishtim was the clear progenitor of many of the themes and mechanics I cherished in later games. By necessity those ideas were also refined and all around better in those games, leaving The Ark of Napishtim’s narrative and the exploration of its environments as its enduring signature. That twelve hour journey is a perfectly suitable way to spend a weekend, albeit not up to the vacation taken with The Ark of Napishtim's successors.
On y perd un peu à la conversion, c'est indéniable. Cependant, c'est le genre de jeu idéal sur portable et au final, il occupe bien mieux un voyage avec une PSP que des soirées sur son PC ou sa Playstation 2. Un achat recommandé sur la portable de Sony, décidément bien pourvue en portages divers et variés.
Porte étendard de l'A-RPG sur PC, Ys dépose son épée dans les contrées périlleuses de la PS2. Immédiatement immersif, diffusant un plaisir ludique conséquent, et disposant d'une maniabilité efficace, tout en étant loin d'être parfaite, le titre de Falcom souffre de son classicisme et de ses déséquilibres autant dans le fond que dans la forme. Trop limité dans son architecture et ses principes de jeu, il ne parvient pas à se hisser à la hauteur des "classiques" du genre. Pourtant, il est très difficile de le lâcher. Une impression étrange sûrement due au "fun" qui en découle, ou à quelques formes de magie. Allez savoir. En tout cas il faut féliciter chaudement la localisation française inespérée. Encore un peu et on aura peut-être "Zwei !" un de ces jours.
Players willing to push through the load times will definitely have a good RPG experience, but won't find much beyond the battle and weapon-upgrade system that is novel here. Konami was thinking of replay value, since there are mini-games that can be earned and played separately from the main game. There is also a time-attack mode that allows you to replay boss battles, which is a cool idea.
Overall, Ys: The Ark of Napishtim is an interesting hack-and-slash RPG for the PSP. However, the game suffers drastically due to some long and extremely annoying load times. However, if you’re desperate enough to add an action-RPG to your PSP collection, then Ys: The Ark of Napishtim might be a good choice. Still, I’d recommend choosing the PS2 version over the portable.
The Ark of Napishtim ist nicht wirklich schlecht. Nur eben extrem unspektakulär. Genre-Fans werden mit Baldur´s Gate oder Champions of Norrath weitaus besser bedient. Wer diese Titel aber schon in- und auswendig kennt und sich darüber hinaus nicht am knuffigen Japano-Stil stört, kann ruhig einmal einen Blick riskieren.
Some series age great as time goes on by innovating with new ideas or tweaking just the right elements to make an old idea seem fresh. Ys: The Ark of Napishtim falls short in innovating or creating something fresh from an old idea. But if you love Adol and the Ys series then you already know what to expect. I should add that if it wasn't for the questionable load times then the game would have been more enjoyable. Maybe we could get a DS version that eliminates the load times? Konami, Falcom, anyone?
What was an average nostalgic sword-slashing game on PS2 has become a choppy, awkwardly-paced hand-held adventure with a soundtrack player and a couple of new minigames tacked on to throw you off of the obviously evil scent.
Ys: The Ark of Napishtim still delivers on the action front on the PSP, but the removed features and decrease in performance means that this isn't the best version of the game you could play. If you absolutely must have Ys on your sleek Sony handheld, patience in moving around and dealing with the load times is a strict requirement--but at least you'll be able to take your frustrations out on the monsters.
In general Ys: The Ark of Napishtim is a competent game that isn't really flawed technologically aside from the loading issues, and is better than other US-released role players (Tales of Eternia is far better than any of them, but it's not officially available here even with a full English copy out in the UK), but the game isn't exactly brimming with excitement thanks to a cliché story and ultimately repetitive hack and slash action. It lacks the flair of a Final Fantasy, lacks the same sort of depth that you'd find in even Untold Legends and other hack & slash RPGs, and lacks the charm of a Dragon Quest – three deadly strikes against it. It's a decent time killer if you're really in need of an RPG fix on PSP (and have some patience) or Tales of Eternia isn't available in a local import shop (or a Fry's Electronics), but if this were PS2, it would be just as lost in the shuffle as the original was last year.
It's not that The Ark of Napishtim lacks charm or quality; it's got really quite nice graphics, lovely artwork in parts and fantastic music. However, for those who aren't familiar with the series, it'll be tough to see how this game series could possibly have stood with Dragon Quest and Final Fantasy as the RPGs that defined what Japanese RPGs are today. Ys simply falters in the face of the better games now on the market, and in that context, it's hard to recommend it as much more than a curio for the hardcore RPG fan.
Ys : The Ark of Napishtim n'est certes pas un nouveau monument du jeu de rôle-action, mais son côté rétro et le plaisir de jeu qu'il procure méritent que l'on s'y attarde durant la vingtaine d'heures requise pour le terminer. à défaut d'en ressortir bouleversé, le joueur aura au moins passé un bon moment. Et ce n'est déjà pas si mal...
"The Ark of Napishtim" é um daqueles jogos que não levanta altas expectativas nem tenta inovar, mas por isso mesmo também não tem defeitos sérios. Ele é uma boa pedida para quem procura diversão simples e acessível, ou simplesmente sente falta dos games sem firulas da geração 16 bits.
I'd honestly like to say that my experience with the portable version of Ys: The Ark of Napishtim was a positive one, but that is not the case. Though the controls, plot and soundtrack remain unharmed, the frequent and long load times, coupled with the incredibly odd presence of slowdown, cripple the title to the point of not being entertaining at all. It's still a decent game, don't get me wrong, but it's one that you'll need patience for, especially while you stare at that black screen with the words NOW LOADING staring back at you. It's a good game, but the load times really are a smack in the face.
In short, the loading times single-handedly wreck what should have been the best version of Ys VI - The Ark of Napishtim. For adventure-loving unfortunates who haven't yet experienced Falcom's masterpiece, this PSP port is not the proper introduction. Check it out on Windows or PS2 first.
Overall Ys: The Ark of Napishtim is an average game of a genre that so far is pretty scarce on the PSP. If you have been dying for more RPGs on the PSP and you plan on committing that amount of time, then you should be satisfied with Ys. It won't rock your world, but you will be satisfied. Everybody looking for a game to be played in spurts should look elsewhere. By the time your screen has loaded it will already be your bus stop.
I have to say I was looking forward to checking out the game on the PSP, but Konami did not do a good job with porting over Ys: The Ark of Napishtim. I thought the game would have been a perfect choice to port over to the handheld, but those who have played the console version would recommend to pass this up.
Porte étendard de l'A-RPG sur PC, Ys dépose son épée dans les contrées périlleuses de la PSP. Immédiatement immersif, diffusant un plaisir ludique conséquent, et disposant d'une maniabilité efficace, tout en étant loin d'être parfaite, le titre de Falcom souffre de son classicisme et de ses déséquilibres autant dans le fond que dans la forme. Trop limité dans son architecture et ses principes de jeu, il ne parvient pas à se hisser à la hauteur des "classiques" du genre. Pourtant, il est très difficile de le lâcher. Une impression étrange sûrement due au "fun" qui en découle, ou à quelque forme de magie. A noter malheureusement que cette version PSP accuse des chargements bien trop longs et nombreux, hachant dramatiquement l'exploration, ainsi que des arrêts de l'action effrayants à chaque passage de niveau. Et ce n'est pas les nouveaux mini-jeux qui feront oublier cela. Décidément, les adaptations sur la console de Sony ne sont pas souvent à la fête.
The PSP version includes a few new bonus features, such as the time attack mode and other unlockables like a media center to listen to the soundtrack, videos, and other interesting, if superfluous extras. Unfortunately, the biggest flaw in the game is easily the loading time. The individual map sections are so small that you’ll constantly be seeing the loading screen, and it really kills the pacing. To make matters worse, there’s a lot of backtracking in the game. Still, if you have the patience to wait, Y’s is a fun portable adventure. It looks good, is fun to play, and has a lot to like… Once it actually loads, anyway.
What else is there to say about Ys The Ark of Napishtim? Not much, it's a pretty basic slash and bash game with some ok graphics and decent sound. That's about it, and frankly, it's yet another PSP title that only the most ardent fans of old-school RPG's could enjoy.
Like too much of the PSP's library, Ys: The Ark of Napishtim is another console port from the PS2. The combat is engaging, the controls can be mapped however you like, and the load times could be worse. But the minigame additions to this version aren't nearly enough to justify a PSP port -- and while playing through the same area five or six times to get to the next level can be button-mashing fulfillment on a console, it's not any fun in commuter-sized chunks. There aren't any surprises here for old-time RPGers or series fans, but "predictable" shouldn't be the bar to hold PSP games up to. Let's hope that other upcoming PSP RPG ports do a better job.
So, if you are really, desperately itching for a Japanese-style action-RPG (not a hack-and-slash like Untold Legends), Ys may do something for you, but the experience isn't long enough to normally justify and those moments of sweet bliss where you're plowing through enemies or taking down a boss are too often interrupted by the flaws of the game. The PSP could use some great role-players, but this just isn't good enough to fill in the gap.
This week was the first time I’ve ever picked up an RPG on either the DS or the PSP. Sadly, on both accounts I’ve been completely disappointed. Instead of just leaving The Ark of Napishtim as it was or creating an all-new title, Konami decided to bring it over to the PSP. In doing so, they’ve reduced a decent game to probably the most tedious and annoying game I’ve ever played.
A pretty darn good weekend rental, but I have to really strongly advise against shilling out money for this game in regards to owning it. It’s not worth the cost. When you see it in 6 months in the used or bargain bin section for 15-19 bucks, then maybe buy it, but that is a strong maybe. I was very excited for this game, and that’s what makes the disappointment all the stronger. Merely an average game that will be lost and forgotten very quickly. And more’s the shame for that. It means I’ll never get my Ys anthology I’ve been so hoping for.
These little annoyances build and build to the point that you begin to wonder if playing the game is worth the hassle. I'll tell you this: if you have a PS2, it's most definitely not. Track down the console version of the game and enjoy. If all you have is a PSP, then you still might want to give Napishtim a try, because it is a good game. Just be warned that you'll be sitting through a lot of black screens before you get to the good parts. And even then, they might run a little slow.
Ark of Napishtim is not a regrettable botch of a port – well, in a way it is – but it simply isn't the game that it was cracked up to be. There isn't anything special about it that Alundra, Shining Soul II, and a great number of other games haven't done before it. Why Falcom gets so much credit in this decade I'll never know; they haven't learned how to move past what they started so many years ago. Perhaps a PSP port of Wanderers From Ys is in order? Ark doesn't seem to have enough going for it to warrant its presence on three platforms.
Ys is still a solid action RPG on the PSP, but the inclusion of frequent and excessive load times really dampens the experience. For a game that has backtracking and area-to-area exploration as one of its hallmarks, finding a way to minimize the amount of time people would have to spend looking at a black “Now Loading” screen should have been paramount. The game still provides a whimsical adventure, but it’s one that’s far inferior to what its console brother had me accustomed.
who have not played too many RPGs will enjoy the nice graphics,
enjoyable combat and simple fun the game has to offer. But kids
used to load times for the GBA or DS will quickly become frustrated
with the constant loading in this game, as I discovered with my
8 and 9 year old sons. They had no problem dying repeatedly or even
with the lack of purpose, but the lack of direction and omnipresent
loading screens killed their interest very quickly. If you have
a high tolerance for load times and find the combat system sufficiently
enjoyable then Ys: The Ark of Napishtim will be an enjoyable experience
for you. The game is not a terrible one - just an average one made
worse by system limitations and design decisions.
The game is easy, small, and short. Clocking in at around 12 hours, you'll easily blow through this game like a tornado through a trailer park. But the brevity isn't a huge turn-off, since a throwback game such as this one is only good for about twelve hours'and when the ending credits roll you feel satisfied. While certainly not a revolutionary game or even a difficult one, it does hit the nostalgia chord perfectly and then, with perfect timing, quits.
Clearly, Ys: The Ark of Napishtim has its faults as a game, and in the end doesn't make for a must own game. The load time between areas on the world map, towns/villages, and in dungeons is bad enough to kill any kind of fun you would get from this game. And while many other PSP games have unbearable load times, the game play is worth it. That's not the case with Ys: The Ark of Napishtim, as the game is fun, but far from great. In the end, Ys: The Ark of Napishtim should make for a decent rental.
Even with these nifty little extras, it just doesn’t make up for the excruciating load times which will have you quickly turning off your PSP in frustration. If you can look past the long load times or are a Y’s purist and need to have your fix while on the road, then you might want to consider picking this up, but otherwise you might be better off looking elsewhere for an RPG on the go.