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The graphics in Zaxxon are stupendous. All the characters are highly detailed, and the outlines are crisp and well-defined. Your ship moves in a way that really creates the feeling of flight, which is a great accomplishment in a third person game. Datasoft has put In all those little touches that Zaxxon players love so; the opening demo, the bricks in the walls, your bubble shaped cockpit, even the artwork on the floor of the fortress. Old Zaxx himself is a sight for sore eyes. While Zaxxon may not appeal to people who don't like shoot 'em ups. it is certainly the best version of this arcade classic that I've ever seen.
Zaxxon has earned a permanent place in the annals of video games, and it has been said that the commodore 64 version is not only the most faithful reproduction of the arcade game, but may be better than the original! I say only one who has dropped a month's wages in quarters into a Zaxxon machine would know for sure. Zaxxon is the pioneer game of the overhead-offset-3-d view of the action, a departure from the straight on, two dimensional displays that dominated the early industry. Now you can stop skulking around those game halls, and play at home.
Pilotes de jeux vidéo, joueurs aux nerfs d'acier, Zaxxon s'adresse à vous et croyez-nous, la victoire n'est pas facile à atteindre !
Before reviewing this Atari 8-bit version of Zaxxon, I did my homework by playing a few rounds of the Colecovision version, which set the standard for home versions of this arcade classic. I was amazed by how big the difference is. This Atari version is much smoother, cleaner, and faster. Compared to the Colecovision, its graphics look remarkably colorful and vibrant, and your ship is significantly larger and easier to control. In terms of speed, I'd estimate that this is twice as fast as the Colecovision version! I was shocked at how fast I could blow through the first stage. Zaxxon's one flaw is the same one I've mentioned about other versions of the game. In the open-space sections where you shoot incoming ships, it's too hard to gauge their position in respect to yours, and this frustrated me to no end. But if you can figure out how to handle those tough spots, I think you'll agree this is the best home version of Zaxxon.
One thing I don't like about this game are the "open space" sections where you have to shoot a series of approaching ships. Without the ground below as a point of reference, it can be awfully frustrating to determine if you're on a collision course with them. Otherwise Zaxxon is pure arcade shooting fun, and there's really never been another game like it.
Zaxxon can be an acquired taste due to the unusual camera angle but those that stick with it will experience a unique shooter that's incredibly addictive. It's very faithful to the Arcade original and clearly shows how advanced the Colecovision was compared to its competitors.
And, as you probably suspected, this version of the game blows away Zaxxon for the Atari 2600. In terms of graphics, sound effects and gameplay, it is a much more faithful translation of the original Arcade game.
This classic isometric shooter rocks on the 5200. The scenery is impressive as you fly through well-fortified space fortresses; blasting cannons, dodging missiles, scaling walls, and navigating electronic force fields. Judging the heights of the walls is tricky at first but once you get the hang of it, it's not very difficult. Zaxxon was one of the first games to feature an end-of-stage "boss". Compared to modern bosses however, this small, boxy robot looks kind of wimpy. The sprites in this game are slightly more pixilated than the Colecovision version, but the animation and scrolling are far smoother. As usual, the 5200 controller is an issue, but this time it's not the joystick at fault - in fact, the directional control is terrific. It's the mushy side buttons, which you need to press constantly to maintain your firepower. Your thumb will be exhausted after two or three plays. Still, when taken in small doses, this is very entertaining version of the groundbreaking shooter.
Zaxxon was also one of a range of videogames that Sega and MB decided would make good board game variants. They were wrong. You cannot replace an innovative and challenging space shooter like Zaxxon with plastic and cardboard any more than you can replace the internet with a cabbage and a squid.
(May 29, 2014)
Das ist auch kein Problem, da das Tastenfeld hier nicht benötigt wird und ihr nur den Feuerknopf benötigt. Weiterhin müsst ihr Acht geben, neben dem erbitterten Abwehrfeuer der Gegner nicht auch dem Treibstoffmangel zum Opfer zu fallen. Wiederholt auftauchender Sprit verlängert das Raumpilotenleben. Zwar wirkt das Scrolling nach heutigen Maßstäben recht ruckelig, aber Retro-Freunden wird das nichts ausmachen. Abgesehen davon, darf die ColecoVision Fassung des Spiels als rundum gelungener Port angesehen werden.
Despite these semi-helpful visual aids, battling enemy planes, avoiding fire from ground turrets, and dodging heat-seeking missiles is a major challenge. Navigating through forcefields, small holes in walls and other obstacles is also difficult. To keep a steady supply of fuel, players must shoot cylindrical tanks.
Now this reviewer can't believe the game has been so faithfully recreated on a home computer. Had I not played the game with my own joystick I wouldn't have believed it - especially as I'd seen a couple of previous attempts on other micros fail dismally. Quite simply the best shoot 'em up for the 64.
Immer wieder tauchen in jüngster Zeit Videospiele auf, die mit sogenannten 3D-Effekten ausgestattet sind. Am besten ist dies bislang, auch im Arcade-Bereich, bei ZAXXON gelungen. ZAXXON ist eine Weltraumschlacht die sich wesentlich durch ihre Grafik von anderen Spielen dieser Gattung unterscheidet.
Zaxxon for the SG-1000 is probably guilty of being too easy and repetitive (didn't I just play this stage?), but it's nice to finally enjoy the game without spraining my wrist.
Zaxxon was a game that was way ahead of its time. It was clear that Sega wanted to make a bold stride into 3D, but technology wasn't there yet. It was also clear that Coleco wanted to show that they had the only second-gen console that could do Zaxxon justice, and they succeeded at that. Unfortunately, the end result is a game that impresses me in some ways but was irritating to play. It's an okay addition to the ColecoVision library; I just wish I could appreciate the whole instead of just the parts.
Cette adaptation de ce jeu bien connu par ailleurs n'est pas une complète réussite et les graphismes paraissent un peu ternes à côté des versions originales.
I rather like Zaxxon, at least to the extent that I'm glad it is available to download and play on my Wii U. The Wii Points I sacrificed for the cause were worth it because then I was able to enjoy a stroll down memory lane and enjoy an experience that at one point was quite impressive. Unless you played the game back in the day and can get a similar kick out of revisiting it now, though, I wouldn't recommend making a similar investment. Games have come a long way but Zaxxon has not…
Coleco wäre fairer verfahren, hätte man der Intellivision-Version einen anderen Namen gegeben; der Zwang, in den man sich selbst begeben hat als man ankündigte, nahezu jedes CBS-ColecoVision-Spiel auch für die anderen Systeme anzubieten, könnte sich zum Bumerang verändern. Eine Chance hat dieses Zaxxon-Spiel wohl nur bei demjenigen, der vom Titel und vom Originalspiel noch nie etwas gehört hat und somit ganz unbefangen herangeht. Dann allerdings muß man zugestehen, daß es wesentlich schwächere Spiele gibt und daß selbst dieses Zaxxon-Spiel Anforderungen stellt die Weltraumspiel-.Fans erst einmal bewältigen müssen.
Zaxxon was never meant to be played on the 2600, but Coleco did the best with what they had. Flawed by playable, there's really not another game like this on the 2600.
I won't say that Zaxxon is a horrible title. Sure, it plays better on more advanced platforms or in the arcade, but the Colecovision iteration has at least a hint of charm going for it, assuming you can get over the brain-destroying motion and sound. Once you've achieved that, the worst you might be able to ultimately say is that you could be playing a better shoot 'em up. Thankfully, you need not dig deeply to find one superior to Coleco's attempt at the arcade classic.
(Jun 27, 2013)
Ich war bisher immer der Meinung, dass eine Arcade-Portierung nicht zwingend dem Original entsprechen muss, um eigenständig ein guter Titel zu sein. Daher ging ich vollkommen unvoreingenommen an Zaxxon heran. Leider konnte das Spiel mich in wirklich keinem Punkt überzeugen. Sicher ist der Atari 2600 in seinen Möglichkeiten begrenzt, doch entschuldigt dies weder die dadurch bedingten Probleme, noch dass der Titel in fast allen anderen Punkten in den Sand gesetzt wurde. Sicher gab es zur damaligen Zeit Shoot'em Ups in Hülle und Fülle, wodurch vielleicht, vor allem durch den bekannten Namen Zaxxon, etwas Neues geboten werden sollte, doch wäre der Spieler hier mit etwas "normalerem" wahrscheinlich um Längen besser bedient gewesen.
Zaxxon is a classic arcade game and has certainly earned a place in gaming history, but there's not much to recommend it today other than its novelty. For nostalgia buffs it's most certainly worth checking out, but most gamers should probably give it a pass.
You've got to be kidding! If this is Zaxxon then I'm the queen of Venus! If you love Zaxxon like I do. spare yourself the heartbreak of playing this version. It's less like the original than, say, Pac-Man is like Mousetrap— or Galaga is like Space Invaders.
(Jul 27, 2012)
Die größte Schwierigkeit am Gameplay ist aber das Scrolling: Dies ist nicht flüssig, wie man es bei einem üblichen Shoot 'em Up erwartet. Viel mehr nähern sich die Gegner und Bildschirmobjekte in Zeitlupe und abgehakt auf den Spieler zu. Auch durch die spärliche Grafik kann man nur schwer abschätzen ob man gerade in der richtigen Höhe fliegt um Mauern zu überwinden oder zwischen elektrischen Barrieren hindurch zu fliegen. Die Soundeffekte sind dabei noch das annehmbarste im Spiel und übertrumpfen zumindest das dröge Brummen, das man von der Atari 2600 Version her kennt.
By 1982 gamers expected -- and deserved to receive -- much more from Atari 2600 games. Companies like Imagic and Activision had shown everyone that the system, while primitive, was capable of an array of graphics and sounds more advanced than what everyone was used to from titles developed by Atari. Why didn't Sega figure that out too?
Zaxxon was a heralded game when it came out and deserves its share of respect for how it implemented 3-D graphics into the standard old-school arcade shooter format. This port does not deserve such respect. Coleco put some effort into making the game work, even if shown from a different perspective, but the limited hardware of the Atari 2600 just doomed this project from the beginning. It's choppy and chopped up, with formerly busy screens reduced to a tiny handful of obstacles. There's just no reason to play this game other than curiosity.
Fortunately, I doubt many people will play this awful title long enough to go insane. It's just too horrible to contend with for long. This title, honestly, looks about half finished. Coleco should have never tried to port Zaxxon to the 2600 if the company couldn't do any better than this. Perhaps Coleco just didn't care about the trash it floated out there for the 2600 and preferred to concentrate on titles for its own system, the ColecoVision. Stay away from this awful title. It will just frustrate you.
Poor ZX Spectrum, it deserved better. Although I suppose it was just a conversion too far, as there really was no way such a masterpiece of a game could be shoe horned into the Sinclair. In the mid eighties though we knew no such limitations, we thought everything was possible…. US Gold were just showing us the truth…. It wasn’t! Rotten sods!
Leider bestehen riesige Unterschiede zwischen dieser Version und dem Automatenspiel, trotzdem macht es Spaß und liegt über dem Durchschnitt. In jedem Falle ist das Spiel eine Bereicherung für die private Programmbibliothek.
Generell ist zu sagen, daß a) die Erwartungen der Käufer zu hoch gesteckt waren und b) daß Zaxxon diese hohen Ansprüche nicht erfüllen kann – und das schon gar nicht auf Dauer! Alles in allem, Zaxxon ist nicht das, was man so hört, wird aber sicher bei den Weltraumabenteuern einen gehobenen Rang einnehmen, den er sich trotz alledem verdient hat.