User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Pac-Mania (Zeebo)

Pac-Mania Screenshots

Zeebo version

Pac-Mania Zeebo Title screen.

Title screen.

Pac-Mania Zeebo Main menu.

Main menu.

Pac-Mania Zeebo Round selection.

Round selection.

Pac-Mania Zeebo Round 1, ready!

Round 1, ready!

Pac-Mania Zeebo About to eat a ghost.

About to eat a ghost.

Pac-Mania Zeebo Round 1 clear.

Round 1 clear.

Pac-Mania Zeebo Round 2, about to eat a fruit for bonus points.

Round 2, about to eat a fruit for bonus points.

Pac-Mania Zeebo They've got me this time.

They've got me this time.

Pac-Mania Zeebo Round 3. This special item, the Double Pellet (pink), gives Pac-Man the same powers as the Power Pellet, but for a shorter time and for more points for each ghost eaten.

Round 3. This special item, the Double Pellet (pink), gives Pac-Man the same powers as the Power Pellet, but for a shorter time and for more points for each ghost eaten.

Pac-Mania Zeebo Round 4. This other special item, the Super Pellet (green), makes Pac-Man move faster.

Round 4. This other special item, the Super Pellet (green), makes Pac-Man move faster.

Pac-Mania Zeebo Round 5 has  a side passage that makes Pac-Man get to the opposite side of the map.

Round 5 has a side passage that makes Pac-Man get to the opposite side of the map.

Pac-Mania Zeebo Beating round 5 takes you to the next world.

Beating round 5 takes you to the next world.

Pac-Mania Zeebo Round 6, jumping over some ghosts. The problem is that the green one also knows how to jump.

Round 6, jumping over some ghosts. The problem is that the green one also knows how to jump.

Pac-Mania Zeebo Round 7, about to drink some coffee.

Round 7, about to drink some coffee.

Pac-Mania Zeebo Round 8, who wants some bananas?

Round 8, who wants some bananas?

Pac-Mania Zeebo Round 9, jumping over the orange ghost.

Round 9, jumping over the orange ghost.

Pac-Mania Zeebo Round 10, about to eat a peach.

Round 10, about to eat a peach.

Pac-Mania Zeebo Round 11 introduces the grey ghost, who can also jump.

Round 11 introduces the grey ghost, who can also jump.

Pac-Mania Zeebo Round 12. The themes start to repeat (it's the same map as Round 1). I'm not sure if that bell will taste good!

Round 12. The themes start to repeat (it's the same map as Round 1). I'm not sure if that bell will taste good!

Pac-Mania Zeebo Game over.

Game over.