Zero Gravity

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Developed by
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Atari ST
Commodore 64
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At its most basic level, Zero Gravity can be thought of as a Pong game, as the player controls a bat which must be used to hit a ball as it comes towards you. The main twist is that the gameplay is completely 3-dimensional, with control over the horizontal and vertical positions of the bat. The game uses a split-screen view, with the top half viewed from the perspective of Player 1, and the bottom from that of Player 2, even when only one of them is human.

Each time you get the ball past your opponent's bat, a score is added to a tally, and a number of points are awarded. Along the side-wall of the playing arena there are 8 tokens to be hit, awarding extra points, speeding the game up, deducting points from your opponent, and so on.


Zero Gravity Atari ST Title Screen
Zero Gravity Atari ST I Hit the right side wall to dock him a point
Zero Gravity Commodore 64 And the results are...
Zero Gravity Commodore 64 Title screen

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Critic Reviews

ASM (Aktueller Software Markt) Amiga Jul, 1988 9.8 out of 12 82
ST/Amiga Format Amiga Dec, 1988 75 out of 100 75


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Contributed to by Martin Smith (63029)