Killer Freaks from Outer Space - Working title
The protagonist explores different locations, needs to take out zombies, and collects items and weapons. True to the spirit of survival horror, it features a form of permadeath. If the character becomes killed or infected, which is possible with a single bite, he slowly turns into a zombie and if no medicine to combat it is found, another character from the bunker is sent out to continue the mission, but without the gathered items or weapons. In the hardcore Survival mode the consequences are fiercer as the entire campaign needs to be restarted with no option to revert back to an earlier point. Basic items when starting are a flashlight, a gun, some ammo and a cricket bat. Ammo is scarce and needs to be spent wisely. In most situations riskier melee weapons are used to save the firearms for the most difficult encounters. Even then, only head shots are effective. It is however possible to track down the former protagonist and kill it to reclaim the inventory. Next to the basic items there are also medicine, grenades, molotov cocktails and wooden planks to barricade doors. Barricading doors and hacking combinations locks is done in context-sensitive situations through the GamePad's touchscreen. In other situations it displays the mini-map (when available), and it is used as a sniper scope or to manage the inventory. Additional items can be stored in the home base. The device's gyroscope is used to scan the environment by holding the left trigger. The GamePad is held up towards the TV and acts as a scanner to view the surroundings, even through walls. At those moment the game turns to a fixed third-person view where the character remains vulnerable. Discovered items in unexplored rooms through scans are stored on the mini-map to help locate them.
Attacking requires a careful approach. When fighting with the bat for instance, holding the left trigger is used to block, and to attack the right trigger needs to be held. Once released, the bat is swung. If the right one is held too long, the character becomes tired with the raised arm and lowers it again. As the movement is slow, it requires precise timing during fights and only a small amount of zombies can be attacked that way at once. The right trigger is also used to shake off zombies. They generally leave the character alone when no sound is made or when he has not been spotted. Therefore most situations require the isolation of zombies from larger groups. When the Miiverse is enabled, other players' characters can appear as zombies in the game, and clues or hint tagged on walls can be seen by other players in their games.
Multiplayer is available for two players and only offline. One player uses the GamePad and is King Boris, king of the zombies. The environment is shown using a top-down view of the entire level and the king can put zombies in the game while the other player uses a standard controller (Wii Remote with Nunchuk or Pro Controller) to complete the levels. The asymmetric multiplayer is organized around three game modes and five maps, but with the same type of gameplay, including elements of capture-the-flag and domination game types.
A Game by
' (Ubisoft Montpellier)
In Collaboration with
' (Ubisoft Bucharest)
' (Ubisoft Montpellier)