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Zone Of The Enders: The Fist Of Mars, despite a few flaws, is my favourite GBA game to date and will take quite some beating. Yet still I can't help but wonder how good it could have been with a shortened storyline and an increased difficulty level. Still, it plays well as it is and looks stunning.
Overall, Z.O.E The Fist of Mars boast a very rich story which will really keep players wanting to know more, interesting LEV and OF designs, and a certain level of replayability. This game can get a little easy Strategy-wise, but still offers a fun and entertaining portable game nonetheless. Fans of the first Zone of the Enders also have the incentive this game, even though almost no reference of the first game’s hero, Leo, is made. Still, Z.O.E The Fist of Mars offers a more fixed story base for more sequels, as fans of this series will undoubtedly want more. A worthwhile buy for fans of the series, and RPG fans that like simple games.
Insgesamt ein Muss für ausgehungerte "Advance Warsler"! Auch wenn die Spieltiefe nicht ganz mit dem großen Vorbild mithalten kann wird euch hier dank brillanter Story und ansehnlichen Grafiken tolle Unterhaltung für Zwischendurch geboten.
If you can put up with the obnoxiously overwhelming use of set up dialogue in Zone of the Enders, you'll be rewarded with an entertaining and challenging tactical strategy game. While Fist of the Mars doesn't stand up to Advance Wars, it's a great way to pass the time while waiting for Tactics Ogre and Final Fantasy Tactics.
Zone of the Enders: Fist of Mars contains 25 stages altogether, and it's linear in the strictest sense. While the game doesn't provide much freedom, it does provide an involving experience and a skillfully told story. While not incredibly complex, the tactical combat and unique IAS system remain compelling and fresh throughout the 20-plus hours it will take to finish the game.
In the end, it all depends on whether or not you enjoy this genre in order to enjoy this title. It is definitely a worthy entry into the strategy genre, with one of the best stories I have seen to date. While it may be somewhat difficult to find, you can probably find it used for about five dollars at an EB. So what are you waiting for? Pick it up!
Other than the anime-style graphics that accompany the dialogue mode, the animation is limited to small vignettes of LEVs attacking one another during battle. The Fist of Mars does boast a strong musical score, and the sound effects are very well done. The interface is intuitive and the menus easy to navigate, while the controls are very responsive in the IAS mode. Though Zone of the Enders: The Fist of Mars features a solid story, the strategy elements are too wan to hold interest for too long, and the lack of a multiplayer mode kills its long-term replay value. For a better fight, stick with Advance Wars.
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The other parts of the game, the anime style graphics, music and effects are pleasant. They aren't riveting or genre-busting but I don't think any serious game fan has any qualms against anime style. The strategy part is simplistic but interesting and the story, provided you're able to map it all out in your head, can be worth it. It tries to incorporate romantic overtures as well as humor but in a juvenile sense, like Star Wars' Attack of the Clones. Ultimately, this game doesn't seem to be the type of game James and Mary Jane down the street will be talking about. If I could find an analogy, the target audience Konami will undoubtedly wow will be the 'art house', foreign film loving type who mope around at Cannes. That's the type of gamer, especially those enamored with overseas story-based RPGs, who will be able to appreciate this.
Le grand public n'appréciera pas Z.O.E. The Fist of Mars à cause des très nombreux et longs passages passifs du jeu. Par contre, si vous êtes véritablement accro à l'univers futuriste du manga et que vous êtes à la recherche d'un jeu différent de ce qui se fait d'habitude, alors le nouveau Konami est peut-être fait pour vous.
Unfortunately for Konami, its Zone of the Enders' design makes for a somewhat dull Game Boy Advance experience. The strategy elements are plentiful, but the game's design is nowhere as deep as Advance Wars...and several missions can be completed simply by an all-out frontal assault. Its gameplay may be similar in concept to the outstanding Advance Wars, but ZOE: The Fist of Mars is saturated with way too much story and battle sequences that drag out the missions far too long. The game's not terrible by any means...it just has a poorly balanced presentation with too much fluff surrounding the game's substance.
Slutbetyget landar på en ytterst skör sexa. Zone of the Enders: The Fist of Mars är definitivt inte fläckfritt, men jag hade trots allt kul med det.
This is a terrible shame; one can't help but picture the Fist of Mars development team crying into their sake when they first saw Advance Wars, because were it not for the existence of that game, this would be the best turn based strategy on the console by a mile. However, with the impending release of Final Fantasy Tactics on the GBA, Fist of Mars looks even less impressive; if ZoE is a snack between MGS titles for Kojima, then this is nothing more than a snack between excellent turn based games for the GBA. It's a must have for ZoE fans such as myself, but its glaring flaws and total inadequacy when stacked up against Advance Wars make it impossible to recommend to the casual gamer.
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||The quality of the art, or the quality/speed of the drawing routines
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||The quality of the sound effects and/or music composition
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|Overall MobyScore (4 votes)
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