DescriptionLife for Zeke the Zoo Keeper is pretty tough at the moment, the animals keep trying to escape and they keep taking his girlfriend Zelda and holding her hostage. The game is split into three different styles of play, all played on a single screen and all need completing to complete the game before starting again on an increased difficulty.
The first style of play sees a cage in the middle of the screen and a wall surrounding it with Zeke outside the perimeter. The animals come out of the cage and start to burrow through the wall and you have to run around the walls making new ones to fill the gaps made by the animals. If an animal escapes then it also moves around the outside of the wall and you must avoid or jump then because if you touch one then you lose one of three lives. A net can be collected and this allows you to place the animals back inside the wall. To complete the screen you have to survive until a timer runs out.
The second style sees Zeke at the bottom of the screen and Zelda on the top held my a monkey. Five rows of platforms move across the screen above with gaps in between and you must guide Zeke upwards to the top of the screen while avoiding coconuts falling and bouncing downwards. If you touch a coconut then you lose a life. The final style once again sees Zeke at the bottom of the screen and Zelda on the top of the screen with a couple of rows of platforms connected by two escalators. Animals run along the platforms and Zeke must run along them jumping over the animals to reach an escalator.
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|All Game Guide||1998||80|
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Original NameThe game was originally going to be called King Crab where you controlled a crab stopping eggs escaping who would turn into tadpoles if they managed to escape.
Free CreditsEarly machines had a bug that and allowed the player to turn the machine on and off and get one or two free credits.
Related Web Sites
- Game Development (Read how the game was designed and developed by one of the programmers, John Morgan.)