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Amiga version

Title screen
Power-ups instructions
Start menu
Level 01
Level 02
Game over
High-score table

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Commodore 64 version

Title screen
Main options
Bonuses in detail
High scores
Game start
Coloured a few in
Heading for a bonus item
Grab the money bag
Level 2
Brightening the corners first
Level complete
Level 3 has gaps in different places
The corners on level 4 make life harder
The fill colour changes on different levels
New enemies are also added
Level 11 - arrangements are getting harder by now
Dealt with the top of level 15
When you're on the run, you have to fill what you can

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DOS version

Title screen (EGA)
Zoom title animation (EGA)
The power-ups explained. (EGA)
Level 1 with two players (EGA)
Level 2 - making good progress. (EGA)
Level 3 - grab the rocket for the next level. (EGA)
Level 4 - drop the bomb to create a gap. (EGA)
Level 6 - avoid the randomly shifting pit. (EGA)
Level 12 - the green snakes erase your tracks. (EGA)
Title screen (CGA)
Level 1 with two players (CGA)
Level 2 (CGA)

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Genesis version

Start menu
Loading screen
Game start
Level 02
Level 02 complete
Level 03 - Killed
Level 04
Game over