Zoom! Screenshots

User Screenshots

Amiga version

Title screen
Power-ups instructions
Start menu
Level 01
Level 02
Game over
High-score table

Commodore 64 version

Title screen
Main options
Bonuses in detail
High scores
Game start
Coloured a few in
Heading for a bonus item
Grab the money bag
Level 2
Brightening the corners first
Level complete
Level 3 has gaps in different places
The corners on level 4 make life harder
The fill colour changes on different levels
New enemies are also added
Level 11 - arrangements are getting harder by now
Dealt with the top of level 15
When you're on the run, you have to fill what you can

DOS version

Title screen (EGA)
Zoom title animation (EGA)
The power-ups explained. (EGA)
Level 1 with two players (EGA)
Level 2 - making good progress. (EGA)
Level 3 - grab the rocket for the next level. (EGA)
Level 4 - drop the bomb to create a gap. (EGA)
Level 6 - avoid the randomly shifting pit. (EGA)
Level 12 - the green snakes erase your tracks. (EGA)
Title screen (CGA)
Level 1 with two players (CGA)
Level 2 (CGA)

Genesis version

Start menu
Loading screen
Game start
Level 02
Level 02 complete
Level 03 - Killed
Level 04
Game over