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Description

Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.

Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.

The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.

Screenshots

Zork: Grand Inquisitor Windows Your spellbook. Beautiful design, indeed. You'll gradually accumulate quite a lot of exotic spells!
Zork: Grand Inquisitor Windows A breathtaking view of the land
Zork: Grand Inquisitor Windows Even in hell you'll need to pay for everything! Come on!..
Zork: Grand Inquisitor Windows The game is full of humorous posters, announcements, etc., reflecting the satirical atmosphere

Promo Images

Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot

Trailer


Alternate Titles

  • "Zork: Der Großinquisitor" -- German title

Part of the Following Groups

User Reviews

Who is the boss of you?.. Windows Oleg Roschin (181570)
Best graphical adventure I've ever played Windows kvn8907 (180)
Grand Finish to the Zork series Windows Scott Monster (1014)

Critic Reviews

AppleLinks.Com Macintosh Nov 21, 2001 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Adventure Gamers Windows 2000 4.5 out of 5 90
Game.EXE Windows Jan, 1998 90 out of 100 90
PC Joker Windows Dec, 1997 82 out of 100 82
Quandary Windows Dec, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Adrenaline Vault, The (AVault) Windows Dec 05, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameStar (Germany) Windows Nov, 1997 77 out of 100 77
PC Player (Germany) Windows Dec, 1997 76 out of 100 76
Gameplay (Benelux) Windows Dec 01, 1997 75 out of 100 75
Inside Mac Games (IMG) Macintosh Feb 08, 2002 6 out of 10 60

Forums

Topic # Posts Last Post
In Windows XP 7 vedder (32350)
May 23, 2010
Can anyone help me find this game? 2 Señorita Kathryn (618)
Feb 08, 2009

Trivia

Activision released a DVD version of Zork: Grand Inquistor. The DVD also had the complete version of Zork: Nemesis. You could play both games without ever swapping a CD.

Related Web Sites

Contributed to by Swordmaster (145) and Jeanne (76520)