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Zork: Grand Inquisitor

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Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.

Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.

The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.


Zork: Grand Inquisitor Windows You've been imprisoned! Are you sure this is the item that will help you escape?..
Zork: Grand Inquisitor Windows Hmm... Endless Fire. I wonder whether it's just one of those weird Zorkish things or a clue to a puzzle solution? Or both?..
Zork: Grand Inquisitor Windows Flood Control Dam. Of course. There must be one of those puzzles in a Zork game
Zork: Grand Inquisitor Windows Well, it is... a well, I'd say. The question is - how do you get into it safely?

Alternate Titles

  • "Zork: Der Großinquisitor" -- German title

Part of the Following Groups

User Reviews

Who is the boss of you?.. Windows Cor 13 (174226)
Best graphical adventure I've ever played Windows kvn8907 (180)
Grand Finish to the Zork series Windows Scott Monster (922)

Critic Reviews

Just Adventure Windows Apr 10, 2002 A 100
Just Adventure Macintosh Apr 10, 2002 A 100
Tap-Repeatedly/Four Fat Chicks Windows Apr 06, 2003 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Adventure Gamers Windows Jan 25, 2005 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
PC Jeux Windows Nov, 1997 88 out of 100 88
Quandary Windows Dec, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Quandary Windows Dec, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Adrenaline Vault, The (AVault) Windows Dec 05, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) Windows Dec, 1997 76 out of 100 76
Gameplay (Benelux) Windows Dec, 1997 75 out of 100 75


Topic # Posts Last Post
In Windows XP 7 vedder (20534)
May 23, 2010
Can anyone help me find this game? 2 Señorita Kathryn (612)
Feb 08, 2009


There is a music soundrack released in 1998 composed by John Beal. Soundtrack can be bought at http://www.synsoniq.com.

  1. Propaganda on Parade
  2. Port Foozle
  3. Antharia Jack and the Magic Latern
  4. The Enchatress Ygael
  5. Griff
  6. The Dungeon Masters Lair
  7. Gue Tech Fight Song
  8. Brog
  9. Flathead Lucy Captured by Wartle
  10. Jack's Game
  11. Jack Takes a Number
  12. Grand Inquisitor and Jack Make a Deal
  13. Inquisition Jail Escape
  14. Zork Finale

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Contributed to by Swordmaster (130) and Jeanne (75469)