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Description

Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.

Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.

The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.

Screenshots

Zork: Grand Inquisitor Windows Solving some mechanical puzzles. You attempt to cast a spell on that valve. It doesn't seem to work
Zork: Grand Inquisitor Windows An example of the "hand" cursor that allows you to pick up objects
Zork: Grand Inquisitor Windows This puzzle involves mixing drinks
Zork: Grand Inquisitor Windows Flood Control Dam. Of course. There must be one of those puzzles in a Zork game

Promo Images

Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot

Trailer


Alternate Titles

  • "Zork: Der Großinquisitor" -- German title

Part of the Following Groups

User Reviews

Who is the boss of you?.. Windows Unicorn Lynx (181365)
Best graphical adventure I've ever played Windows kvn8907 (180)
Grand Finish to the Zork series Windows Scott Monster (1016)

Critic Reviews

Just Adventure Windows Apr 10, 2002 A 100
Just Adventure Macintosh Apr 10, 2002 A 100
Electric Games Windows 1997 96 out of 100 96
Mac Gamer Macintosh Dec 21, 2001 95 out of 100 95
Adrenaline Vault, The (AVault) Windows Dec 05, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Quandary Windows Dec, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Game industry News (GiN) Macintosh 2002 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) Windows Dec, 1997 76 out of 100 76
PC Games (Germany) Windows Dec 03, 1997 74 out of 100 74
Inside Mac Games (IMG) Macintosh Feb 08, 2002 6 out of 10 60

Forums

Topic # Posts Last Post
In Windows XP 7 vedder (27351)
May 23, 2010
Can anyone help me find this game? 2 Señorita Kathryn (618)
Feb 08, 2009

Trivia

This Zork game came with a multi player function. However, it was poorly implemented and not very useful. It would let gamers chat and share notes.

Related Web Sites

Contributed to by Swordmaster (145) and Jeanne (76599)