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Description

Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.

Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.

The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.

Screenshots

Zork: Grand Inquisitor Windows Strange security system... and I have no idea how to bypass it yet
Zork: Grand Inquisitor Windows Want to learn some magic?
Zork: Grand Inquisitor Windows The Underground Empire
Zork: Grand Inquisitor Windows Flood Control Dam. Of course. There must be one of those puzzles in a Zork game

Promo Images

Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot

Alternate Titles

  • "Zork: Der Großinquisitor" -- German title

Part of the Following Groups

User Reviews

Who is the boss of you?.. Windows Unicorn Lynx (174079)
Best graphical adventure I've ever played Windows kvn8907 (180)
Grand Finish to the Zork series Windows Scott Monster (929)

Critic Reviews

Mega Score Windows Mar, 1998 90 out of 100 90
Gamezilla Windows Aug 17, 2000 88 out of 100 88
Adrenaline Vault, The (AVault) Windows Dec 05, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Quandary Windows Dec, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Quandary Windows Dec, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameStar (Germany) Windows Nov, 1997 77 out of 100 77
Game Revolution Windows May 06, 2004 B 75
Gameplay (Benelux) Windows Dec, 1997 75 out of 100 75
Adventure Classic Gaming Windows Nov 18, 1997 3 out of 5 60
Inside Mac Games (IMG) Macintosh Feb 08, 2002 6 out of 10 60

Forums

Topic # Posts Last Post
In Windows XP 7 vedder (20984)
May 23, 2010
Can anyone help me find this game? 2 Señorita Kathryn (612)
Feb 08, 2009

Trivia

At the time of Zork: Grand Inquisitor's release, Activision was actually negotiating with studios for the possibility of a TV series set in the Zork universe. The game, while successful, didn't sell up to projections, and the TV show discussions (thankfully) were abandoned.

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Contributed to by Swordmaster (130) and Jeanne (75356)