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Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.

Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.

The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.


Zork: Grand Inquisitor Windows Reading the diary of an experienced wizard, who shares his thoughts of the new regime
Zork: Grand Inquisitor Windows Want to learn some magic?
Zork: Grand Inquisitor Windows I wonder if I need this card to travel to those... interesting destinations?..
Zork: Grand Inquisitor Windows You meet a... err... passenger in one of the Underground stations. He seems to be an avid reader...

Alternate Titles

  • "Zork: Der Großinquisitor" -- German title

Part of the Following Groups

User Reviews

Who is the boss of you?.. Windows Cor 13 (174144)
Best graphical adventure I've ever played Windows kvn8907 (180)
Grand Finish to the Zork series Windows Scott Monster (923)

Critic Reviews

Electric Games Windows 1997 96 out of 100 96
Game Zero Windows Aug, 1998 22.5 out of 25 90
Mega Score Windows Mar, 1998 90 out of 100 90
Adventure Gamers Windows Jan 25, 2005 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
PC Zone Windows Aug 13, 2001 8.8 out of 10 88
GameSpot Windows Dec 01, 1997 8 out of 10 80
Game industry News (GiN) Macintosh 2002 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) Windows Dec, 1997 76 out of 100 76
PC Games (Germany) Windows Dec 03, 1997 74 out of 100 74
Adventure Classic Gaming Windows Nov 18, 1997 3 out of 5 60


Topic # Posts Last Post
In Windows XP 7 vedder (20582)
May 23, 2010
Can anyone help me find this game? 2 Señorita Kathryn (612)
Feb 08, 2009


As part of the the release of Zork Grand Inquisitor, Activision released Zork II and Zork III (and re-released Zork I) as freeware. They also released a new all-text Zork adventure called "Zork: The Undiscovered Underground" by Marc Blank and Mike Berlyn. Z:TUU is still available for download at (Although links to download the other Zork games do exist at, they are dead; but the games are available at numerous fan sites.)

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Contributed to by Swordmaster (130) and Jeanne (75451)