Not an American user?

Description

Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.

Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.

The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.

Screenshots

Zork: Grand Inquisitor Windows The game has quite a few books. This one instructs you how to tame a snap dragon
Zork: Grand Inquisitor Windows Reading the diary of an experienced wizard, who shares his thoughts of the new regime
Zork: Grand Inquisitor Windows This Moby Dick parody is not just a funny read - it is connected to your own adventures in a rather direct way...
Zork: Grand Inquisitor Windows An example of the "hand" cursor that allows you to pick up objects

Promo Images

Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot

Alternate Titles

  • "Zork: Der Großinquisitor" -- German title

Part of the Following Groups

User Reviews

Who is the boss of you?.. Windows Unicorn Lynx (174061)
Best graphical adventure I've ever played Windows kvn8907 (180)
Grand Finish to the Zork series Windows Scott Monster (929)

Critic Reviews

Just Adventure Windows Apr 10, 2002 A 100
Just Adventure Macintosh Apr 10, 2002 A 100
Adventure Gamers Windows Jan 25, 2005 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
PC Zone Windows Aug 13, 2001 8.8 out of 10 88
Gamezilla Windows Aug 17, 2000 88 out of 100 88
PC Joker Windows Dec, 1997 82 out of 100 82
Adrenaline Vault, The (AVault) Windows Dec 05, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Quandary Windows Dec, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) Windows Dec, 1997 76 out of 100 76
Adventurespiele Windows Jun 09, 2007 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70

Forums

Topic # Posts Last Post
In Windows XP 7 vedder (21649)
May 23, 2010
Can anyone help me find this game? 2 Señorita Kathryn (612)
Feb 08, 2009

Trivia

Activision released a DVD version of Zork: Grand Inquistor. The DVD also had the complete version of Zork: Nemesis. You could play both games without ever swapping a CD.

Related Web Sites

Contributed to by Swordmaster (130) and Jeanne (75346)