Solomon's Key for the NES was released in Japan on this day in 1986.

Zork: Grand Inquisitor

Published by
Developed by
Released
Official Site
Platforms
MobyRank MobyScore
Macintosh
86
3.0
Windows
82
3.9
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Description

Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.

Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.

The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.

Screenshots

Zork: Grand Inquisitor Windows The "take"-cursor
Zork: Grand Inquisitor Windows Direction arrow
Zork: Grand Inquisitor Windows casting a spell
Zork: Grand Inquisitor Windows Some doors aren't so simple to open...

Alternate Titles

  • "Zork: Der Großinquisitor" -- German title

Part of the Following Groups

User Reviews

The crown of the series Windows אולג 小奥 (168604)
Best graphical adventure I've ever played Windows kvn8907 (180)
Grand Finish to the Zork series Windows Scott Monster (919)

The Press Says

Tap-Repeatedly/Four Fat Chicks Windows Apr 06, 2003 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Just Adventure Windows Apr 10, 2002 A 100
Adventure Gamers Windows Jan 25, 2005 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Svenska PC Gamer Windows Dec, 1997 84 out of 100 84
Computer Games Magazine Windows 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) Windows Dec, 1997 76 out of 100 76
Game Revolution Windows May 06, 2004 B 75
Power Play Windows Dec, 1997 68 out of 100 68
Adventure Classic Gaming Windows Nov 18, 1997 3 out of 5 60
Inside Mac Games (IMG) Macintosh Feb 08, 2002 6 out of 10 60

Forums

Topic # Posts Last Post
In Windows XP 7 vedder (20150)
May 23, 2010
Can anyone help me find this game? 2 Señorita Kathryn (618)
Feb 08, 2009

Trivia

Zork: Grand Inquisitor received an 88% rating from PC Gamer magazine (May 1998; reviewed by Michael Wolf). It was also honored as an “Editor’s Choice.”

Related Web Sites

Contributed to by Swordmaster (147) and Jeanne (75624)