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Zork: Grand Inquisitor

Published by
Developed by
Released
Official Site
Platforms
MobyRank MobyScore
Macintosh
86
3.0
Windows
82
3.9

Advertising Blurbs

magazine advertisement:
    >VISIT THE LANDMARKS THAT MADE ZORK LEGENDARY.
    adventurer wanted
    inquire within

    >EXPERIENCE THE IRREVERENT UNPREDICTABILITY OF ZORK.
    >ENLIST THE AID OF FABULOUS CHARACTERS.
    >CONFRONT CLASSIC TV AND FILM STARS.

    Attention all adventurers. By edict of the Grand Inquisitor, the Great Underground Empire of Zork has been sealed off and the practice of magic declared punishable by totemization (a very bad thing). Only a true adventurer can stop the Grand Inquisitor and restore magic to its rightful place. Can you save the Underground?

    Contributed by Pseudo_Intellectual (44554) on Dec 22, 2013.

Print advertisement - PC Player 01/1998:

    ZORK
    DER GROßINQUISITOR

    Dein erstes Mal im Untergrund wirst Du nie vergessen!

    Seit 1979 haben Millionen für die Liebe der Magie im Großen Untergrundreich von Zork gefochten. Doch jetzt will der Großinquisitor die Magie am liebsten vernichtet sehen ... und Dich totemisiert (eine wirklich üble Sache).
    Steinfressende Brogmoids, Gondelfahrten durch den Hades und ein gelangweilter Dungeon Master, der in Deiner Laterne lebt ... So etwas findest Du nur im Untergrund.
    Galaeröffnung, WINTER 1997
    Windows® 95 CD-ROM

    Contributed by Patrick Bregger (110939) on Apr 25, 2010.

PC Gamer magazine Vol 4. No. 7 - July 1997, pp. 196-197:
    >YOU ARE STANDING
    IN AN OPEN FIELD WEST
    OF A WHITE HOUSE...


    YOU'LL ALWAYS REMEMBER YOUR FIRST TIME UNDERGROUND.



    Actual 360 degree views from the game.

    ZORK

    GRAND INQUISITOR



    Since 1979, millions have fought for the love of magic in the Great Underground Empire of Zork. Now the Grand Inquisitor would love to see magic destroyed... and you totemized (a very bad thing). Rock-eating Brogmoids, gondola rides through Hades, and a bored Dungeon Master who lives inside your lantern... It can only happen Underground.

    GRAND OPENING, FALL 1997. WINDOWS 95 CD-ROM

    Product Information Number 83

    Contributed by Pseudo_Intellectual (44554) on Jan 15, 2006.

From the back cover:

    Zork Grand Inquisitor

    Adventurer Wanted



    Expert puzzle-solver and treasure hunter sought for recovery of three sacred treasures. Experience using a map and inventory helpful but not required. Must collect spells and learn intricacies of magic to save the Underground. Inquire within.


    Magic has been banned from the Great Underground Empire of Zork. By edict of the Grand Inquisitor, the Empire has been sealed off and the practice of magic declared punishable by totemization (a very bad thing). Can you save the Underground?

    Rediscover the Magic of Zork


    Visit the famous landmarks that made Zork legendary: Flood Control Dam #3, the White House and GUE Tech. Experience the wit and unpredictability of the Underground, with a wise-cracking Dungeon Master, a Fish with an attitude, and a subway system with no brakes!

    Fascinating Characters


    Enlist the aid of three fantastic characters on your Magic quest: Lucy Flathead, a Brogmoid and the Griff. Confront classic TV and film stars including Dirk Benedict (The A-Team), Rip Taylor (The Gong Show) and Erick Avari (Stargate) as the Grand Inquisitor.

    Ultimate Adventure Immersion


    Stunning graphics and enchanting music absorb you into over 30 unique environments. An enhanced version of the revolutionary Z-Vision engine gives you unprecedented 360° freedom. Link up with a friend via Internet, LAN or modem to explore Zork cooperatively for the first time ever.

    Contributed by Belboz (6553) on Aug 27, 2001.

Unknown Source:
    It's a dark day in Zork ... A power-mad tyrant known as the Grand Inquisitor has launched a program against magic in order to bolster his own power. The short-sighted fool... by striking out at magic, he's destroying the very fabric of the Great Underground Empire.

    In Zork Grand Inquisitor you're a drifter -- an adventurer who's a little down on your luck. By many strange twists of fate - this is a Zork game, after all - you're drawn into the thick of the Inquisitor's assault on Zork: the Magic Wars. Along the way, on the advice of the disembodied voice of a Dungeon Master, you explore the legendary GUE Tech, meet up with three 'totemized' friends - Lucy Flathead, the Brogmoid "Brog" and a Griffin - and embark upon a journey to return magic to the Empire.

    Once you recover three legendary icons of Zorkophilia secreted by the Inquisitor -- the Skull of Yoruk, the Cubes of Existence and the Coconut of Quendor -- success will be yours, brave adventurer! If only you can figure out how to light that darned lamp....

    Contributed by Swordmaster (143) on Jul 14, 2000.